there is clearly a slaver branch in ncr....
It's outside Shady Sands walls and eventually gets erradicated.
Alright so Ive been hunting with slaves, trappers, homesteaders, scavengers, crazies and some of them have been armed with SMGs and they never burst, which is good, happened once that a trapper bursted when he had a FN FAL but no harm done. I think that there should be a certain setting so that they dont burst, that gives you alot more range for arming your slaves and not worrying about them killing your other slaves.
Also, slave mining, should also be more settings. My slaves never dig ore, only minerals. Does anyway btw know if you can wait at world map when your slaves are mining and theyll keep going? And how much does it take to lvl up a trapper?? Killed alot of molerats in realtime with them (until the buttbuddies in the NCR army came along).
Cant slave mine in junktown, worked in gecko earlier today. Going to try NCR.
Can you bring slaves on the train?
The questions are endless, when you assign a slave does it keep the old attack settings? Is there a gm on this forum i can pm with all these questions? Really need answers.
Say someone takes mentats or beer and it allows them to have an extra few slaves. What happens when the effects of those drugs wear off? Do they still have said slaves?
But that doesnt work with followers. With mentats, u can lead them, but after that, it says: 'u cant lead group that size' or something similar, and you cant move. The only exception is: you can still lead them, but until first mous click (so if your destination is SF from VC, you can travel, until you encounter something).I thought it works similar with slaves. Are you sure Jovanka?