I know there's been a million and two suggestions on making caps more available, I know it's been discussed time and time and again, but please keep on reading
If your suggestion was implemented, players could buy huge ammounts of mercs, bases and durgs in a matter of hours by farming encounters and buying their caps back with the crap.
Not mercs and bases, only those NPC that run shops, like bartenders, doctors, some instructors that's it. ...anyway players still can buy huge ammounts of mercs, bases and durgs if they are in a big gang with millions of caps in the bank.
If we have something as ridiculous as a banks that don't give credit but allows anyone to have a account with a high interest rate, than why can't we have something as logical as not-vanishing-money?
Actually it looks like TC gangs have billions of caps and everyone out of TC have none.
Come on! With actual time consumed on walking over WM You can't get anywhere.I'm usually trading in NCR-JT-HUB-Gun runners.and don't tell me to use cars because i can't buy it I don't have caps for one!
My point here is that game should reward player interaction, not solo farming.
And it is... waaay to much. Following this - gangs who are powerfull will stay powerfull and people who are in smaller gangs or are loners are still fu*ked.
It's not vanishing money. Maybe the npcs use the caps to buy more medicine, supplies and make up his living.
Big gangs also provide most player interaction.
Right, to other big gangs and random soon-to-be-dead bluesuits trying to mine/get profession/sell stuff. You get caps from TC and those caps appear out of thin air. You could argue that the caps come from taxes etc from NPC citizens, but that's brahmin guano. If a gang locks a town, and kills everyone on sight then there's no income for shopkeepers and suchlike because there's no-one to shop, buy good or services. A town under TC is like North Korea or the Soviet Union in the peak of Stalinism. A system like that dosen't spawn money on the hour every hour, it starves its citizens to death.
So lets scrap rewords from TC, lets scrap NPC vendors, quest rewards etc. If players want to trade let them trade among players and only players. That would reward (the hell out of) player interaction. It is actually plausible and has been done before (eg. SWGalaxies -100% player run economy, if you wanted a x-wing you made one or found someone who could build one for you).
Everybody knows hows the shops you visit like: tons of radios, and other non stackable items and of course no caps. Im so grateful for an economy one needs to camp or travel through many towns just to acquire currency, ironically though to travel fast enough one needs a car now (bought by caps you nor vendor has). The demand for caps raised with implementation of cars but supply remains constant and also, its almost impossible to find caps in southern towns at any time, which means you cant progress in game not risking being killed (caps are demanded like a basic thing but acquisition of it is troublesome). An one more thing... the economy is now, is not really player-based because of farmed weapons in shops....thats why I suggest following:Either make some NPCs drop not weapons but caps or more of it or:1) make a division of vendors in towns:Standard vendor- buys/sells only brand new items (excluding radios) and HAS caps replenishment - requires Ch3 (the oldest item disappears)Pawn shop vendor - buys/sells new and deteriorated items and DOESNT HAVE replenishment - requires Ch1That way economy can be player-based. New items are crafted and crafters are rewarded by new items or caps. At standard vendor people could only pay with new items or caps, that way, we would have some real shop, caps would flow from players more often.2) Profession trainers' fee could be paid in caps or items the NPC demands, for example:Gunsmith lvl1 (1500 caps or:)10mm pistol (0% det) x 2shotgun (0%) x 2100 10mm JHP100 slugsGunsmith lvl 2 (3000 caps or:)desert eagle x2Tommy GunGrease gun500 magnum FMJGunsmith lvl 3 (4500 caps or:)Assault Rifle x2Combat ShotgunFN FAL14mm AP x 500Of course items could vary, so it would be like quest-like. The problem now is that when theres not enough caps you cant progress with the game, youre stuck (in other words, if you play in peak time = youre fucked)3) Faster caps replenishment at vendorsI already wrote about that, but its one of the things that in combine with previous two points would make it even better:4) NPCs buying all the shit for caps:We could have vendors buying useless crap for caps. They would buy things for 5% of the value, so it would be like last resort to get caps. Im not in favor of this solution as it can increase caps superficially (but it would also destroy useless crap spammed at vendors)5) More varied recyclable NPCsI liked the idea in junktown NPC buying spears for 50 caps, just imagine radio seeker NPC!6) ?? Your suggestions!Delete the thread, I pasted my thoughts into another thread "Economy and currency"