Other > Suggestions

Endurance and drugs

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avv:

--- Quote from: Graf on November 09, 2010, 11:51:03 AM ---The real reason why I suggest changes like these, is that now there is almost nothing depending on player's skill. If you have more people = you'll win.
--- End quote ---

But this suggestion has nothing to do with skill. With overdose chance players would just be more careful with drugs and occasionally get pissed because they died randomly to overdose.

Drugs are pretty smooth now, if you want to have more skill-related options drugs are not where to start searching for them.

wezu:
It's called math, the greek made it up. 5% = 5/100 = 1/20.
I'm not saying that one would die after every 20th drug and only then, but only that 1 in 20 drugs is potentally leathal.

This just makes the game more divided on those that can be godlike (with a gang, ton of drugs and a haven) and those who can't (casual players).

Graf:

--- Quote from: wezu on November 09, 2010, 12:18:57 PM ---It's called math, the greek made it up. 5% = 5/100 = 1/20.
I'm not saying that one would die after every 20th drug and only then, but only that 1 in 20 drugs is potentally leathal.

--- End quote ---
It's called a probability theory. That's why not every 20th bottle of nuca-cola would kill you.

--- Quote from: wezu on November 09, 2010, 12:18:57 PM ---This just makes the game more divided on those that can be godlike (with a gang, ton of drugs and a haven) and those who can't (casual players).

--- End quote ---
Fonline 2238 isn't for a casual players. It is a faction-based mod, actually. And that's how it was called before it were changed to 2238. If you want to survive there, you should join some group of players (literally it's a gang) or create your own.

Still, I'm open to suggestions, not a words like: everyhing is great as it is now.
Please move all posts to the topic with a poll

Sarakin:
I really dont like this, first you can use even less drugs than now, second, its based purely on chance (+ one stat). Your suggestion would just make drugging even more obsolete and favours rich people/gangs that can afford taking drugs over and over.
Please dont introduce frustration into drug system, it works now just fine

OskaRus:
As sarakin said i see only more frustration due to nescessity to repeat drug taking before fight. And i dont see anything skill related in it. It only gives advantage to atackers who can prepare longer and adds more frustration in crafting more drugs.

If the goal was to limit drugs by endurance i would prefer solution like <4EN take one drug, 4EN take 2drugs, 7EN take 3drugs, 10EN take four drugs or something similar with sharp boundaries and no probability.

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