Other > Suggestions

Suggestions to crafting, items and skills

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runboy93:
I show my suggestion in releted to categories.

Crafting
Power Armor craftable (Need to be in BoS, atleast 1000 rep for them to get blueprints to Power Armor, Armorer profession 3 to get profession 4)
Before you say anything check crafting table.
Crafting table: Profession lvl 4, 30 Good metal parts, 20 high quality alloys, 100 Microfusion cells, Brotherhood armor and perk "Power armor training" when you leave BoS you cannot anymore crafting Power armors

Bag craftable (Add 20 lbs to you carry weight)
Crafting table: Outdoorsman 40%, Brahmin hide, fibre (same requirements than water bag)

In SG profession lvl 1 you can make once 100 pieces of ammo (Without professions you can only make 50 pieces of basic ammo)

Items
Some special items that raise one of you S.P.E.C.I.A.L or something else when you equip them.
Rubber boots = Add 20% to radiation resistance, Water flask = Add +1 to CH, Dice = +1 to LK,
Glasses = Add +1 to PE.

Skills
Some guys that raise you skills when you talking them (Like in Fallout 2 village and many other place)
They can teach you combat skills, and other skills too.


I add more suggestions later to this.

Surf:
Either you edit your thread title to something more clear, or I have to lock it.
"New suggestions" canb everything.

Nexxos:

--- Quote from: runboy93 on November 05, 2010, 09:12:48 AM ---Before you say anything check crafting table.

--- End quote ---

Alright, I'll do it your way.


--- Quote from: runboy93 on November 05, 2010, 09:12:48 AM ---Crafting table: Profession lvl 4, 10 Good metal parts, 5 high quality alloys, 10 Microfusion cells

--- End quote ---

Haha, you think that those mats are gonna take a while to collect? No, big gangs already have "enough" of crafting materials. If this will be implemented, it's gonna lead to another alting tour, getting 500 rep with BoS, then crafting tons of Power Armors to faction. Yay no more CA/BA in TC, only power armors!

No, I'm against Power Armors. And remember this:


--- Quote from: http://www.fo2238.fodev.net/wiki/FOnline:_2238 ---- # No heavy armors (Such as Power armors) and high-level weapons (Such as Gauss rifle).
--- End quote ---

Andr3aZ:

--- Quote from: runboy93 on November 05, 2010, 09:12:48 AM ---Power Armor craftable (Need to be in BoS, atleast 500 rep for them to get blueprints to Power Armor, Armorer profession 3 to get profession 4)
Before you say anything check crafting table.
Crafting table: Profession lvl 4, 10 Good metal parts, 5 high quality alloys, 10 Microfusion cells

--- End quote ---

As the requirements are ok for a single player, gangs wil stilll have tons of PAs that way. also besides VC-alts for drugs theyll have more BoS-alts for PAs.

But suddenly a crazy idea strikes my mad mind again:

Ok Char has Armorer 4 and is BoS member.
Char does requirements (quest X or X reputation) for getting PA blueprint.
Char receives perk "Power Armor Training" which is needed to equip PAs.
Char can now craft and use PA.

On leaving BoS no more crafting (as BoS has maybe special crafting terminal for it) and perk is revoked.


----------------------

and now lets let this crazy idea shatter by the fact that there will be never regular PAs in this mod :)

OskaRus:
I especially like the bag item. It would make a huge difference in big fights where power builds can usually carry just their eqip and little more. Would make looting far more comfortable and eliminate need for duallogs or fastrelogs of looter char.

I think that crafting only standard PowerArmour for outrageous sum of resources wouldnt make that much change. It is significantly stronger only against miniguns and lasers but still far from invincible. Standard PAs can be allowed for start.

Items for permanent rising of stats would make huge difference in current builds and would have to be extremely expensive or rare. Even drugs which rise stats temporarily rise them in sum usually just for one point.

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