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Author Topic: Make weakened not cumulative  (Read 1822 times)

kraskish

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Make weakened not cumulative
« on: October 16, 2010, 10:02:41 pm »

Like in the subject. It would make live a bit easier for starters. If you get killed 2 times your weakened cumulates 5+5 mins = 10mins, Im suggesting that if you already have 0-5 mins weakened you should not have more cooldown added.
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Ganado

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Re: Make weakened not cumulative
« Reply #1 on: October 16, 2010, 10:43:52 pm »

It isn't cumulative. It is reset to the 7 (or so, can't remember exact how long it is) minutes each time you die. If you die 10 times in a row, your maximum weakened cooldown will still be about the 7 minutes.
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

kraskish

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Re: Make weakened not cumulative
« Reply #2 on: October 17, 2010, 12:01:27 am »

It isn't cumulative. It is reset to the 7 (or so, can't remember exact how long it is) minutes each time you die. If you die 10 times in a row, your maximum weakened cooldown will still be about the 7 minutes.

Yeah, its 7 =D But still it could not stack up until 7... you wait until 5 or whatever the first weakened period and you have restricted list of actions/power anyway so dying again means that the person did not make it with weakened because of low hp. Why should the weakened time add up to 7 or whatever? The second or 10th death while still on weakened isnt really entirely players choice, the person is to die more likely with weakened anyway
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LagMaster

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Re: Make weakened not cumulative
« Reply #3 on: October 17, 2010, 11:01:00 am »

weakened coldown isn't afected by the way you die?
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kraskish

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Re: Make weakened not cumulative
« Reply #4 on: October 17, 2010, 06:18:17 pm »

weakened coldown isn't afected by the way you die?

AFAIK if you suicide bomb yourself it is longer... whats does it have to do with this thread :P Ok, if suicide bomber explodes, he has his weakened and even if it will be below 7 it should cumulate up to 7 again :p The eventual death on weakened is caused by weakened (most probably) It just adds to grief
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LagMaster

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Re: Make weakened not cumulative
« Reply #5 on: October 18, 2010, 09:51:41 pm »

AFAIK if you suicide bomb yourself it is longer... whats does it have to do with this thread :P Ok, if suicide bomber explodes, he has his weakened and even if it will be below 7 it should cumulate up to 7 again :p The eventual death on weakened is caused by weakened (most probably) It just adds to grief
i sad about the weakened status, not replication time
i think normal death is 5 min, but plasma death is 7
or is the broken limbs?
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Re: Make weakened not cumulative
« Reply #6 on: October 18, 2010, 10:14:34 pm »

it should be 4-5 min max. That's a long ass time to wait every time you die early game.
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Izual

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Re: Make weakened not cumulative
« Reply #7 on: October 18, 2010, 10:19:49 pm »

I don't think it is cumulative. Well, if it is, it should be changed indeed.
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kraskish

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Re: Make weakened not cumulative
« Reply #8 on: October 18, 2010, 10:48:12 pm »

I don't think it is cumulative. Well, if it is, it should be changed indeed.

So normally you get 5 mins weakened or something, but when you get killed while on weakened it will jump to 7. I got some experience :D
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Ganado

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Re: Make weakened not cumulative
« Reply #9 on: October 18, 2010, 10:49:30 pm »

Like I said, it isn't cumulative. But changing it to 5 minutes if you weren't weakened before, and 7 minutes if you were already weakened sounds fine to me.
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Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!

kraskish

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Re: Make weakened not cumulative
« Reply #10 on: October 19, 2010, 02:08:41 am »

Like I said, it isn't cumulative. But changing it to 5 minutes if you weren't weakened before, and 7 minutes if you were already weakened sounds fine to me.

Sorry I made a mistake. Its 7 minutes now, ok. For me its ok to be 7... Im suggesting here that the weakened should last permanently 7 minutes. So if you get killed on weakened it wouldnt add back to 7 minutes...

A death on weakened should not be punished as the first death...
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Ganado

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Re: Make weakened not cumulative
« Reply #11 on: October 19, 2010, 02:23:29 am »

Right. I agreed with your last post  :P
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Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
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