Other > Suggestions
Bring back old colourizing
Cryofluid:
So maybe the solution would be to choose to have or not a color on one's name?
http://fodev.net/forum/index.php?topic=15247.0
Kilgore:
I've said on various occasions that I (personally, as it's my choice) don't use 1) KILL 2) DON'T KILL, HE'S OURS policy. It was effective in BBS times, first 5-6 months after opening the beta. It gets boring quickly, especially when guarding the town. Also, even trading demands more interaction, not to mention some events or just standing somewhere and chatting with random people.
Of course you DO know better how I play the game, than me. Right?
Namecolorizing doesn't have anything with roleplay. People are distinguished by nicknames and their reputation, not colours. When I see a player that I have no idea what faction is he from, I can ask him about it. Of course, he can lie, but also, he can get caught lying =) Namecolorizing again does the job for you.
Every now and again some people say some ridiculous things about "PK consequences". Then let me make things clear for you: "PK" don't care about consequences, if they just shoot everyone on sight. It doesn't matter if you have him green, red, blue or yellow, you'll still have to fight with him. And if you happen to guard a town, he might just as well come with some blunub 1 lvl char and you can never know about it. So again, what consequences?
Vaimortal:
Just add few more colors like blue , yellow and maybe brown.
Would be okay.
jonny rust:
I understand arguments from both sides but my concern is this;
If I were to kill an NPC faction member, all other NPC's of that faction will know I have done this and will shoot me on sight.
Such a repercussion makes me consider my action and its effect on my Karma.
However the same rule does not apply if I choose to kill a member of a PC faction;
it has no effect on my Karma rating and it will probably take the faction a long time to register me as a faction enemy which even then will only apply to some members of that faction, therefore I can opt to kill a PC faction member with far less consideration.
Clearly there is a double standard here.
Killing NPC? BAD KARMA!
Killing PC? eh... eventually the rest of his faction will catch on I suppose but the wasteland really doesn't give a shit and whats one more PC lying face down in the clay?
now don't get me wrong. The wasteland is all about meaningless deaths, but if we are going to handicap PC factions then why not handicap the NPC factions too? and if you going to say that removing Karma from NPC factions would make farming way to easy, well I could argue the same point for PC factions.
Ganado:
Maybe I don't understand, but what does a Karma system have to do with name colorizing?
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