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Author Topic: TC - logout possibility.  (Read 2523 times)

Surf

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  • это моё.
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Re: TC - logout possibility.
« Reply #15 on: October 19, 2010, 12:52:06 am »

What Izual means is that most of the northern towns already rendered "useless" except for your little TC playground.
Adding another thing like this logout stuff won't help in this situation.

LeMark

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Re: TC - logout possibility.
« Reply #16 on: October 19, 2010, 01:53:56 am »

What Izual means is that most of the northern towns already rendered "useless" except for your little TC playground.
Adding another thing like this logout stuff won't help in this situation.

That disc thing will change nothing, nord is empty because pk make it to dangerous vs what you can do there. And BTW sud town are empty.
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avv

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Re: TC - logout possibility.
« Reply #17 on: October 19, 2010, 10:18:28 am »

I don't know much about some shady tc strats but if people log out to perform a rear attacks against campers with their alts, isn't the clearest solution here to find ways to stop alting?
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lordus

  • So long and THANKS for all the fish!
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Re: TC - logout possibility.
« Reply #18 on: October 19, 2010, 03:29:05 pm »

 The reason of my suggestion is because some pvp player, who are trapped in building/reactor sometimes logout while one or two low equiped mates are guarding that place (so they can very quickly login). It is kind of solution of bad TC zones, where there is only one thin place to leave that location (reactor, klamath, ...).

 If you will find better solution or if you will erase the problem (absolutely no chance to escape from that location agaisnt more or even same numbered enemies, because of thin passages), i will be happy.

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So long and THANKS for all the fish!
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