Other > Suggestions
Extracting food from dead animals and hunger system
avv:
This game needs something to keep players going. Because there's not even the tiniest things we HAVE to do or else... players start doing the weirdest things that's totally out of place when it comes to living in wasteland. Food or water could be that thing that kept drives players to thinking with the wasteland.
I don't really care how food system works in micro level as long as it's smoothly integrated in the rest of the game, fun, creates conflicts and drives players into desperate actions.
Alvarez:
--- Quote from: Eternauta on September 18, 2010, 03:28:46 pm ---Aw man, even you know you are exaggerating. Nobody wants a FOnline: Tamagochi.
--- End quote ---
Yeah, that was my full intent.
"Keep trying" i said, because there's a better solution than a electronic pet system.
Like yours.
--- Quote from: Eternauta on September 18, 2010, 03:28:46 pm ---Hunger (and thirst if it is added) should never kill you. The hunger system would work more if hunger had effects like -1 STR or -1 END or both. And maybe even get to -2 or -3 if you keep being hungry. There's a Fallout 3 mod called "Basic Needs" which works like this. I think it affects STR, END and INT but I'm not sure. It introduces Hungry, Thristy and Tired effects.
--- End quote ---
That's about maluses of being in "growling stomach" condition and i think it's great. Unfortunately, it was already chewed on here on 2238, as well as on NMA. SurfSolar, i remember your thread.
I certainly think that some players will revolt if it would be implemented, since there are even more gameplay reasons, which don't belong in this topic.
Cocain:
--- Quote from: Alvarez on January 21, 2010, 07:26:58 pm ---I already expressed myself about the concept of food in another thread.
I just think the idea should differ from Fallout 3 or Ultima Online - something original would be appropriate.
--- End quote ---
i know this isnt ultima but so what? if it works whats the problem? its the simple yet most effective way to give food some use, later maybe we could do something more creative but for now its the best thing imo
Alvarez:
--- Quote from: Cocain on September 19, 2010, 01:58:49 am ---i know this isnt ultima but so what? if it works whats the problem? its the simple yet most effective way to give food some use, later maybe we could do something more creative but for now its the best thing imo
--- End quote ---
Just because we're not ripping off the other system. ::)
As i said, keep trying. (to invent something more original than Tamagotchi or Ultima).
The main point is: not having food as absolute necessity to play. For example, lower the maximal HP a bit. By eating something like a hot brahmin steak, you raise your maximal HP again and fill it up. A mutfruit would also do the trick, even if not if same dimensions.
Now, dear PvP fans, steak before a battle, anyone?
Eternauta:
--- Quote from: Alvarez on September 19, 2010, 10:27:04 am ---Now, dear PvP fans, steak before a battle, anyone?
--- End quote ---
I'm only saying that food will add realism and immersion. In a postapocalyptic RPG, PvP could make players fight for food. Player gangs could attack other players to steal their food. If a player is hungry and is far from a city (so he can't buy food) a comes across another player who might bring food, this would encourage PvP. In other words, even PvP would be more realistic.
Big gangs in a post apocalyptic world would need food to do their actions. Think about raiders, they raid food along with other stuff. That's how they survive. Without a hunger system, right now we can gather in big groups and kill each other to get some high tech or caps, when it's supposed to be a harsh world, not easy to live in, where surviving should be the one of the most important goals and most people are "lucky" if they get to live at least as a bum.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version