Other > Suggestions

Binoculars

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Andr3aZ:

--- Quote from: Snackish on November 06, 2010, 07:29:21 PM ---Whens this gonna be put in then looking forward to it.

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doin an overhaul on the inventory art atm will be done this evening i think.
as for implemention, thats in someone elses hands.

kttdestroyer:

--- Quote from: Crazy on November 05, 2010, 03:32:27 PM ---Why not make x2 frontal FoV, but /2 all others?

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How much is that, 100 hexes? 80? Sounds too much. Personally i would prefere if it was around 20 hexes, also if all scoped weapons got simillar bonus but a bit less, like 10 hexes and -8 on the back.

Gatling:

--- Quote from: kttdestroyer on November 07, 2010, 05:43:30 PM ---How much is that, 100 hexes? 80? Sounds too much. Personally i would prefere if it was around 20 hexes, also if all scoped weapons got simillar bonus but a bit less, like 10 hexes and -8 on the back.

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If you want scoped weapons to have such bonuses, then they are going to have to be nerfed for in-close shots even more, that no amount of uber-skill is going to negate.  You focus intently on scope, aiming 50+ hexes away, you aren't going to hit shit, or even notice it, if it gets in close and outside of your tunnel-vision.

Andr3aZ:
i was given a few things i should add like glasses in front and some more home-made looking + straps

dunno if this looks good. you tell me.

Slaver Snipe:

--- Quote from: Andr3aZ on November 07, 2010, 09:20:23 PM ---i was given a few things i should add like glasses in front and some more home-made looking + straps

dunno if this looks good. you tell me.



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I like it looking used but it seems a bit...square to be binoculars although that may just be my opinion (front near the lens) maybe its just an optical illusion

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