Other > Suggestions
Sequence improvement
Lordus:
I think that best aproach is not to protec players by invisible shield, but give them information that wold help them to detect if player is threat or not.
I dont know how. Maybe if you choose awareness skill, you can see number of players killed on near his nick or whatever. But sequence as a passive ability, determined by chars attribute not by players skill is step back.
Pozzo:
--- Quote ---This whole problem of not knowing the enemy's intentions might just disappear on its own if certain things take place: combat doesn't rely so much on the first hit or players can certainly recognize friends and foes. Other solution would be more advanced animations due to incoming 3d models.
--- End quote ---
Most of the time, the issue of a fight depends on the first and second shot.
--- Quote ---Isn't it obvious that you should see whether someone is holding his gun in relaxed position or pressing the barrel on your forehead?
--- End quote ---
That's exactly what I was talking about but my english may be bad... With the game mechanics at this moment we can't realize your idea (or maybe with 3D models like you said) so I am trying to find another solution.
Navigation
[0] Message Index
[*] Previous page
Go to full version