/**
 * @defgroup CritterConditions Critter conditions
 * @ingroup Defines
 *
 * \~russian  .
 * \~english Critter conditions.
 *
 */
/*@{*/

/** @name Critter basic conditions
 *
 * @see Critter::Cond
 *
 */
//@{

/** \~russian  . */
#define COND_LIFE                   (1)

/** \~russian   . */
#define COND_KNOCKOUT               (2)

/** \~russian  . */
#define COND_DEAD                   (3)

/** \~russian    . */
#define COND_NOT_IN_GAME            (4)

//@}

/** @name Critter extended conditions
 *
 * @see Critter::CondExt
 * @see Critter::ToDead
 *
 */
//@{
#define COND_KNOCKOUT_FRONT         (1)
#define COND_KNOCKOUT_BACK          (2)
#define COND_DEAD_FRONT             (1)
#define COND_DEAD_BACK              (2)
#define COND_DEAD_BURST             (3)
#define COND_DEAD_BLOODY_SINGLE     (4)
#define COND_DEAD_BLOODY_BURST      (5)
#define COND_DEAD_PULSE             (6)
#define COND_DEAD_PULSE_DUST        (7)
#define COND_DEAD_LASER             (8)
#define COND_DEAD_EXPLODE           (9)
#define COND_DEAD_FUSED             (10)
#define COND_DEAD_BURN              (11)
#define COND_DEAD_BURN2             (12)
#define COND_DEAD_BURN_RUN          (13)
//@}

/*@}*/
