Other > Closed suggestions
[Small suggestion] Vendors can sale Zip Guns
runboy93:
What about that suggestion?
Zip Gun
+Good for novice players
+Price (maybe 10-30 caps)
+Cheap ammo's
-Only one ammo and then must reload
Because Zip Gun only get if someone player sell it to you or you make yourself.
Frozen Mind:
I've found Zip Gun once in pre-wipe times. Cool toy :) .
runboy93:
Zip Gun is very Good weapon for novices because it not cost more than 10-30 caps and ammo's are very cheap.
But why vendors do not sale Zip Guns?
naskiel32:
I like this idea novice players will have a little start in this cruel world 8)
Badger:
Seconded. Though the zip gun with its 1 shot capacity would only be good for TB. If it was -too- shitty nobody would bother using it to defend themselves.
I vote zip gun can hold 5 (9mm) bullets, craftable from wood OR junk. 10 range. Slightly less damage than 10mm pistol.
I vote pipe rifle can hold 3 (9mm) bullets, craftable from wood OR junk. 20 range. Slightly less damage than 10mm pistol.
This way they're not so shitty nobody uses them, but getting a 10mm weapon is still an upgrade.
Sidenote: Can we buff the C96 Mauser/9mm/BBs/Red Ryder? These are all things that could be very useful at the start of the game, but aren't because of damage/crafting requirements.
60 science and gunpowder to craft BBs? Be realistic! Who's gonna bother crafting that? Just make BBs worth $0 and craftable out of junk. Same goes for 9mm. The only time people craft BBs is to sell them. You never see anyone using them, ever. So make them useful but not worth anything.
You got it right with the 10mm pistol/Red Ryder crafting requirements. Those things are easy to produce and not that useful. BBs are useless but way more expensive to craft. The C96, despite being worse than the 10mm pistol (and the coolest pistol of all time), requires a gun mag! Who's gonna craft that? 5-10 damage is too much a peashooter with 9mm's 1/1 damage mod.
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