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Ripper build

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Floodnik:
It's a damage build? Everyone knows unarmed/melee damage builds suck. Hm...
Maybe ripper will do decent damage... But criticals always pwn.

Cocain:

--- Quote from: Dark Angel on October 16, 2010, 12:41:52 pm ---throwning is what for ? ;]

--- End quote ---

well i wanted throw to kill those cowards that like to run away.. its like a trunf card

normaly players when facing some melee like to make quick turns while they kite to gain ap after they feel the pain. throw is to surpride them with a grenade or even a throw knife, they stop they die

El Barto:

--- Quote from: Cocain on October 15, 2010, 12:38:25 am ---ive seen something about a awhile ago

is it any good?

does anyone still remember how that build was?

ive come up with this build feel free to give your own opinion

str-4
pe-1
end-10
char-5
int-5
ag-10
lk-6

melee 140
throw 160
fa- 146

rest in doc

perks: toughnessx2, lifegiverx2 ,magnetic personality, bonus hth attacks, living anatomy

--- End quote ---

 :-\

melee 140
not morecrit
not bettercrit
lk6
ch5
magnetic personality

is not ripper build. :'(



Cocain:

--- Quote from: El Barto on October 17, 2010, 07:58:14 am --- :-\

melee 140
not morecrit
not bettercrit
lk6
ch5
magnetic personality

is not ripper build. :'(






--- End quote ---

then what is?

ok what about this?

str 4
pe-1
end-10
char-1
int-5
ag-10
lk-10

melee 160
fa- 160
doc- rest (154)

finesse
small frame

toughness x1
lifegiverx2
more criticals x3
hth bonus attack

i know i dont have better crits but...


p.s although i will not include throw in this build i was wondering how many SP i need in throw for maximum range accuracy with 1 PE

Floodnik:
Finesse and no better crits! This is madness!

Ok, lets plan a build together.
Ripper's single hit costs 3 AP, with Bonus HtH Attacks it will be 2 AP. That means 4 AP for eyes. So we are aiming for 2 eyehits and higher crits/hp or 3 eyehits and smaller crits/hp.

-> 2 eyehits option:
We need 8 AP(2x4AP), so 6 Agility. Thanks to this, we can spend points on Perception(Better Criticals omnomnom) and something else. IMHO we won't cripple, since you will use a decent damage weapon that's what we will aim for - damage mostly. So no finesse. This is what I planned:

You could try modifications of course, like getting rid of toughness and taking more crits/second lifegiver instead, modification in special: giving more int(in this case you could use them for having you character talk normally or higher doc% to heal weaknesses more often) by taking from endurance. Try variations, test them.

-> 3 eyehits option:
I am aiming for no drugs all the time, drugs are too much to worry about for me. So 10 agility and 2 action boys to have 12 AP, sacrificing endurance and more criticals perk/toughness.
An example:

Situation as before - try modifications yourself. Oh, and also in both of these, you could get rid of Small Frame, get One Hander instead, take some points from Endurance and put them into agility(in recompensation of Small Frame) and the second point, in example, into intelligence. Take more doc%... and blah, blah, blah...

-> Others
Well, its not the only thing you can do by taking one of these two builds and modifications of them, there are other ideas you could make, like ripper crippler, a 6 strenght build for taking the Stonewall perk(which is very useful now), a 6 luck build, a clean no criticals damage build, leader build etc. etc.

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