Other > Events

Landing event #2

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kttdestroyer:
Yeah, some Goal other then slaugther would be nice. Like, disable some device on the other side of the map, or boss fight. Also, maybe more varied enemies, but good to keep them to their role. Like CA snipers/Mutant melee with 1000 hp/Ranger armor big gunners, so they can be recognized.

Other then that, i dont think there can be much more made to improve this event. This event is all out based on combat system of fonline, and it is pretty simple one, and so it is hard to make an event based on it that is not pretty simple aswell or in a bit more straight forward language braindead. All you did was, reload, shot, reload, shot, get more ammo, reload, shot, reload, shot, get more ammo... and so for those 1-2 hours.

Like SurfSolar said, maybe some backround/story or goal/mission.

Dark Angel:
well... players should not only fight against NPC , in this NPC Team should be choose some player in ultra build and lvl :)

kttdestroyer:

--- Quote from: Dark Angel on November 21, 2010, 08:45:39 pm ---well... players should not only fight against NPC , in this NPC Team should be choose some player in ultra build and lvl :)

--- End quote ---

Yeah, why brainless NPC. Change map, two teams or more, some scenario, like team one protect a caravan that walks from one point of the map to another (give it 10 000 hp) and other team is to ambush it raider style with leather jackets. Reward= Remaining hp of the caravan cow (or whatever it would be) split on the defending team/5k caps split on attacker team if raiders suceed. Or no reward, who cares anyways.

Or, map with 4-5 Control points. Two Teams. Each start with one control point, and they fight over the remaining ones. 15 seconds to capture a flag unless distrupted by opposite team. All points can be taken but last point cannot be taken unless all other points are taken.

Or, a big map with various elements (small town or two small towns/forest/desert/animals) and one/two/three lifes each, low tier weapons. Some GMs maybe playing some role to create twists/enforce situations, maybe play mayors in each town. They want to fight eachother, players decide themselves what to do, they can join sides or... Well, a lot things can happen. Reward for doing something AND surviving should be something of desire.

Some ideas

Crazy:
Hey, control point is good idea: you talk to a computer to gain control. When you have control, your respawn move to be closer of the shock point. Some side control point don't give closer respawn, but give a special NPC who give better stuff.

Izual:
I suggest no events at all ::)

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