/**
 * @defgroup ItemFlags Item flags
 * @ingroup Defines
 *
 * \~russian  .
 * \~english Item flags.
 *
 * \~
 * @see      Item::Flags
 *           ItemCl::Flags
 *           ProtoItem::Flags
 *
 */
/*@{*/

#define ITEM_HIDDEN                 (0x00000001)
#define ITEM_FLAT                   (0x00000002)
#define ITEM_NO_BLOCK               (0x00000004)
#define ITEM_SHOOT_THRU             (0x00000008)
#define ITEM_LIGHT_THRU             (0x00000010)
#define ITEM_MULTI_HEX              (0x00000020)
#define ITEM_WALL_TRANS_END         (0x00000040)
#define ITEM_TWO_HANDS              (0x00000080)
#define ITEM_BIG_GUN                (0x00000100)
#define ITEM_ALWAYS_VIEW            (0x00000200)
#define ITEM_HAS_TIMER              (0x00000400)
#define ITEM_BAD_ITEM               (0x00000800)
#define ITEM_NO_HIGHLIGHT           (0x00001000)
#define ITEM_SHOW_ANIM              (0x00002000)
#define ITEM_SHOW_ANIM_EXT          (0x00004000)
#define ITEM_LIGHT                  (0x00008000)

/** \~russian        ,     ,
 *                  -     .
 *
 *   , '.
 *
 */
#define ITEM_GECK                   (0x00010000)

/**
 * \~russian   Item::Val3      .
 */
#define ITEM_TRAP                   (0x00020000)

/**
 * \~russian   .
 * \~englsih Disables reaction to any kind of light.
 */
#define ITEM_NO_LIGHT_INFLUENCE     (0x00040000)

/**
 * \~russian   .
 */
#define ITEM_NO_LOOT                (0x00080000)

/**
 * \~russian   .
 */
#define ITEM_NO_STEAL               (0x00100000)

#define ITEM_CAN_USE_ON_SMTH        (0x01000000)
#define ITEM_CAN_LOOK               (0x02000000)
#define ITEM_CAN_TALK               (0x04000000)
#define ITEM_CAN_PICKUP             (0x08000000)
#define ITEM_CAN_USE                (0x10000000)

/*@}*/
