I was talking about RL situation. Shoopshooters, kamikaze and shop stealing accepted by shopkeeper is impossible in RL.
So is respawning after being killed.
Not always. There are billion other topics about other skills, bugs, suggestions...
Yet when it comes to abuse or exploiting and suggestions for it, we're mostly talking stealing.
Lol? I never flame noone about his grammar.
You did in 1 of the other forums, I'm too lazy to search for it.
So read the quote before my sentence and then read my response. I mean that you don't have to play a thief, to now that this skill is abused by many players.
People use steal skill for stealing. No abuse there.
Well, its also used to piss you off, by just simply following you and to not to let you buy stuff in peace.
You don't have to be a thief for that. Pretending to be one is enough. THAT is abuse of steal skill and animation. I can do this by using other skills than steal as the animation is the same. That means I can do this with every none thief alt.
Yeah, I know. But devs doesn't seem to see the problem about annoyance caused by overusing steal skill.
And this topic is to suggest some ideas and to choose the best one. I have my own, little different idea to yours.
You can use steal skill every 30 seconds. As suggested by me before, there should be a cooldown of 5 minutes for every victim you steal from. Thus 30 seconds steal cooldown and 5 minutes before you can steal from that same person again.
I also sometimes don't see them, but as soon as i enter the WM, I see they following me.
You and I know, but plenty of new players don't.
1. For me it is a problem. Coz its just stupidly impossible to check someones stuff (even exactly amount of caps) without causing any suspicion of the guards.
2. Lol, like they care about rep... And not everyone know them, coz not everybody stay at NCR 24/7. Also that doesn't matter, coz still they can rob you, when you are trading...
3. I don't look at all topics which were made 3 months ago. I look only on new topics, and not all of them.
So suggest how this animation would look. Making One short animation is like 30 pictures for EVERY skin. So... count by yourself.
Nope, it's not good imo. It's just annoying if you can't kill asshole after he comes back from the dead. You cant do anything when he steals from you and not fails. You cant do anything, when he fails, guards shoot&loot him. Every time the one who looses something is AVERAGE PLAYER not thief. Thief looses nothing. So it's unfair = it is not working fine.
Also, you almost started flame here, only coz I didn't agree with you. It's game, chill.
1. It's easy to do. No abuse or anything. Or do you think it's normally to hide a few dozen kilos of stuff under a blue suit without it being spotted?
2. I have seen thieves with reps of around -1500. And yes for them that's a problem. Also traveling is a bitch when rep is below -300 as you'll be shot on sight in encounters with that faction. Stay in NCR 1 hour a day and you know a lot of them. You can always be robbed when trading. It's part of the game.
3. Use the search. New animation would fix the problem. I know it's a lot of work. If they come back from the dead they are supposed to be unprotected for a while. It has been said before. Stealing is part of the game. If the thief succeeds, bad luck for you. Be more careful next and keep an eye out for thieves. When a thief fails, you can shoot him. Guards looting people is just increasing their daily income I think. Thief loses rep, loses time and if it works as it's supposed to, thief is unprotected in that town for while.
No flame. I'm just trying to explain to you that YOU are to blame when YOU don't pay attention at the people around you when YOU are trading.
Actually, that's not true. When thief fails -> you will get a notice that xx tried to steal from you. If guards notice that someone stole something from you -> guards will notice you about it.
In these cases, anyone can shoot this thief.
If your character or guards won't notice the stealing -> thief was successful. You can't shoot him. What would guards think, if you start shooting "innocent" people?
I'm not sure, but there might be 3th case when you can shoot a thief too: Thief gets the item, but your character notices this.
As far as I know there are only 2 ways, but I might be wrong:
1. You see a message in your message box stating xxx tried to steal from you. Guards don't say anything. The thief is unprotected, you can shoot the thief. I think this can happen with both a succesful and failed steal attempt. Although to me it seems rare with a succesful steal. It's more common with a succesful steal from an npc (roughly 1 every 15-20 steal attempts.
2. You don't see a message in your message box, but guards say xxx is interested in your belongings or to xxx that he just failed. Either way, the thief becomes unprocted and you can shoot the thief.
When stealing from npc there's the option to have a successful steal, yet you become unprotected (-25 rep points visible in character sheet).
There's no mention from guards, the npc or in the thief's message box.
Off course there's also the option of failing stealing from an npc and being attacked by that npc and by the guards.