Other > Off-topic discussions
Major problem of modern gaming: The game manual
Balthasar:
--- Quote from: Sius on December 15, 2010, 01:47:40 pm ---F.e. Might and Magic series. Without manual it was hell of a fun but with it the game turned into science and I practically planned my every move six steps ahead.
--- End quote ---
I underline this plus you had this whole map of the game itself (speaking of Clouds of Xeen/Darkside of Xeen and the combined game). Also manuals that time were not only a further help to get into the game itself but rather had contemplary goodies (like the map). Someone remembers Dreamweb? Beside the fact it was one of the best Cyberpunk adventures i ever played, it had a whole additional booklet within the original package called "Diary of a mad man". You could play the game completely without it (except for the copy protection) but it led you even deeper into the story itself and the main character.
Also, in the good example of M&M you had those creative and sometimes really hard puzzles within a RPG game. I don't see any of those in newer RPGs for example. It's always like hack n slay and a bit character planning. But thats another topic ;).
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