the base to hit% is your skill. - add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest. - The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies. - It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%. - deduct 4% per hex between you and your target. - deduct 20% for each point of ST missing to use the weapon properly. - accurate weapons get a 20% bonus. All shotguns also get that. Guess it's easier to hit because of the spread. - deduct the AC of your target after modifying it with the used ammo type. - darkness, obstructions in the line of fire, and several perks also give boni or mali, which I do not know. - After all the above modifiers your chance to hit CAN get below 0, but never above 95%.
Are my calculations correct? I want to know how much small gun skill I need to be able to get 95% to hit with a regular shot at maximum range with for example a .223 pistol.If this is the formula: to hit%= skill-(PE-2)*8-4*distance-(AC target +AC ammo modifier)Than to use a .223 pistol at 30 hexes, I have 6 PE, against a target with 10 AC is (My skill in sg is X):if 223 pistol is not considered a long range weapon:95= X+(PE-2)*8-4*30-(10-20) --->X=95-4*8+120-10=173and if 223 pistol is considerd a long range weapon (+26 hexes):X=95-4*16+120-10=141Is this correct or is my math skills corrupt? I need 141 to be able to hit at max range with a .223 pistol?
I made the same calculation for .223 pistol for 30 range and yet i got different result... tell me where am I wrong (I took 15 AC)95 = X + (4)*8-4*30 - 15-X = 32-120-15-95-X = -198X = 198% skill needed to have 95% with .223 at 30 hex wat This cant be true...I'll check but I doubt it