void abil_init() | if (illegalArg || (checkValidMemAddr && (args[0] < 0x410010 || args[0] > 0x4FCE34))) { | Modules\Scripting\Handlers\Memory.cpp |
DWORD pick_death(GameObject* attacker, GameObject* target, GameObject* weapon, DWORD amount, DWORD anim, DWORD hitFromBack) | DWORD animDeath = fo::func::pick_death(attacker, target, weapon, damage, animation, hitBack); // vanilla pick death | Modules\HookScripts\DeathHs.cpp |
void check_death() | call fo::funcoffs::check_death_; // call original function | Modules\HookScripts\DeathHs.cpp |
void action_use_skill_on() | jmp fo::funcoffs::action_use_skill_on_; | Modules\HookScripts\MiscHs.cpp |
void action_talk_to() | jmp fo::funcoffs::action_talk_to_; | Modules\PartyControl.cpp |
DWORD register_begin(DWORD regType) | jmp fo::funcoffs::register_begin_; | Modules\Animations.cpp |
| jmp fo::funcoffs::register_begin_; // vanilla behavior | Modules\Animations.cpp |
| jmp fo::funcoffs::register_begin_; | Modules\BugFixes.cpp |
| call fo::funcoffs::register_begin_; | Modules\MiscPatches.cpp |
void register_clear() | call fo::funcoffs::register_clear_; | Modules\MiscPatches.cpp |
DWORD register_end() | call fo::funcoffs::register_end_; | Modules\MiscPatches.cpp |
DWORD register_object_animate(GameObject* object, DWORD anim, DWORD delay) | call fo::funcoffs::register_object_animate_; | Modules\Explosions.cpp |
| call fo::funcoffs::register_object_animate_; | Modules\Explosions.cpp |
| call fo::funcoffs::register_object_animate_; // overwritten call | Modules\Explosions.cpp |
| call fo::funcoffs::register_object_animate_; | Modules\MiscPatches.cpp |
| jmp fo::funcoffs::register_object_animate_; | Modules\HookScripts\ObjectHs.cpp |
| fo::func::register_object_animate_and_hide(obj, animId, delay); | Modules\Scripting\Handlers\Anims.cpp |
DWORD register_object_animate_and_hide(GameObject* object, DWORD anim, DWORD delay) | call fo::funcoffs::register_object_animate_and_hide_; | Modules\Explosions.cpp |
| fo::func::register_object_animate_and_hide(obj, animId, delay); | Modules\Scripting\Handlers\Anims.cpp |
DWORD register_object_turn_towards(GameObject* object, DWORD tileNum, DWORD nothing) | fo::func::register_object_turn_towards(obj, tile, nothing); | Modules\Scripting\Handlers\Anims.cpp |
DWORD register_object_must_erase(GameObject* object) | fo::func::register_object_must_erase(obj); | Modules\Scripting\Handlers\Anims.cpp |
void register_object_call(DWORD* target, DWORD* source, void* func, DWORD delay) | fo::func::register_object_call( | Modules\Scripting\Handlers\Anims.cpp |
DWORD register_object_funset(GameObject* object, DWORD action, DWORD delay) | call fo::funcoffs::register_object_funset_; | Modules\Explosions.cpp |
DWORD register_object_change_fid(GameObject* object, DWORD artFid, DWORD delay) | call fo::funcoffs::register_object_change_fid_; | Modules\MiscPatches.cpp |
| fo::func::register_object_change_fid(obj, fid, delay); | Modules\Scripting\Handlers\Anims.cpp |
DWORD register_object_take_out(GameObject* object, DWORD holdFrameId, DWORD nothing) | MakeJump(0x415238, register_object_take_out_hack); | Modules\MiscPatches.cpp |
| fo::func::register_object_take_out(obj, holdFrame, nothing); | Modules\Scripting\Handlers\Anims.cpp |
DWORD register_object_light(GameObject* object, DWORD lightRadius, DWORD delay) | call fo::funcoffs::register_object_light_; | Modules\Explosions.cpp |
