Other > Suggestions
Awareness improvement(crucial)
avv:
--- Quote from: Drakonis on November 17, 2010, 12:37:07 PM ---Yes it is hard- Thats exactly what would encourage people to take awareness in some cases instead of stonewall, toughness, Quick Recovery
--- End quote ---
Click, hold'n'drag was designed for turn-based, not our real time combat. So basically people should take awerness because of a feature that doesn't work correctly?
Eternauta:
Nobody should have awareness. We shouldn´t be able to see other people's HPs.
We should ALL and ALWAYS be able to see these details:
-General condition (Unhurt, Almost dead, etc.)
-Crippled limbs and which one.
-Which KIND of weapon they are using (shotgun, rifle, spear, pistol, SMG, mingun, spear, knife) but not exactly which one unless we have 100+ skill points in the combat skill the actual weapon belongs to.
-Which kind of armor (jacket, leather, metal, combat) but not exactly which one (unless we have 100+ Repair? cause Repair is realted to the Armorer profession).
EDIT: I'd better make a new Suggestion with this.
dskpnk:
maybe can be implemented by future new 3d animation, in order to see where the enemy is crippled just by how he is walking.
Michaelh139:
In order to notice information provided by Awareness yu have to take a close look at the person your inspecting, a good look. Running your mouse around at this person is a decent enough simulation of this.
Leaveawarenessassitiz.
Navigation
[0] Message Index
[*] Previous page
Go to full version