/**
 * @defgroup SoundTypes Sound types
 * @ingroup Defines
 *
 * \~russian  
 *
 * \~english Sound types
 *
 * - Generic %<Type Subtype SoundId SoundIdExt X X X X%>
 * - Weapon %<Type Subtype SoundId SoundIdExt X X X [Random 1 or 2]%>
 * - Door %<Type Subtype D O O R S SoundId%>
 *
 * \~
 * @see  ::PlaySound
 *       Critter::PlaySound
 *
 */
/*@{*/

#define SOUND_WEAPON                'W'
#define SOUND_WEAPON_USE             'A'
#define SOUND_WEAPON_FLY             'F'
#define SOUND_WEAPON_MISS            'H'
#define SOUND_WEAPON_EMPTY           'O'
#define SOUND_WEAPON_RELOAD          'R'
#define SOUND_DOOR                  'S'
#define SOUND_DOOR_OPEN              'O'
#define SOUND_DOOR_LOCK              'L'
#define SOUND_DOOR_CLOSE             'C'
#define SOUND_DOOR_NOT_OPEN          'N'

/*@}*/
