Other > Suggestions
Radio user identifying
Sarakin:
Last update added neat feature that works like "general" chat in wasteland, where everyone flames/whines/curses etc. It's a good step forward in adding social options in Fonline, but it lacks NAMES so that the speaker is responsible for what is he writing. Enabling this could make this radio "chat" self-sufficient, so that we don't have to use IRC or voice-comms for every distant PlayerToPlayer interaction.
How it should work ?
Best approach is to have them visible by default, but if we want to keep it as real as it can be, it might work like this:
- No one has name tag -> you just hear voice, but you dont know who's speaking
- To be able to recognize someone on radio, you need to meet this character(player) and read(hear) certain ammount of characters when he's typing(speaking) -> invisible counter for each person is filling when he's typing something, even nonsense, because you're interested only in memorizing person's voice
- How many characters would be determined by PE + IN check, ranging from 50 to 1k chars for example ( the higher sum of PE+IN, the better / less characters required to memorize )
- After "accumulating" required chars, from now on, if the character you were listening to is writing something on radio, you know exactly who is he by seeing his NAME tag on the radio
NOTE: It would work only for that logged character (like RED/GREEN tagging), if you want to recognize voice from the same person with another character, you need to repeat the process
I hope it is readable, if there are any questions regarding this I will try to answer them.
Furthermore, all bought/looted/crafter radios should have turned off receiving OR having random channel - now is everyone flooding channel 0 :)
avv:
Guess it makes sense. Go to ncr, get afk, know everybody's voice. Maybe everyone will start to whisper if this gets implemented.
Could we in addition have a small button in the interface, or a command to the radio where we would automatically identify ourselves regardless of the listeners? It's problematic for longer names.
runboy93:
Yeah we want see who whiner in radio and then we can go annoing him :D
Just joke, but anyway it's good to see talkers names.
Izual:
I like this idea, but amount of characters needed for recognition should be 1) Unknown and 2) Huge. Like, you're not going to spam a guy before you go hunting. It should take longer.
Sarakin:
--- Quote from: Izual on November 05, 2010, 04:00:42 PM ---I like this idea, but amount of characters needed for recognition should be 1) Unknown and 2) Huge. Like, you're not going to spam a guy before you go hunting. It should take longer.
--- End quote ---
Unknown for sure, but the amount should be up to devs. Friends should identify each other on most occasions, but you also might identify someone on radio just from random mumbling in a city if hes very talkative.
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