Other > General Game Discussion
tb and sequence
borse:
--- Quote from: avv on October 14, 2010, 05:54:57 PM ---Ac works as in fallout singleplayer. The players just got so high skill% that it doesn't really matter what ac we got in most ranges. Ac worked well in fallout singleplayers because most npcs didn't have so high skills so their hitting chance really did suffer from the chosen one's good ac.
--- End quote ---
interesting knowledge! Makes me wonder what kind of flaws fallout 3 online would expect when/if it launches.
theyseemetrollin:
--- Quote from: Jay on October 14, 2010, 05:43:59 PM ---Well, the "to hit" could be easily offset if AC would substract from the 95% always.
for example: 10 AC = 95% - 10% - 85% to hit chance, no matter how high the skill.
But, this sequence makes you two turn in a row... this is an exploit.
--- End quote ---
I'm working on a char that has 50-74 ac in tb, that would make him almost impossible to hit.
yoz:
it doesn't give you 2 turns in a row.
It just gives you the first turn after the attack that started the combat mode.
zato1:
--- Quote from: yoz on October 15, 2010, 01:29:34 AM ---it doesn't give you 2 turns in a row.
It just gives you the first turn after the attack that started the combat mode.
--- End quote ---
this guy has personal, firsthand experience. cripplers and sequence is just bad news.
you will never sequence twice before someone...
El Barto:
--- Quote from: Jay on October 14, 2010, 05:28:44 PM ---Isnt it stupid that you get 2 turns in a row if you have higher sequence?
Imho, you should start first, yes. But not get two turns in a row... wtf is with this thing? Its like a bug.
--- End quote ---
;D
you get 2 turns in a row if
- you began a battle. Then you have 1 shot + 1 turn
- your opponent fallen down when a fight went already. Then you have the current turn and turn of next "motion"
you will be sorry me for my errors . i not speak english
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