Other > Suggestions

the worse rep the bigger encounters

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Doctor Eex:
As Surf Said, it is abusable suggestion.
If 1 low rep request friends , so everything is lost for poor NPC.
But... All the patrols have radios !
And if they encounter a REAL BADASS. - Why they dont call for fire support? Some Hub SWAT or Remnats squadron of Death or Elite Unity Forces, high HP, CA, BA, high skills ?
Pain will be more than gain. And somehow farming will be not that safe )

And if more reinforcements from players - more NPC come to outgun them. Hard to balance, but reputation will worth something.
I just remembered 1 wagon situation before wipe. My mates drove a wagon with stuff from ncr tent and entered encounter. Then all boring NCR PK started to punch them and began one of that never-meant -to-end- TB - fight . And some of GM started to inject muties each turn. And soon enough all players were PWNED by tons of muties. And my mates lost all wagon stuff and tones of gear while defending it.

So maybe it could be scripted? I mean reinforcements from npc factions? will add so much spice in farming )

kraskish:

--- Quote from: Doctor Eex on November 01, 2010, 08:38:20 AM ---As Surf Said, it is abusable suggestion.
If 1 low rep request friends , so everything is lost for poor NPC.
But... All the patrols have radios !
And if they encounter a REAL BADASS. - Why they dont call for fire support? Some Hub SWAT or Remnats squadron of Death or Elite Unity Forces, high HP, CA, BA, high skills ?
Pain will be more than gain. And somehow farming will be not that safe )

And if more reinforcements from players - more NPC come to outgun them. Hard to balance, but reputation will worth something.
I just remembered 1 wagon situation before wipe. My mates drove a wagon with stuff from ncr tent and entered encounter. Then all boring NCR PK started to punch them and began one of that never-meant -to-end- TB - fight . And some of GM started to inject muties each turn. And soon enough all players were PWNED by tons of muties. And my mates lost all wagon stuff and tones of gear while defending it.

So maybe it could be scripted? I mean reinforcements from npc factions? will add so much spice in farming )

--- End quote ---

This is a splendid idea! You call for a friend? Additional reinforcements in the way! lets say the next turn the player joins another NPC batch comes in an aggroes the newcommer. Hell, hardcore mode on  8)

avv:
I still don't get it what's the actual purpose of hostile patrols. They can be avoided easily, killing them means nothing if you don't plan to ever enter their hometown. The patrols never run out of menpower or equipment. The patrol killing a player doesn't mean anything, the player simply spawns and rearms. So honestly, if someone wants to make suggestions about encounters he should know what's point of the whole feature in first place.

If you think about it, a patrol is supposed to secure areas by preventing unwanted creatures from entering the guarded perimeter. Current patrols fail at this task, everyone can simply run away from them and linger within the guarded area as long as he pleases. Because the threat the patrols pose is "gtfo or get shot" it's not actually a threath at all in fonline world since players don't care about dying.

kraskish:

--- Quote from: avv on November 01, 2010, 02:53:12 PM ---I still don't get it what's the actual purpose of hostile patrols. They can be avoided easily, killing them means nothing if you don't plan to ever enter their hometown. The patrols never run out of menpower or equipment. The patrol killing a player doesn't mean anything, the player simply spawns and rearms. So honestly, if someone wants to make suggestions about encounters he should know what's point of the whole feature in first place.

If you think about it, a patrol is supposed to secure areas by preventing unwanted creatures from entering the guarded perimeter. Current patrols fail at this task, everyone can simply run away from them and linger within the guarded area as long as he pleases. Because the threat the patrols pose is "gtfo or get shot" it's not actually a threath at all in fonline world since players don't care about dying.

--- End quote ---

In my first post I suggested the NPC forces to grow and become less avoidable (higher outdoorsman check), being, like vilaz said, some kind of assassins or forces trying to eliminate you

avv:

--- Quote from: kraskish on November 02, 2010, 11:25:02 AM ---In my first post I suggested the NPC forces to grow and become less avoidable (higher outdoorsman check), being, like vilaz said, some kind of assassins or forces trying to eliminate you

--- End quote ---

Even if this assasin force would always defeat a hated player, what purpose would it serve? It would only mean that a player trespassing in an area patrolled by his enemy faction would randomly die due to dangerous encounters. What good does it provide to the game world? If someone randomly dies in the wasteland and loses some stuff, it's basically all the same to the rest of the players whether this happened or not.

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