Then it's problem with crafting not farming
I guess you can put it that way aswell. But crafting is actually balanced and the ammount of items produced per time unit is calculated. Only real problem with
crafting is that it's not fun. Even if cooldowns were removed crafting wouldn't be any funnier. Then it would be just running from place to place without cooldowns. We used to have that a time ago. You could mine 300 ores and craft billion metal armors if you had a brahmin with you, incredibly boring, finger-straining and repetive.
First wait then shoot. Cooldown, timeout whatever.
You have to wait after first shot anyway. Besides, that idea got more yes votes than negatives. But overall it doesn't even have anything to do with this issue here. If you want to discuss it, by all means resurrect the old thread.