Other > Suggestions
Awareness-like combat look for those without the perk (Unhurt/Wounded etc.)
RJ:
The less information about other players the bigger paranoia. This would also be pretty good step to make interface more user friendly.
It would be good if it would be showing general health status (including if one is injured), weapon type like (when one got in hands plasma or frag grenade it just shows "Some grenade") and didn't show armor type. Awareness would be still giving more detailed information (weapon name, armor, HP and type of injury).
Add also this: http://fodev.net/forum/index.php?topic=4203.0 and we got a cake.
I belive that the more information player got about other the more rational action he will perform. This would really help peaceful wastelanders that encounter other and are not sure what to do because game doesn't inform you at all if one got grenades in his hand or is he low level player holding brahmin hide in his hands.
OskaRus:
--- Quote from: LagMaster on October 13, 2010, 03:59:11 pm ---yes they do, they are now working of some sort of Aim-Boy that will auto-aim(or something)(<---not 100% sure)
--- End quote ---
Works on auto-aim were announced about two wipes ago. For me it sounds like rumor or urban legend. xD At least we can use SCOPE http://fodev.net/forum/index.php?topic=9691.0 .
Surf:
The awareness perk itself takes much interesting stuff out, so I vote for the contrary - removing the perk completely from the game.
Also, stop the talking about FOCD. ::) FOnline:2238 is not TLA. Also we already had "discussions" about this.
Michaelh139:
--- Quote from: Surf Solar on October 13, 2010, 05:54:31 pm ---The awareness perk itself takes much interesting stuff out, so I vote for the contrary - removing the perk completely from the game.
Also, stop the talking about FOCD. ::) FOnline:2238 is not TLA. Also we already had "discussions" about this.
--- End quote ---
NOO!!!! It is a MUST for leader builds...
Ganado:
I support this. The only difference it would make in combat is that you can tell that someone is Unhurt, Wounded, etc, without having to waste fraction of a second to click them.
Just as the actual Awareness perk was boosted to give this "hover-over" effect, not having awareness shouldn't make it so you have to click just to see if they are Unhurt or Almost Dead.
--- Quote from: Surf Solar on October 13, 2010, 05:54:31 pm ---The awareness perk itself takes much interesting stuff out, so I vote for the contrary - removing the perk completely from the game.
--- End quote ---
Awareness doesn't even help people in the actual fighting, just lets people know how they should fight, so you can hardly say it is overpowered. People would rather choose Stonewall or toughness usually. And if you don't like it because it is uninteresting, don't use it, doesn't mean others shouldn't be allowed to pick it, it helps a lot with a lot of builds, such as a slaver who needs to always be able to know how much HP their followers have, and let's people know when to advance or back off from a fight. And if 3D ever comes, it will be even more useless since you could tell the weapon a person has. But this thread isn't about that, so I'll stop typing.
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