Other > Tools and Modifications

Animation Frame per Second

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kttdestroyer:
I have been looking for hours now, any idea where i can find definition of diffrent animations? and some values one could manipulate, like frames per second, beggining/end?

Surf:
frms are stored in your client folder, respectively in the critter.dat
You will ned something like the dat explorer to extract them and the frm animator to edit them.

Andr3aZ:
there was a tutorial by some 2238 dev on NMA-forums, but can't find it on work because NMA is blocked  ::)

Balthasar:
Don't know if thats exactly what you are looking for but here's the link to the complete FRM names list within the Modding FAQ on NMA:

click me

kttdestroyer:
Thanks,

That is one way to do it. I wonder however, as i can imagine there must be some code Defining which frames to play, telling engine how long should each frame be displayed, what frames starts what frame ends? I have found the ingame actions code that leads to animation i think, but not where the animation "function" are worked out or how those were called, only that those are called for all over the place.

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