Other > Suggestions
Suggestion for TC from MSH and LeMark
Heckler Spray:
Sounds good.
-But can you explain a bit more your first suggestion :
Major towns like Redding or Broken Hills could be taken twice a day, and little towns like Modoc and Klamath could be taken 12 times per day, right ? How are we supposed to know that a town has been alreadt taken, and you only have one chance to take it ? Some message in Pipboy, or from the mayor, when you try to take it ?
So, in your system, if a gang wants to keep his town, it will have to defend it. That's the way I think TC is supposed to be, so that's cool.
Lordus:
I like this changes. It is annoying, if we have to stay awake to 3 am to try retake and hold one city against CS, but we fail, because they have more unemployed lazy people with much time in their team.
Also, idea that disabling NC will solve big gangs problem was stupid, like i said before. We have mumble channels, we know names of our chars from previous eras.. so we are capable to make big alliance. But it is impossible to tag every enemy red, because i noticed, that enemy does not want to stay at one place for a while. :P Also, you have to often erase your previous marked players, if you often play Hinkley.
I also like changes in TC rewards.. if you hold city, give us instant reward instead of caps/time reward. We can discuss details..
Solar:
--- Quote from: maszrum on October 15, 2010, 12:31:20 am ---oh comeon guys, if you want to insult each other - go to irc or change topic
we all know, TC has been improved - fights are more interesting and everything is going to the right direction
but there is some thing which could be to improved and fixed. im stil lwaiting for post what brings something to disscusion
--- End quote ---
Yes, if you want things to actually come of a thread don't allow it to become bogged down in pointless gang flame wars, Otherwise it simply gets ignored. It stands a much better chance of acheiving something if reasonable debate occurs and you all come to some consensus.
Ayuta:
we have seen it before, we had ur namecolorizing and it has been changed, why ? b/c was overpowered, didnt make sense ( as i said people could just dl it from a server and had names of all people ever playing this game ),
also we had ur TC windows, and it wasnt a good idea either, all u want is a big step back,why ?
b/c its easier for u as usual,
at first militia is good then when u are not able to handle it u start saying how bad it is
at first caps spawning in cities are good then when u are not able to take over cities or hold them for long enough u start saying how bad it is ... etc .. etc .. all the time the same
oh u say all i have to do is creat an alt team and abuse ur new great system, all i have to do is take over a city a few times at night and all other people will not be able to do it for the rest of the day ? GREAT IDEA
also about hinkley if u bring the old namecolorizing back u will not be able change the colors of players at all unless u delete the nm every time u enter the arena
also if we talk about changes i would like to make people pay caps if they want to enter Hinkley arena
lets speak about that
Crazy:
Hinkley is totally another suggestion
Go back to the point: for me, the end of NC was actually a big step back. The good thing would be that in specific situation (arena etc) a server sided NC take place, and we begin to saw some feature like that with restricted to faction NC.
Also, it sound logical to me that someone who kill often people is well know and people know who he is and how recognize him. Even if it wasn't the case, GP>RP, but there is even not this problem here. Now it's just anoying to have to tag evryone, and redo it with all chars. Also, it's pretty imperfect: someone kill you, only one of your char see him red, and only if you manage to tag him, because being tagged is easily avoidable by moving out of range, or just moving, and you can still inform your friends, they simply can't remember all names or russian names.
For TC windows: I really don't know, there were good and bad things about it. it's clearly a problem that a gang can always avoid fight and take back city when noone is here.
What about this: when one of your town is being taken, you can't take another. Also, after a town is taken, it can be attacked during 6 hours.
About the stuff, I would love to see random true PvP stuff (only tier 3) with drugs and, sometimes, a gauss, a HKG11, a vindic, a turbo plasma... ;p
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