Other > Suggestions
Morale/Charisma System
Badger:
Back in Fallout, charismatic/speech characters could work miracles. They could talk the Master into giving up his world domination. In FOnline, they're kind of a wet blanket. Their strengths apply to the number of followers, mercs nobody buys, and that's it. So, here's my plan:
Having someone of significantly above average charisma, say 7 or above, combined with a decent speech skill (80%?), as leader of your party has a positive effect on the rest of the team. The higher the charisma/speech the bigger the benefit. Much like the 'leader' perk in Fallout Tactics where they gain bonuses to agility and armour class. These guys would improve their team's rolls - to hit, maybe even a small bonus to critical chance/critical strength, that kind of thing.
Nyan:
Nice thought! Also I'll write it here - more npc speach interactions eg convince them to be at your side when someone attacks you in the location, or to tell the met caravans to escort you, or to regain reputation in towns~!
Crazy:
That seem to be a good idea, and would give a better interest for charismatic characters, which are not really usefull for now, they are just "bus".
avv:
This is the way to go. However these bonuses should come from perks that had high cha requirement. Otherwise people will just use mentats.
Alvarez:
Nice idea!
The charismatic leaders could perhaps also influence not only your group, but NPCs as well, like talking experts into teaching professions to their 'slightly less' charismatic teammates.
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