| call fo::funcoffs::register_object_light_; | Modules\Explosions.cpp |
| call fo::funcoffs::register_object_light_; | Modules\Explosions.cpp |
| call fo::funcoffs::register_object_light_; | Modules\Explosions.cpp |
| fo::func::register_object_light(obj, radius, delay); | Modules\Scripting\Handlers\Anims.cpp |
void anim_set_end() | jmp fo::funcoffs::anim_set_end_; | Modules\Animations.cpp |
DWORD anim_can_use_door(GameObject* source, GameObject* object) | if (!fo::func::anim_can_use_door(srcObject, objBlock)) continue; // block - next rotation | Game\tilemap.cpp |
| jmp fo::funcoffs::anim_can_use_door_; | Modules\BugFixes.cpp |
void make_path() | fo::func::make_path_func(partyMember, partyMember->tile, underObject->tile, 0, 0, game::Tilemap::obj_path_blocking_at_) > 0) | Modules\PartyControl.cpp |
| long pathLength = fo::func::make_path_func(objFrom, objFrom->tile, tileTo, pathData, checkFlag, (void*)func); | Modules\Scripting\Handlers\Objects.cpp |
DWORD make_path_func(GameObject* objectFrom, DWORD tileFrom, DWORD tileTo, char* pathDataBuffer, DWORD checkTileTo, void* blockingFunc) | sf::MakeJump(fo::funcoffs::make_path_func_, make_path_func_hack_replacement); // 0x415EFC | Game\tilemap.cpp |
| fo::func::make_path_func(partyMember, partyMember->tile, underObject->tile, 0, 0, game::Tilemap::obj_path_blocking_at_) > 0) | Modules\PartyControl.cpp |
| long pathLength = fo::func::make_path_func(objFrom, objFrom->tile, tileTo, pathData, checkFlag, (void*)func); | Modules\Scripting\Handlers\Objects.cpp |
DWORD tile_idistance(DWORD sourceTile, DWORD targetTile) | it->distance = fo::func::tile_idistance(sourceTile, targetTile); // maximum distance | Game\tilemap.cpp |
void make_straight_path() | fo::func::make_straight_path_func(object, objTile, targetTile, 0, (DWORD*)&obj, 0x20, (void*)fo::funcoffs::obj_shoot_blocking_at_); | Game\AI\AIHelpers.cpp |
| fo::func::make_straight_path_func(attacker, attacker->tile, target->tile, 0, (DWORD*)&object, 0x20, (void*)fo::funcoffs::obj_shoot_blocking_at_); | Game\AI\AIHelpers.cpp |
| call fo::funcoffs::make_straight_path_; | Modules\MiscPatches.cpp |
| fo::func::make_straight_path_func(objFrom, objFrom->tile, tileTo, 0, (DWORD*)&resultObj, flag, (void*)getBlockingFunc(type)); | Modules\Scripting\Handlers\Objects.cpp |
DWORD make_straight_path_func(GameObject* objFrom, DWORD tileFrom, DWORD tileTo, void* arrayPtr, DWORD* outObject, DWORD flags, void* blockingFunc) | fo::func::make_straight_path_func(object, objTile, targetTile, 0, (DWORD*)&obj, 0x20, (void*)fo::funcoffs::obj_shoot_blocking_at_); | Game\AI\AIHelpers.cpp |
| fo::func::make_straight_path_func(attacker, attacker->tile, target->tile, 0, (DWORD*)&object, 0x20, (void*)fo::funcoffs::obj_shoot_blocking_at_); | Game\AI\AIHelpers.cpp |
| call fo::funcoffs::make_straight_path_func_; // overlapping if len(eax) == 0 | Modules\MiscPatches.cpp |
| fo::func::make_straight_path_func(objFrom, objFrom->tile, tileTo, 0, (DWORD*)&resultObj, flag, (void*)getBlockingFunc(type)); | Modules\Scripting\Handlers\Objects.cpp |
void dude_stand() | jmp fo::funcoffs::dude_stand_; | Modules\BugFixes.cpp |
void dude_standup() | jmp fo::funcoffs::dude_standup_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::dude_standup_; | Modules\BugFixes.cpp |
void art_init() | static const functype art_init = (functype)fo::funcoffs::art_init_; | Modules\Tiles.cpp |
