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Author Topic: Animation Frame per Second  (Read 2220 times)

Animation Frame per Second
« on: November 05, 2010, 05:16:18 am »

I have been looking for hours now, any idea where i can find definition of diffrent animations? and some values one could manipulate, like frames per second, beggining/end?
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Surf

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Re: Animation Frame per Second
« Reply #1 on: November 05, 2010, 10:51:55 am »

frms are stored in your client folder, respectively in the critter.dat
You will ned something like the dat explorer to extract them and the frm animator to edit them.

Andr3aZ

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Re: Animation Frame per Second
« Reply #2 on: November 05, 2010, 11:02:47 am »

there was a tutorial by some 2238 dev on NMA-forums, but can't find it on work because NMA is blocked  ::)
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Re: Animation Frame per Second
« Reply #3 on: November 05, 2010, 12:45:33 pm »

Don't know if thats exactly what you are looking for but here's the link to the complete FRM names list within the Modding FAQ on NMA:

click me
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Re: Animation Frame per Second
« Reply #4 on: November 05, 2010, 04:24:23 pm »

Thanks,

That is one way to do it. I wonder however, as i can imagine there must be some code Defining which frames to play, telling engine how long should each frame be displayed, what frames starts what frame ends? I have found the ingame actions code that leads to animation i think, but not where the animation "function" are worked out or how those were called, only that those are called for all over the place.
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Surf

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Re: Animation Frame per Second
« Reply #5 on: November 05, 2010, 04:28:44 pm »

You can lengthen the animation by just duplicating a certain frame in the animation, for example when aiming, so that the animation goes on longer.
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