Other > Suggestions

Anti PK system

(1/4) > >>

Anuri:
I was wondering why devs don't apply a system which works in such hardcore MMO like UO or EVE online?

Don't know weather this can technically be implemented but here is my idea:

For each kill that a person makes without being shot back he looses standing with all guards in all sequre towns. They won't shoot him, but they will not protect him also. His name turns red for everyone but his faction untill a set cooldown. When cooldown ends he can be normal again.

This does not cut PK drasticly, but kinda makes people think twice before killing 100 blueshirts and then running to the secure town where they can't be hurt to sell loot.

What do you guys think?

gordulan:
Umm, wrong subforum?

And I think it's been tried, but gank-consequence can be bypassed by an alt. (Ganking-alt, and Ganked-Gear-Seller-Alt)

avv:
Because theres no pks or anti-pks in fallout.

Andr3aZ:

--- Quote from: gordulan on November 08, 2010, 02:18:28 PM ---Umm, wrong subforum?

And I think it's been tried, but gank-consequence can be bypassed by an alt. (Ganking-alt, and Ganked-Gear-Seller-Alt)

--- End quote ---

Increase relog time to 1 hour *evil laugh*
anybody caught relogin too quick is banned because of fast-logging.

Sketch:

--- Quote from: Andr3aZ on November 08, 2010, 02:23:26 PM ---Increase relog time to 1 hour *evil laugh*
anybody caught relogin too quick is banned because of fast-logging.


--- End quote ---

I really love this idea ::)

Navigation

[0] Message Index

[#] Next page

Go to full version