Other > Suggestions
Bring back old colourizing
Lordus:
--- Quote from: Dark Angel on November 18, 2010, 06:08:59 PM ---I see loootss of post about that suggestion..
Old colorzing should back or reworked by that way :
- You see faction member in random color automatically (Faction member color should be changed in confing or NC)
- You can add friend to your colorzing ONLY by tagged them green ( and his nick should be green on all your alts.)
- Same ass friend you can add enemy by tagged them red.
--- End quote ---
And if someone has tagged player red and other teammeber green (coindidence, or just he was PK one player, another knows him)... it does not solve the problem that whole gang makes a policy among other gangs and rest players.
All you everyone tried to invent here, by adding new regulation and limitation, will not solve the problem that Maszrum will first day after wipe kill players in tanker with his new alt and i will not be possible to tag player for whole gang by friend colour.
Did you ever though about situation, that player marked by some friend colour, even they did not meet them, will have special reason to in game talk.
"Hey dude, your name is in gang friend colour, but i dont know you, who are you?"
"I am Jovanka B, no gang, are you from VSB?"
"Yes, do you know someone from our gang?"
"Yes, Lordus, he is a good boy, he helped me witch catching dual loggers, while i was Game Master."
"Realy, who did you caught, JovankaB?"
"Lordus's alts"
Do you see that possibilities? :))))
Doctor Eex:
--- Quote ---Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
--- End quote ---
redirected by Izual , lol
wonder, why Izual just did not merge threads
And btw, Iz, we had a poll in the tread!
2 Killgore from here http://fodev.net/forum/index.php?topic=15219.msg124449#msg124449
--- Quote ---what about any good reasons to bring it back? Or you gonna troll here all the way?
--- End quote ---
You started trolling, not me
And this is quite good reason:
Yes 40 (83.3%)
No 8 (16.7%)
vedaras:
i vote yes, for player tagging system to be more convenient no matter in which way it will be made, cause now it sucks as your tagged people on one account, are neutral on another.
Cryofluid:
--- Quote from: Kilgore ---
Actually, it seems to me that you are the one pvp-only-oriented, as you need colors to recognise people by gang. For me, it's more logical to remember some names of those "bloody bastards" than just downloading *.txt. But yeah, having all people colored (red-bastard gang, green-carebear gang, yellow-dunno) does need less thinking and lets you take a decision quickly, instead of thinking "Who the fuck was the guy XYZ and why his name is looking familiar". If you don't have any problems with your memory, you should be able to remember who's who if you had any interaction with that player before or if you have anyone that can tell you something about him. And if all that it takes for you to decide who's bad and who's not is some funny list coloring automatically people, then again, where is your non-PvP activity? Gone?
--- End quote ---
That is the point you don't understand.
I will try to explain it to you again:
1- In post-apo stories, there are gangs.
2- These gangs can be recognized at distance without having any discussions with them BECAUSE OF THEIR WEARS/HAIRSTYLES
3- In fonline, we haven't got the ability to put specific wears for specific gangs BUT thankfully we have colors.
Clear now?
Izual:
--- Quote from: Cryofluid on March 31, 2011, 04:01:48 PM ---3- In fonline, we haven't got the ability to put specific wears for specific gangs
--- End quote ---
Yet! 3D will bring more character customization.
--- Quote ---And this is quite good reason:
<poll stuff>
--- End quote ---
Most people whined when rocket crafting was nerfed, yet now it happens to be a good thing. Quality of an idea can't be seen with some forum poll results. I can read, understand and argue with opposite side's arguments, but the ones about popularity are just meaningless.
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