Other > Closed suggestions

Random encounters

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NTR:

--- Quote ---Find the group leader then  It's a MMO! Play with people! I've got 28 ODM and almost never go alone anywhere..
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OMG I am trying to point where the problem is, I have friends I can go with to protect me, but I am talking about loners,  and the thing that with HIGHEST SEQ POSSIBLE I am not able to run from anything. SEQ is totally useless in RT for now and I am trying to tell devs that current solution from last change isn't working well. It does not make a difference where you spawn, as long as you spawn in range of shoot of NPC's which are extremely accurate.
It would be fine if SEQ would affect time after which NPCs start shooting you (maybe it does already, I don't know)
and it should make the highest SEQ chars be able to run from encounters.

Crazy:

--- Quote from: Nyan on January 21, 2010, 10:58:30 pm ----everything is so fast now, that I dont even

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Personally I LOVE fast fights, it's hard but much more fun, and it's one big reason for what I prefer 2238 to 4000.
But anyway it's true that some critters are little too fast now.


--- Quote from: Nyan on January 21, 2010, 10:58:30 pm ----encounter: raiders fighting radioscorpions. Suddenly - Raider: hey, let's not fight each other and chop that poor thief girl who can't steal anything because of nerfing. Radioscorpion: *click click* and they all start to attack me! Isn't it ridiculous? I mean they were in the middle of the fight!

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Totally agree with you. It's unrealistic and boring. Maybe some (and not all!) should attack you when you attack them, but not stop their fight to run on you.


--- Quote from: Nyan on January 21, 2010, 10:58:30 pm ----random encounter: enclave fighting bos fighting giant mutated lobsters from outer space fighting zordon - 46 exp. random encounter: giant rats - 96 xp. Seriously, what were you thinking? I talk about outdoorsman skill

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I agree too, I never understand the logic which command the xp reward.

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