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Challenge: A character who can make it on his own
DSEX:
--- Quote from: Tom on November 05, 2010, 02:30:36 am ---
3ST 8PE 8CH 3IN 7AG 6LU
Small frame - Good natured
Small guns - first aid - outdoorsman
Awareness - Toughness - BRD - Weapon Handling - Lifegiver - Lifegiver - AB
--- End quote ---
st3 pe8 en8 ch3 in5 ag7 lk6?
1st :
Why do u need pe8?
If u're going to use assault rifle, then pe6-7 will do.
Assault rifle single shot 40 range, brust shot 3x range
2nd :
dun use small frame if u want to take stuff form critters
bcoz ST3 with small frame only have 31wg, after bring a assault rife and a metal armor MKII will take near 20wg
3rd :
AG7!?
AG never never be odd number, unless u drink nuka-coke
4th :
weapon handling add 3ST for determing weapon min st.
3ST+WH = 6, why u need 6ST then?
P.S : No offense, but i dun see any good build in this fourm
HertogJan:
--- Quote from: Tom on November 05, 2010, 02:30:36 am ---Interesting build, Hertog, I never thought of starting off a SG build with 3 ST.
I'm running it through the character planner, here are some small changes I made: I took small frame (no need to carry too much stuff if I'm not a crafter), and added the extra point it gave me to my perception. I didn't put it in agility because I didn't want my SG to be over 50 (gunrunners bonus) and because I guess perception is useful too; I got weapon handling perk so I don't have to worry about being unable to use two-handed or 5+ strength weapons. Of course, I'd be stuck using a desert eagle until level 12, but it seems fair to me.
I followed Nexxos's suggestion and decided not to craft. Although making level 1 or 2 ammo would be interesting, with a strength of 3 and a small frame carrying stuff is going to be too hard. And that way, I don't need much skills points, so I put the intelligence at 5 and the perception at 8 (there is no point increasing the endurance by 1 since it won't give me more hp per level, and all the other attributes don't seem as important)
So:
3ST 8PE 8CH 3IN 7AG 6LU
Small frame - Good natured
Small guns - first aid - outdoorsman
Awareness - Toughness - BRD - Weapon Handling - Lifegiver - Lifegiver - AB
--- End quote ---
You messed up your list of special.
5 IN means no BRoF perk.
3 ST with One Hander equals 4 ST when it comes to single handed weapons like SMG and P90c.
So it's enough for all one handed weapons, no need to use a DE for leveling.
With buffout you get 5 ST, enough for sniper rifle and assault rifle, 1 too short for FN-FAL.
However with One Hander trait you get a -40% on using them.
If you want to take Weapon Handling perk and Lifegiver, take Lifegiver first.
So at levels 12 and 15 to maximize it's bonus.
Nexxos:
--- Quote from: NexxosFIN on November 05, 2010, 01:32:49 am ---bla bla bla
--- End quote ---
Yeah, the build here was 5, 6, 6, 3, 7, 7, 6. Skills tagged: Small Guns, Repair and Outdoorsman.
Trait: Good Natured, just for a bit higher medical skills, so that they're not in the lowest levels. No other traits.
Perks:
Level 3 - Toughness
Level 6 - Toughness (awesome to take 2x toughness instantly)
Level 9 - More Critical
Level 12 - Lifegiver (taken in almost every case, although with 10 Endurance and no lifegivers, you'll land around ~180)
Level 15 - Lifegiver
Level 18 - Bonus Rate of Fire
Level 21 - You can pick various options for this. Action Boy, Pack Rat, More Criticals, Better Criticals. There are many choices, but I'd go with Action Boy so that you can get 2 bursts in a turn with Assault Rifle.
Skills:
Small Guns - 175%
Science - 100% (for making High Quality Alloys)
Repair - 161%
Outdoorsman - 120%
--- Quote from: DSEX on November 05, 2010, 07:53:50 am ---AG7!?
AG never never be odd number, unless u drink nuka-coke
--- End quote ---
AG7 is good in most cases, leaves room for Nuka-Cola, and is the required AG for Bonus Rate of Fire. And, if you have low ST for certain weapons, and AG7, you can eat buffout for no AP loss, since it's already an odd number.
--- Quote from: Tom on November 05, 2010, 02:30:36 am ---I followed Nexxos's suggestion and decided not to craft.
--- End quote ---
I actually sacrificed the medical skills in my build for crafting purposes. You can even maintain most of your crafted stuff with 161% repair and tool!
DSEX:
--- Quote from: NexxosFIN on November 05, 2010, 10:08:51 am ---AG7 is good in most cases, leaves room for Nuka-Cola, and is the required AG for Bonus Rate of Fire. And, if you have low ST for certain weapons, and AG7, you can eat buffout for no AP loss, since it's already an odd number.
--- End quote ---
its not a good idea to suggest a new wastelander to take drugs
and if he want a char. that can make it on his own, then ag7 is definitely not enough, especially at RL mode
Tom:
You guys are a big help. I'm trying to find a balance between all of your suggestions, but I'm not sure if by trying to find common ground I'm just making everything worse. Take a look:
*As per DSEX's suggestion I'll knock off Small Frame, not sure why I chose that, 31 or even 38 kg is way too little.
*Hertog, I wrote 8CH and 3IN, but it's meant to be the other way around, I'll edit that in my post.
Following mostly Nexxos's build, here is what I have come up with:
*I won't do the 1-handed thing Hertog suggested because it really limits the amount of weapons I can use properly; in this build I have 4 ST to start with anyway, which can also be compensated with weapon handling later on.
*I decided to craft because it's only 1ST point away, but I wouldn't be able to go past SG tier 2 and armor tier 1.
4ST 6PE 6EN 3CH 7IN 8AG 6LU
At level 21 I can have 199 HP, toughness x2, more critical, lifegiver x2, weapon handling and action boy. Approximately 179 SG, 99 FA, 80 Sci, 153 repair, 90 outdoors
Not as much health as Hertog's build, but with crafting skills and more weapon choice.
Also: I cannot get both BRof AND action boy if I'll want to get weapon handling. Of course, I could just increase my ST instead of getting that perk, but lowering other attributes will either weaken me too much or remove the prerequesites for BRoF anyway. My choice is either getting BRoF+AB OR having decent
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