Other > General Game Discussion
Report on "The Glow" dungeon.
Sarakin:
--- Quote from: zato1 on October 24, 2010, 03:26:43 PM ---the 5th level of the glow features a minigame style loot grab. all the lockers have various themed gear in them and they are more difficult to break the longer they've been unopened, which also have significant loot. i won't tell you what i've gotten out of there(read: good shit you dont think is even in the game) but since ive mostly stopped playing i don't feel bad posting here. anyway, you could've just looked up the fallout 1 glow FAQ and that would've given you all the info you need.
you need a high repair skill character to hold the 6th floor and defend against the robots. metal armor is weaksauce because the robots that will hurt you will use electric anyway. you also need a max skilled lockpick character with extended lockpicks to even have a chance at opening the lockers down there. the respawn is very, very fast, and if you stay there for any extended period of time you will undoubtedly run into a large death squad.
you and your buddies would be best suited to try the glow out when you have two teams at the ready.
just expect no quarter from us... :D
--- End quote ---
Thanks for spoiling dude ::)
This is named a report, not complete walkthrough
Hololasima:
--- Quote from: zato1 on October 24, 2010, 03:26:43 PM ---the 5th level of the glow features a minigame style loot grab. all the lockers have various themed gear in them and they are more difficult to break the longer they've been unopened, which also have significant loot. i won't tell you what i've gotten out of there(read: good shit you dont think is even in the game) but since ive mostly stopped playing i don't feel bad posting here. anyway, you could've just looked up the fallout 1 glow FAQ and that would've given you all the info you need.
you need a high repair skill character to hold the 6th floor and defend against the robots. metal armor is weaksauce because the robots that will hurt you will use electric anyway. you also need a max skilled lockpick character with extended lockpicks to even have a chance at opening the lockers down there. the respawn is very, very fast, and if you stay there for any extended period of time you will undoubtedly run into a large death squad.
you and your buddies would be best suited to try the glow out when you have two teams at the ready.
just expect no quarter from us... :D
--- End quote ---
Yes, really thanks. Its useless for me to go there now. Yeah less and less fun in Fonline because you !
theyseemetrollin:
--- Quote from: Hololasima on October 24, 2010, 09:00:24 PM ---Yes, really thanks. Its useless for me to go there now. Yeah less and less fun in Fonline because you !
--- End quote ---
I'm more likely to go now, its not like its a huge surprise there aren't that much variation in game mechanics. It's just a harder version of the ship.
Hovinko:
I think lockers need to be rebuilded. Because it is VERY flustrating if you CANT open the lockers with 300 lockpick and expadned lockpick set. For example today, 16 tries on different lockers and not EVEN one was successful. I know there is maybe a lot of things in them, but if you just cant open them its pretty lame. You make a big group, invest some time to go on 5floor, a lot of bullets and nothing from it...
Lacan:
--- Quote from: Hovinko on October 24, 2010, 11:31:25 PM ---I think lockers need to be rebuilded. Because it is VERY flustrating if you CANT open the lockers with 300 lockpick and expadned lockpick set. For example today, 16 tries on different lockers and not EVEN one was successful. I know there is maybe a lot of things in them, but if you just cant open them its pretty lame. You make a big group, invest some time to go on 5floor, a lot of bullets and nothing from it...
--- End quote ---
ouch, maybe you should post that in Bugs section ? i think it's not meant like that .
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version