FrmHeaderData* art_ptr_lock(DWORD frmId, DWORD* lockPtr) | fo::FrmHeaderData* frm = fo::func::art_ptr_lock(object->artFid, &lock); | FalloutEngine\EngineUtils.cpp |
| auto frm = fo::func::art_ptr_lock(dialog_target->artFid, &lockPtr); | HRP\Dialog.cpp |
| *(BYTE**)FO_VAR_dialog_red_button_up_buf = fo::func::art_ptr_lock_data(artID | 96, 0 ,0, (DWORD*)FO_VAR_dialog_red_button_up_key); | Modules\BugFixes.cpp |
| *(BYTE**)FO_VAR_dialog_red_button_down_buf = fo::func::art_ptr_lock_data(artID | 95, 0 ,0, (DWORD*)FO_VAR_dialog_red_button_down_key); | Modules\BugFixes.cpp |
| fo::FrmHeaderData *critFrm = fo::func::art_ptr_lock(BuildFrmId(1, critNum), &critFrmLock); | Modules\HeroAppearance.cpp |
| BYTE *MenuUSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 299), 0, 0, &MenuUObj); // MENUUP Frm | Modules\HeroAppearance.cpp |
| BYTE *MenuDSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 300), 0, 0, &MenuDObj); // MENUDOWN Frm | Modules\HeroAppearance.cpp |
| BYTE *DidownUSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 93), 0, 0, &DidownUObj); // MENUUP Frm | Modules\HeroAppearance.cpp |
| BYTE *DidownDSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 94), 0, 0, &DidownDObj); // MENUDOWN Frm | Modules\HeroAppearance.cpp |
| BYTE *DiupUSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 100), 0, 0, &DiupUObj); // MENUUP Frm | Modules\HeroAppearance.cpp |
| BYTE *DiupDSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 101), 0, 0, &DiupDObj); // MENUDOWN Frm | Modules\HeroAppearance.cpp |
| frmSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 122), 0, 0, &frmLock); // SLUFrm | Modules\HeroAppearance.cpp |
| frmSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 123), 0, 0, &frmLock); // SLDFrm | Modules\HeroAppearance.cpp |
| frmSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 124), 0, 0, &frmLock); // SRUFrm | Modules\HeroAppearance.cpp |
| frmSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 125), 0, 0, &frmLock); // SRDFrm | Modules\HeroAppearance.cpp |
| FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 113), 0, 0, &FrmObj); // "Use Item On" window | Modules\HeroAppearance.cpp |
| FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 188), 0, 0, &FrmObj); | Modules\HeroAppearance.cpp |
| FrmMaskSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 187), 0, 0, &FrmMaskObj); | Modules\HeroAppearance.cpp |
| FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 174), 0, 0, &FrmObj); // Pickchar frm | Modules\HeroAppearance.cpp |
| *(BYTE**)buttonMem = fo::func::art_ptr_lock_data(artId, 0, 0, (DWORD*)buttonKey); // first texture memory address | Modules\QuestList.cpp |
DWORD art_ptr_unlock(DWORD lockId) | fo::func::art_ptr_unlock(lock); | FalloutEngine\EngineUtils.cpp |
| fo::func::art_ptr_unlock(lockPtr); | HRP\Dialog.cpp |
| if (frm) fo::func::art_ptr_unlock(frm); | Modules\Animations.cpp |
| call fo::funcoffs::art_ptr_unlock_; | Modules\BugFixes.cpp |
| fo::func::art_ptr_unlock(critFrmLock); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(MenuUObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(MenuDObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(DidownUObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(DidownDObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(DiupUObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(DiupDObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(frmLock); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(frmLock); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(frmLock); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(frmLock); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(FrmObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(FrmObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(FrmMaskObj); | Modules\HeroAppearance.cpp |
