Other > Suggestions
YACS! (Yet Another Caps Suggestion)
avv:
--- Quote from: vilaz on October 24, 2010, 02:59:32 PM ---Actually it looks like TC gangs have billions of caps and everyone out of TC have none.
--- End quote ---
Not true. The caps are there, maybe not in ncr, hub or most safe towns. A minute ago I exchanged 4k caps at gordon's. There's a danger to get pk'd but that's another issue which is - according to Solar going to get fixed in form of more balanced builds.
vilaz:
Come on! With actual time consumed on walking over WM You can't get anywhere.
I'm usually trading in NCR-JT-HUB-Gun runners.
and don't tell me to use cars because i can't buy it I don't have caps for one!
avv:
--- Quote from: vilaz on October 24, 2010, 03:18:41 PM ---Come on! With actual time consumed on walking over WM You can't get anywhere.
I'm usually trading in NCR-JT-HUB-Gun runners.
and don't tell me to use cars because i can't buy it I don't have caps for one!
--- End quote ---
My point here is that game should reward player interaction, not solo farming. The activity where one player farms encounters alone and hauls everything in safe town shops provides nothing to the game world. Shopping in unsafe towns creates at least slight competition and player interaction despite all its problems (pks, campers, mindless murdering). Think of this issue here as unsafe mine issue we had last wipe and which still exist but players don't care since everything can be bought from shops. The theory behind unsafe shops/mines is alright but there's not enough features to support it so that it would work out nicely.
You want caps from safe towns? You need to deserve it by providing activity to the game world. Too bad we haven't got any system to allow this.
Other way would be to establish working player to player trade, so that you get caps from selling stuff that people actually need.
vilaz:
--- Quote from: avv on October 24, 2010, 03:28:46 PM ---My point here is that game should reward player interaction, not solo farming.
--- End quote ---
And it is... waaay to much. Following this - gangs who are powerfull will stay powerfull and people who are in smaller gangs or are loners are still fu*ked.
I might miss few things but I promise You that I will come back and spent more attention to topic later. Now I'm a bit in hurry. Also... I'll pay more attention to my grammar, sorry.
avv:
--- Quote from: vilaz on October 24, 2010, 03:43:24 PM ---And it is... waaay to much. Following this - gangs who are powerfull will stay powerfull and people who are in smaller gangs or are loners are still fu*ked.
--- End quote ---
Big gangs also provide most player interaction. Too bad it's mostly about slaughtering everyone but if the game encouraged other ways than only slaughtering people, they'd probably choose that part.
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