Other > Suggestions

Sequence improvement

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Lordus:

 I think that best aproach is not to protec players by invisible shield, but give them information that wold help them to detect if player is threat or not.

 I dont know how. Maybe if you choose awareness skill, you can see number of players killed on near his nick or whatever. But sequence as a passive ability, determined by chars attribute not by players skill is step back.

Pozzo:

--- Quote ---This whole problem of not knowing the enemy's intentions might just disappear on its own if certain things take place: combat doesn't rely so much on the first hit or players can certainly recognize friends and foes. Other solution would be more advanced animations due to incoming 3d models.
--- End quote ---

Most of the time, the issue of a fight depends on the first and second shot.


--- Quote ---Isn't it obvious that you should see whether someone is holding his gun in relaxed position or pressing the barrel on your forehead?
--- End quote ---

That's exactly what I was talking about but my english may be bad... With the game mechanics at this moment we can't realize your idea (or maybe with 3D models like you said) so I am trying to find another solution.

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