| fo::func::art_ptr_unlock(FrmObj); | Modules\HeroAppearance.cpp |
void art_flush() | if (flush) fo::func::art_flush(); | Modules\HeroAppearance.cpp |
| __asm call fo::funcoffs::art_flush_; | Modules\Scripting\Handlers\Anims.cpp |
void art_get_code() | jmp fo::funcoffs::art_get_code_; | Modules\MiscPatches.cpp |
| jmp fo::funcoffs::art_get_code_; | Modules\MiscPatches.cpp |
| jmp fo::funcoffs::art_get_code_; | Modules\MiscPatches.cpp |
char* art_get_name(DWORD artFID) | const char* artPathName = fo::func::art_get_name(_fid); // \art\type\file.frm | Modules\Scripting\Handlers\Interface.cpp |
| artPathName = fo::func::art_get_name(fid); // .fr# | Modules\Scripting\Handlers\Interface.cpp |
DWORD art_frame_width(FrmHeaderData* frm, DWORD frameNum, DWORD rotation) | DWORD critWidth = fo::func::art_frame_width(critFrm, 0, charRotOri); | Modules\HeroAppearance.cpp |
DWORD art_frame_length(FrmHeaderData* frm, DWORD frameNum, DWORD rotation) | long yOffset = fo::func::art_frame_length(frm, dialog_target->frm, dialog_target->rotation) / 2; | HRP\Dialog.cpp |
| DWORD critHeight = fo::func::art_frame_length(critFrm, 0, charRotOri); | Modules\HeroAppearance.cpp |
FrmFrameData* frame_ptr(FrmHeaderData* frm, DWORD frame, DWORD direction) | fo::FrmFrameData* frame = fo::func::frame_ptr((fo::FrmHeaderData*)frm, i, 0); | Modules\TalkingHeads.cpp |
| fo::FrmFrameData* frame = fo::func::frame_ptr((fo::FrmHeaderData*)frm, frameno, 0); | Modules\TalkingHeads.cpp |
bool art_exists(DWORD artFid) | if (!fo::func::art_exists(fId)) { | Modules\PartyControl.cpp |
| call fo::funcoffs::art_exists_; | Modules\PartyControl.cpp |
| ctx.setReturn(fo::func::art_exists(ctx.arg(0).rawValue())); | Modules\Scripting\Handlers\Anims.cpp |
void art_alias_num() | jmp fo::funcoffs::art_alias_num_; | Modules\HeroAppearance.cpp |
void art_alias_fid() | call fo::funcoffs::art_alias_fid_; | Modules\LoadOrder.cpp |
DWORD art_id(DWORD artType, DWORD lstIndex, DWORD animCode, DWORD weaponCode, DWORD directionCode) | fid = fo::func::art_id(fo::OBJ_TYPE_CRITTER, indexNum, 0, weaponAnimCode, 0); | Game\inventory.cpp |
| jmp fo::funcoffs::art_id_; | HRP\ViewMap\ViewMap.cpp |
| jmp fo::funcoffs::art_id_; | HRP\ViewMap\ViewMap.cpp |
| jmp fo::funcoffs::art_id_; | HRP\ViewMap\ViewMap.cpp |
| critter->artFid = fo::func::art_id(fo::ObjType::OBJ_TYPE_CRITTER, critter->artFid & 0xFFF, 0, (critter->artFid & 0xF000) >> 12, critter->rotation + 1); | Modules\BugFixes.cpp |
| jmp fo::funcoffs::art_id_; | Modules\HeroAppearance.cpp |
| jmp fo::funcoffs::art_id_; | Modules\Interface.cpp |
| jmp fo::funcoffs::art_id_; | Modules\Interface.cpp |
| call fo::funcoffs::art_id_; | Modules\MiscPatches.cpp |
| long artId = fo::func::art_id(fo::ArtType::OBJ_TYPE_INTRFACE, indexArt, 0, 0, 0); | Modules\QuestList.cpp |
| jmp fo::funcoffs::art_id_; | Modules\TalkingHeads.cpp |
DWORD load_frame(char* filename, FrmFile** frmPtr) | if (fo::func::load_frame(file, &frmPtr)) { | Modules\Scripting\Handlers\Interface.cpp |
void audioOpen() | mov edx, fo::funcoffs::audioOpen_; | Modules\Sound.cpp |
