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Common goal for everyone

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Solar:

--- Quote from: Phallus Erectus on December 02, 2010, 12:28:53 AM ---No, no. A troll is someone who confuses idiots. Keep it up ghostiez, good job. Anyway, what goals does someone in an NPC faction have?

--- End quote ---

None .... yet

Heckler Spray:
(I think ghostiez is on drugs, look at this last post  :-\)

So, I suppose for the next wipe we will have Domination mode and new crafting system with new worbenches, which will make people come back to town to be able to get high tier stuff, right ?
Yeah, that's pretty good.
But, like avv says, I think players should have an other "goal" ingame than just collect stuff and "control" an area. I mean a reason to do such things.

avv:

--- Quote from: Heckler Spray on December 02, 2010, 01:24:22 PM ---(I think ghostiez is on drugs, look at this last post  :-\)

So, I suppose for the next wipe we will have Domination mode and new crafting system with new worbenches, which will make people come back to town to be able to get high tier stuff, right ?
--- End quote ---

Domination is prolly like hinkley with rewards. Not bad. Probably keeps some players busy. However item worshipping follows the pattern: you fight for items so that you can fight more. That kind of pattern would make sense if there was a punishment from choosing not to fight. It makes sense in fps games where you unlock better equipment while fighting but that's obvious since not fighting is out of question. In fonline there's other things than just shooting.


--- Quote ---I think players should have an other "goal" ingame than just collect stuff and "control" an area. I mean a reason to do such things.
--- End quote ---

The best reason to do things could be "so that you stay alive". Basically everything should be related to that because what else does a desperate wastelander desire? Right now you stay alive by standing in your tent and that's bad for the flow of the game. Players must be challenged and poked to keep them motivated and active. So at very least every player should face the challenge of finding a water supply to maintain their living.

SmartCheetah:
Domination and "more stuff" for factions/gangs sounds ultra cool but it aims only at factions (FOnline shouldn't be only faction based game)

What are the other options for "end game" or "goal" in mmo's? (Take in mind that we're dealing with Sandbox mmo, not some themepark one)
IMHO:

-More "instances" with randomly respawning items and things which are crucial for some crafting recipes. Ie. shitloads of parts from 5-6 very hard instances to create Power Armor. People will actually try to achieve it, despite the fact that they will become primary target on the battlefield :D Grind for it - Achieve it. That's the way most modern MMO works. More or less grind is a time killer but it keeps community happy after reaching certain point.

-More Toon customization options (Which might come with 3d changes. Ie. tatoos/hairstyles/clothes which will aid RP'ers/bigger diversity in armors&weapons) and more fluffy stuff (like working casinos/minigames and so on)

-Housing/having a base of operations/player cities + much customization options for those. People playing sandbox mmo love that. Just look at ol' good Ultima Online and player suggestions on major mmo boards.

-Deeper PvP. Maybe crouching and proning like in tactics? That could change a lot of stuff. Furthermore - More "specialization" classes which are good for something and bad for something. Like paper stone and scissors. You might be a stone and work nice for scissors, while paper will still have no problem to fuck you up.
It works way better than "I have this and that and now I can own everyone with same chance of success."
Also - adding more player levels could enhance gameplay a little. More perks - more diversity.

-"Moar" crafting classes. Eg. mechanic which can use grinded/scavanged stuff to create new machines(I know, it's stupid but you might come to some conclusion what Cheetah have in mind, lol ;P) or guy who can upgrade your weapon with special mods(Bigger clip size etc.)

Speaking generally - more things to do you have in sandbox mmo - more goals you will find :P Those might be unrealistic, but crucial for gameplay experience. People just have to learn that gameplay don't come in pair with "reality". Especially in MMO's.

And there is much more possibilities. Thing is - It's a sandbox MMO. You have to make goals for yourself (like having a shelter with shitloads of stuff or being the most renowned and powerful lonewolf PK around wastes) unlike in Themepark mmo's where everyone share the same goal - Advance and acquire better stuff for your character to be better/acquire more fluff items for RP. That's why themepark mmo's HAVE to be updated every few months. Adding new content gives it playerbase more stuff to do.

avv:

--- Quote from: SmartCheetah on December 02, 2010, 04:24:29 PM ---And there is much more possibilities. Thing is - It's a sandbox MMO.
--- End quote ---


It's also a sandbox game set in fallout world. In wasteland your basic necessities aren't automatically satisfied like they would be if you were some fantasy world hero or scifi space ship pilot. If that is the case, the game starts to lack credibility when it comes to the world its placed. If players do not feel the wasteland, it's all the same what world we play in. What difference would it make whether we lived in another galaxy, azeroth or wasteland if we still share the same goals of levelling and getting stuff?

Moreover the point here isn't necessarily to discuss the end game goal but to discuss an inital and constant requirement or goal mandatory for everyone. Why mandatory? Because it would force players to do at least something. If the requirement was water, It would be up to devs how players got water. This way they could guide players to act more like real wastelanders and create an illusion of role playing because players would be after rational desires related to wasteland life. Once player has the water, he can do whatever he wants provided he maintains his water supply.

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