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Author Topic: PE, Gun Skill and % Chance to Hit  (Read 8768 times)

kraskish

  • Chars: Perforator & Penetrator =D
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Re: PE, Gun Skill and % Chance to Hit
« Reply #15 on: October 19, 2010, 04:35:20 pm »

the base to hit% is your skill.
 - add (PE-2)x16% for all long range weapons(i.e. with a range of 26+) that were already implemented in FO 1, or are upgrades of these weapons, (PE-2)x8% for the rest.
 - The scoped hunting rifle gets (PE-2)x20% instead of the x16% if you shoot at a target that is at least 5 hexes away, or no PE-bonus at all for closer enemies.
 - It seems the other newly implemented long range weapons in FO 2 are bugged, they only get the (PE-2)x8% while all long range weapons from FO 1 had the (PE-2)x16%.
 - deduct 4% per hex between you and your target.
 - deduct 20% for each point of ST missing to use the weapon properly.
 - accurate weapons get a 20% bonus. All shotguns also get that. Guess it's easier to hit because of the spread.
 - deduct the AC of your target after modifying it with the used ammo type.
 - darkness, obstructions in the line of fire, and several perks also give boni or mali, which I do not know.
 - After all the above modifiers your chance to hit CAN get below 0, but never above 95%.

Is this still accurate? I wonder whats the formula
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Chars: Perforator, Penetrator Leaderator
Re: PE, Gun Skill and % Chance to Hit
« Reply #16 on: October 19, 2010, 06:32:24 pm »

It hasn't been changed, so this is accurate.
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kraskish

  • Chars: Perforator & Penetrator =D
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Re: PE, Gun Skill and % Chance to Hit
« Reply #17 on: October 19, 2010, 07:07:27 pm »

Are my calculations correct? I want to know how much small gun skill I need to be able to get 95% to hit with a regular shot at maximum range with for example a .223 pistol.

If this is the formula: to hit%= skill-(PE-2)*8-4*distance-(AC target +AC ammo modifier)

Than to use a .223 pistol at 30 hexes, I have 6 PE, against a target with 10 AC is (My skill in sg is X):
if 223 pistol is not considered a long range weapon:
95= X+(PE-2)*8-4*30-(10-20) --->X=95-4*8+120-10=173
and if 223 pistol is considerd a long range weapon (+26 hexes):
X=95-4*16+120-10=141

Is this correct or is my math skills corrupt? I need 141 to be able to hit at max range with a .223 pistol?


I made the same calculation for .223 pistol for 30 range and yet i got different result... tell me where am I wrong (I took 15 AC)


95 = X + (4)*8-4*30 - 15

-X = 32-120-15-95

-X = -198

X = 198% skill needed to have 95% with .223 at 30 hex wat  ;D



This cant be true...I'll check but I doubt it
« Last Edit: October 19, 2010, 07:36:33 pm by kraskish »
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Chars: Perforator, Penetrator Leaderator
Re: PE, Gun Skill and % Chance to Hit
« Reply #18 on: October 19, 2010, 07:56:45 pm »

Don't forget the .223 ammo's AC mod. It's -20 and the enemy's 15 AC, so his AC will count as 0.
6 PE, .223 Pistol, no onehander perk, 30 hex range, your strenght is enough, no AC for the enemy - the unaimed attack needs 183% SG for 95% tohit at unaimed shot. If the enemy has 35 AC, so after the ammunition modifier it will be 15, then yes - you will need 198%.
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Phallus Erectus

  • Simple and really not crazy
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Re: PE, Gun Skill and % Chance to Hit
« Reply #19 on: December 04, 2010, 07:34:45 am »

I made the same calculation for .223 pistol for 30 range and yet i got different result... tell me where am I wrong (I took 15 AC)


95 = X + (4)*8-4*30 - 15

-X = 32-120-15-95

-X = -198

X = 198% skill needed to have 95% with .223 at 30 hex wat  ;D



This cant be true...I'll check but I doubt it

If I'm not mistaken, you should need less skill with .223 pistol. Since it fires from over 26 hexes, it is a long range gun and the perception modifier is multiplied by 16 instead of 8.

My own question: how would one find out if a weapon has an accurate perk?
« Last Edit: December 04, 2010, 08:25:36 am by Phallus Erectus »
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Crazy

  • Drugged Childkiller
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Re: PE, Gun Skill and % Chance to Hit
« Reply #20 on: December 04, 2010, 01:20:59 pm »

Weapons perks are given in weapon's description (IG). .223 pistol have penetrate and not Long Range, so it's *16% but *8%.
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