void audioCloseFile() | mov ebx, fo::funcoffs::audioCloseFile_; | Modules\Sound.cpp |
void audioRead() | mov ecx, fo::funcoffs::audioRead_; | Modules\Sound.cpp |
void audioSeek() | push fo::funcoffs::audioSeek_; | Modules\Sound.cpp |
void audioFileSize() | push fo::funcoffs::audioFileSize_; | Modules\Sound.cpp |
void dialog_out() | call fo::funcoffs::dialog_out_; | FalloutEngine\Functions.cpp |
| call fo::funcoffs::dialog_out_; // edx - DisplayText (seconds lines) | FalloutEngine\Functions.cpp |
void combat_safety_invalidate_weapon() | return !fo::func::combat_safety_invalidate_weapon_func(attacker, weapon, fo::AttackType::ATKTYPE_RWEAPON_SECONDARY, target, 0, 0); | Modules\AI.cpp |
DWORD combat_safety_invalidate_weapon_func(GameObject* source, GameObject* weapon, DWORD hitMode, GameObject* targetA, DWORD* outSafeRange, GameObject* targetB) | return !fo::func::combat_safety_invalidate_weapon_func(attacker, weapon, fo::AttackType::ATKTYPE_RWEAPON_SECONDARY, target, 0, 0); | Modules\AI.cpp |
void combat_over() | __asm jmp fo::funcoffs::combat_over_; | Modules\HookScripts\CombatHs.cpp |
void combat_sequence() | call fo::funcoffs::combat_sequence_; | Modules\HookScripts\CombatHs.cpp |
void combat_turn_run() | call fo::funcoffs::combat_turn_run_; | Modules\BugFixes.cpp |
| call fo::funcoffs::combat_turn_run_; | Modules\BugFixes.cpp |
void combat_input() | call fo::funcoffs::combat_input_; | Modules\LoadGameHook.cpp |
DWORD combat_turn(GameObject* critter, DWORD isDudeTurn) | combatTurnResult = fo::func::combat_turn(critter, dudeBegin); | Modules\HookScripts\CombatHs.cpp |
void combat_should_end() | call fo::funcoffs::combat_should_end_; | Modules\BugFixes.cpp |
void combat() | return !fo::func::combat_safety_invalidate_weapon_func(attacker, weapon, fo::AttackType::ATKTYPE_RWEAPON_SECONDARY, target, 0, 0); | Modules\AI.cpp |
| __asm call fo::funcoffs::combat_; | Modules\LoadGameHook.cpp |
| combatTurnResult = fo::func::combat_turn(critter, dudeBegin); | Modules\HookScripts\CombatHs.cpp |
void combat_ctd_init() | jmp fo::funcoffs::combat_ctd_init_; | Modules\AI.cpp |
void combat_attack() | jmp fo::funcoffs::combat_attack_; | Modules\AI.cpp |
void attack_crit_success() | call fo::funcoffs::attack_crit_success_; | Modules\BugFixes.cpp |
DWORD determine_to_hit(GameObject* source, GameObject* target, DWORD bodyPart, DWORD hitMode) | jmp fo::funcoffs::determine_to_hit_; | Modules\Combat.cpp |
void determine_to_hit_func() | call fo::funcoffs::determine_to_hit_func_; | Modules\HookScripts\CombatHs.cpp |
void compute_damage() | call fo::funcoffs::compute_damage_; | Modules\HookScripts\CombatHs.cpp |
void check_for_death(GameObject* critter, DWORD amountDamage, DWORD* flags) | fo::func::check_for_death(fo::var::main_ctd.target, fo::var::main_ctd.targetDamage, &fo::var::main_ctd.targetFlags); | Modules\BugFixes.cpp |
void combat_anim_finished() | call fo::funcoffs::combat_anim_finished_; | Modules\Animations.cpp |
void combat_check_bad_shot() | call fo::funcoffs::combat_check_bad_shot_; | Modules\AI.cpp |
AIcap* ai_cap(GameObject* critter) | fo::AIcap* cap = fo::func::ai_cap(source); | Game\combatAI.cpp |
| jmp fo::funcoffs::ai_cap_; | Modules\AI.cpp |
| fo::AIcap* cap = fo::func::ai_cap(partyMember); | Modules\PartyControl.cpp |
| fo::AIcap* cap = fo::func::ai_cap(ctx.arg(0).object()); | Modules\Scripting\Handlers\Objects.cpp |
