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Author Topic: Special Encounter - Memory modules  (Read 3330 times)

DocAN.

  • Testing FO: Reloaded
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Re: Special Encounter - Memory modules
« Reply #15 on: November 29, 2010, 11:37:09 am »

It's just some leftover text from FO1/2.

Ok then, this special encounter will be avaible for all. However roll for modules will be very very low, unless player will have Explorer perk.
If you are lucky, you will find one of the four modules.

So all players will be able to find some rare items in this encounter and with Explorer Perk their chances to find modules will be increased.

Topic updated

« Last Edit: November 29, 2010, 11:44:30 am by DocAN. »
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Re: Special Encounter - Memory modules
« Reply #16 on: November 29, 2010, 01:53:23 pm »

Definitely no for perma rising special items. Maybe temporary bonuses only.

More special encounters might be interresting. Since i am playing FOnline i found none of them so maybe more likely to find but with weaker stuff encounters might make the travelling more interresting.
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LagMaster

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Re: Special Encounter - Memory modules
« Reply #17 on: December 02, 2010, 07:11:14 pm »

this is a bad ideea, some caracters will put there missing SPECIAL point somewhere more usefull, and get the memory module, how about a 7 End buid that takes the Endurance module, 1 more point in int=> more skill points per level, so bad ideea
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Crazy

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Re: Special Encounter - Memory modules
« Reply #18 on: December 02, 2010, 07:29:16 pm »

this is a bad ideea, some caracters will put there missing SPECIAL point somewhere more usefull, and get the memory module, how about a 7 End buid that takes the Endurance module, 1 more point in int=> more skill points per level, so bad ideea

OMG THEY WILL HAVE ONE MORE POINT IN THEIR BUILD HAXX! ALL PROBLEMS COME FROM THOSE DAMN POWERBUILDSS!
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