Other > Closed suggestions

Introduce artillery

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Lordus:


 I suggest introduce artillery into the game:

 1) You should control artillery from world map, so no one should be possible to prevent an artillery strike.

 2) Only one player should control artillery strike.

 3) Artillery should be quite cheap, so even non wealthy gangs should use it (cca 40k-200k caps per one strike).

 4) Artillery should have power to instakill 3-5 player in one strike.

 5) Artilllery strike should be instantaneous (no time between order of strike and strike itself).

 6) Artillery should be easy transportable on world map from one location to another.

 7) Because of some map restrictions (places inside building,..), you should be able to call artillery strike only at predefined locations (only entraces to location from world map).

 8 ) There should exist one location in wasteland, where you should be able to buy artillery (to prevent another gangs to buy it).

 So, what to you think?

Michaelh139:
..... I'm sorry but just no, no... no... no... 5 mutants with rocket launchers is artillery like enough....

Eternauta:
What about implementing atomic bombs? costs only  25k caps so even weak gangs can use it, and it would have Server-Wipe-like effect.

Come on...

Lordus:

--- Quote from: Eternauta on December 04, 2010, 01:08:31 am ---What about implementing atomic bombs? costs only  25k caps so even weak gangs can use it, and it would have Server-Wipe-like effect.

Come on...

--- End quote ---

 Be serious, artilery will greatily increase the game balance and pvp mechanism..

Slaver Snipe:

--- Quote from: Lordus on December 04, 2010, 01:25:06 am --- Be serious, artilery will greatily increase the game balance and pvp mechanism..

--- End quote ---
How would that balance anything? What exactly does 1 person only being able to control arty strike mean? One Person per gang? if so then the large gangs with quite a few bases could have 4-5 people sitting on WM ready to obliterate anything.

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