DWORD ai_magic_hands(GameObject* source, GameObject* object, DWORD msgNumber) | fo::func::ai_magic_hands(source, item, 5000); | Game\items.cpp |
void ai_check_drugs() | sf::MakeJump(fo::funcoffs::ai_check_drugs_, ai_check_drugs_replacement); // 0x428480 | Game\combatAI.cpp |
| call game::CombatAI::ai_check_drugs; // call fo::funcoffs::ai_check_drugs_; | Modules\AI.cpp |
void ai_run_away() | jmp fo::funcoffs::ai_run_away_; | Modules\AI.cpp |
| call fo::funcoffs::ai_run_away_; | Modules\AI.cpp |
void ai_danger_source() | jmp fo::funcoffs::ai_danger_source_; | Modules\PartyControl.cpp |
DWORD ai_have_ammo(GameObject* critter, GameObject* item, GameObject** outAmmo) | return fo::func::ai_have_ammo(source, weapon, outAmmo); // 0 - no ammo | Modules\AI.cpp |
void caiHasWeapPrefType() | call fo::funcoffs::caiHasWeapPrefType_; | Modules\AI.cpp |
GameObject* ai_best_weapon(GameObject* source, GameObject* prevItem, GameObject* checkItem, GameObject* target) | call fo::funcoffs::ai_best_weapon_; | Modules\HookScripts\CombatHs.cpp |
bool ai_can_use_weapon(GameObject* critter, GameObject* item, DWORD hitMode) | bool result = fo::func::ai_can_use_weapon(source, weapon, hitMode); | Game\combatAI.cpp |
| call fo::funcoffs::ai_can_use_weapon_; | Modules\HookScripts\CombatHs.cpp |
GameObject* ai_search_inven_weap(GameObject* source, DWORD apCheck, GameObject* target) | fo::GameObject* item = fo::func::ai_search_inven_weap(source, 1, target); // search based on AP | Modules\AI.cpp |
GameObject* ai_search_environ(GameObject* critter, DWORD itemType) | if (!lastItem) lastItem = fo::func::ai_search_environ(source, fo::ItemType::item_type_drug); | Game\combatAI.cpp |
| if (!lastItem) lastItem = fo::func::ai_search_environ(source, fo::ItemType::item_type_misc_item); | Game\combatAI.cpp |
GameObject* ai_retrieve_object(GameObject* critter, GameObject* item) | if (lastItem) lastItem = fo::func::ai_retrieve_object(source, lastItem); | Game\combatAI.cpp |
| call fo::funcoffs::ai_retrieve_object_; | Modules\AI.cpp |
DWORD ai_pick_hit_mode(GameObject* source, GameObject* item, GameObject* target) | long _hitMode = fo::func::ai_pick_hit_mode(source, weapon, target); | Modules\AI.cpp |
void ai_switch_weapons() | jmp fo::funcoffs::ai_switch_weapons_; | Modules\AI.cpp |
void cai_attempt_w_reload() | jmp fo::funcoffs::cai_attempt_w_reload_; | Modules\BugFixes.cpp |
void combat_ai() | call fo::funcoffs::combat_ai_; | Modules\AI.cpp |
void combatai_rating() | call fo::funcoffs::combatai_rating_; | Modules\AI.cpp |
| call fo::funcoffs::combatai_rating_; | Modules\AI.cpp |
void combatai_check_retaliation() | jmp fo::funcoffs::combatai_check_retaliation_; | Modules\Combat.cpp |
DWORD is_within_perception(GameObject* source, GameObject* target) | return sf::PerceptionRangeHook_Invoke(watcher, target, hookType, fo::func::is_within_perception(watcher, target)); | Game\objects.cpp |
| return PerceptionRangeHook_Script(watcher, target, type, fo::func::is_within_perception(watcher, target)); | Modules\HookScripts\MiscHs.cpp |
void config_get_string() | call fo::funcoffs::config_get_string_; // section, outValue | FalloutEngine\Functions.cpp |
| call fo::funcoffs::config_get_string_; | Modules\Worldmap.cpp |
void config_get_value() | jmp fo::funcoffs::config_get_value_; | Modules\MiscPatches.cpp |
void credits() | __asm call fo::funcoffs::credits_; | Modules\Credits.cpp |
