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Armor Class and Weapons

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Tomowolf:
What is Armor Class?
Its the points which gives you an "evade" chance from the bullets - but now its working very bad.
Now armor class gives only Armors - but they shouldn't - why ? There is an answer!
ArmorsArmors are heavy - that gives only you an disadvantage in AC
For Example it should looks like :
Leather jacket - low resistance - but high armor class
Leather Armor low - medium resistance - medium high armor class
Metal armor - medium resistance - medium armor class
Combat Armor - high resistance - low armor class
You ask why?
Because armors are heavy - its hard to make an "matrix move" in a hi-tech heavy Combat armor.
The armors should give an advantages and disadvantages.
WeaponsAs we know that there are some weapons in game (yeah we know this) BUT some are heavy and some are light for example :
BGs are heavy - so it gives you big minus in AC
Energy Weapons (pistols don't metioned) are medium weight -so they should give you medium minus in AC
SGs are light weapons - and they should give you small minus in AC
Unarmed and melee weapons shouldnt (don't metioned sledges) give you any minus into AC
DrugsDrugs only gives you Action Points and Resistance and some bonus points (like strength , perception etc.) but they would give you also AC - by drikning nuka cola - your Agilitiy is increased - but the AC should be increased MORE to (not only by 1 point) so it will balance someway the Guns and the Fight.
For example :
We got a guy : he wears a leather jacket and some pistol/sg - his firepower is low and the resistance too but he is hard to get by bullets and other example
someone wears a combat armor and a bg - he is much resistant and his firepower is big (enough) but he is easily shot by others

And one more sugestion
Now SGs are not enough to be forced to PvP - we only use 223 pistol and sniper rifles and smgs - but what about... Shotguns?
Shotguns in Fallout Tactics were main used weapons in multiplayer - they had bigger firepower - so why don't buff them enough to make "non crit" damage for a bout 130 points?
Also the ammunition in FT was other (green slugs for leather and purple for metal) so why don't add it from Fallout Tactic  - it will give more options to use ALL weapons we got to PVP

Next suggestion is about melee weapons - let me say smething trueful - they have nothing more option than a killing zilions of molerats in tb(other monster too)
Why don't give a trait (it will change with the Sex Appeal)
The trais is about : When you got a gun your Armor class/resistance is lowered (-30%) but when you use melee weapon or unarmed weapon your resistance/armor class is much bigger (+25%).
Thats all from me. Please give a comment.

jan0s1k:
Nope, we don't need this, also it will be abusable by players who run with example BA and with avenger on second hand, someone shoot him and he quickly change his weapon on avenger and kill him ;p

Tomowolf:

--- Quote from: jan0s1k on November 16, 2010, 03:01:42 PM ---Nope, we don't need this, also it will be abusable by players who run with example BA and with avenger on second hand, someone shoot him and he quickly change his weapon on avenger and kill him ;p

--- End quote ---
Second hand is meaned too ;)
If you got 2x Avengers in 2 slots - your AC is lowered 2x

Lordus:
Devs want implement AC as a new kind of defence in future. Instead of high DR and DT, you could use trait, perks and armors to raise your AC.

Graf:

--- Quote from: jan0s1k on November 16, 2010, 03:01:42 PM ---Nope, we don't need this, also it will be abusable by players who run with example BA and with avenger on second hand, someone shoot him and he quickly change his weapon on avenger and kill him ;p

--- End quote ---
Why do you love to tell "WE" instead of "Me" or "I" so much? I personally agree with that suggestion completely, since the PvP now requires changes as never before.

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