Other > Suggestions
New books - not needed for crafting but a temoporary boost to skills
JovankaB:
The idea is to remove current function of books - crafting tool (it's useless feature IMHO, if you have a base you buy a book once and you keep it forever, it just serves as an annoyance item) and make it work similar to drugs but for skills (which is also more similar to original Fallout function) - a temporary boost of a specific skill. It could help create more balanced characters, who can for example repair a car if they go to library and buy a book, or you are going to take a long journey so you read outdoorsman book.
The new function could be for example:
Guns and Bullets: +10% Small Guns / big guns / energy for 1 hour
Big Book of Science: +30% Science for 1 hour
Deans Electronics +30% Repair for 1 hour
First Aid Book: +15% FA / Doc for 1 hour
Scout Handbook: +30% Outdoorsman for 1 hour
Chemistry Journals: +15% Traps / Science for 1 hour
Of course after you read a book it should disappear. Books for other skills could be added too.
vilaz:
--- Quote from: JovankaB on November 19, 2010, 05:13:03 PM ---Of course after you read a book it should disappear.
--- End quote ---
Logic, F-Yeah! ^^ But seriously yes it should disappear.
Overall interesting idea. I like it.
Kirkor:
--- Quote from: vilaz on November 19, 2010, 06:24:51 PM ---Logic, F-Yeah! ^^
--- End quote ---
Hey, I always eat books after reading them...
Hmm, idea is ok I guess. But then books should be a little more common.
Or they boost skill if you keep in active hand slot - would work like tool. So PvP players wouldn't use 'guns and bullets' like drug all the time ;p
Dark Angel:
--- Quote from: JovankaB on November 19, 2010, 05:13:03 PM ---The idea is to remove current function of books - crafting tool (it's useless feature IMHO, if you have a base you buy a book once and you keep it forever, it just serves as an annoyance item) and make it work similar to drugs but for skills (which is also more similar to original Fallout function) - a temporary boost of a specific skill. It could help create more balanced characters, who can for example repair a car if they go to library and buy a book.
The new function could be for example:
Guns and Bullets: +10% Small Guns / big guns / energy for 1 hour
Big Book of Science: +30% Science for 1 hour
Deans Electronics +30% Repair for 1 hour
First Aid Book: +15% FA / Doc for 1 hour
Scout Handbook: +30% Outdoorsman for 1 hour
Chemistry Journals: +15% Traps / Science for 1 hour
Of course after you read a book it should disappear. Books for other skills could be added too.
--- End quote ---
Jovanka , but if in your idea i take 10 First aid books i will have 150+ fa and 150+ doc ? :>
Kirkor:
--- Quote from: Dark Angel on November 19, 2010, 07:09:34 PM ---Jovanka , but if in your idea i take 10 First aid books i will have 150+ fa and 150+ doc ? :>
--- End quote ---
It would work like drugs and drugs doesn't sum up.
Navigation
[0] Message Index
[#] Next page
Go to full version