void credits_get_next_line() | jmp fo::funcoffs::credits_get_next_line_; | Modules\Credits.cpp |
| call fo::funcoffs::credits_get_next_line_; // call default function | Modules\Credits.cpp |
char* critter_name(GameObject* critter) | jmp fo::funcoffs::critter_name_; | Modules\AI.cpp |
| set->animations[i].source, fo::func::critter_name(set->animations[i].source), | Modules\Animations.cpp |
| call fo::funcoffs::critter_name_; | Modules\BugFixes.cpp |
| fo::func::critter_pc_set_name(fo::func::critter_name(npc)); | Modules\PartyControl.cpp |
| devlog_f("%s restore sneak: time %d[%d], state %d\n", DL_MAIN, fo::func::critter_name(npc), member.sneak_queue_time, fo::var::fallout_game_time, member.sneak_working); | Modules\PartyControl.cpp |
| devlog_f("%s recheck sneak: time %d<=[%d], state %d\n", DL_MAIN, fo::func::critter_name(npc), member.sneak_queue_time, fo::var::fallout_game_time, member.sneak_working); | Modules\PartyControl.cpp |
| jmp fo::funcoffs::critter_name_; | Modules\PartyControl.cpp |
| devlog_f("[Switch] %s update sneak: time %d, state %d\n", DL_MAIN, fo::func::critter_name(fo::var::obj_dude), member.sneak_queue_time, member.sneak_working); | Modules\PartyControl.cpp |
| devlog_f("[Switch] %s save sneak: time %d, state %d\n", DL_MAIN, fo::func::critter_name(fo::var::obj_dude), member.sneak_queue_time, member.sneak_working); | Modules\PartyControl.cpp |
| call fo::funcoffs::critter_name_; | Modules\Scripting\Handlers\Objects.cpp |
void critter_pc_set_name(char* newName) | fo::func::critter_pc_set_name(fo::func::critter_name(npc)); | Modules\PartyControl.cpp |
void critter_adjust_hits() | call fo::funcoffs::critter_adjust_hits_; | Modules\Scripting\Handlers\Interface.cpp |
void critter_get_rads() | jmp fo::funcoffs::critter_get_rads_; | Modules\MiscPatches.cpp |
void critter_kill_count() | critterType = static_cast(fo::func::critter_kill_count_type(srcObject)); | Game\tilemap.cpp |
DWORD critter_kill_count_type(GameObject* critter) | critterType = static_cast(fo::func::critter_kill_count_type(srcObject)); | Game\tilemap.cpp |
| jmp fo::funcoffs::critter_kill_count_type_; | Modules\MiscPatches.cpp |
void critter_kill() | critterType = static_cast(fo::func::critter_kill_count_type(srcObject)); | Game\tilemap.cpp |
DWORD critter_is_dead(GameObject* critter) | call fo::funcoffs::critter_is_dead_; // found some object, check if it's a dead critter | Modules\BugFixes.cpp |
| call fo::funcoffs::critter_is_dead_; | Modules\BugFixes.cpp |
| if (includeHidden || (obj->IsCritter() && !fo::func::critter_is_dead(obj) && !(obj->flags & fo::ObjectFlag::Mouse_3d))) { | Modules\Scripting\Handlers\Objects.cpp |
DWORD critter_body_type(GameObject* critter) | if (fo::func::critter_body_type(source)) return; // Robotic/Quadruped cannot use drugs | Game\combatAI.cpp |
| call fo::funcoffs::critter_body_type_; | Modules\BugFixes.cpp |
| switch (fo::func::critter_body_type(partyMember)) { | Modules\PartyControl.cpp |
void pc_flag_off() | __asm call fo::funcoffs::pc_flag_off_; | Modules\Scripting\Handlers\Interface.cpp |
void pc_flag_on(DWORD flag) | __asm call fo::funcoffs::pc_flag_on_; | Modules\Scripting\Handlers\Interface.cpp |
void pc_flag_toggle() | // jmp fo::funcoffs::pc_flag_toggle_; | Modules\PartyControl.cpp |
DWORD is_pc_flag(DWORD flag) | if (fo::func::is_pc_flag(0)) { // sneak flag | Modules\PartyControl.cpp |
| if (realDude.sneak_queue_time && fo::func::is_pc_flag(0)) { | Modules\PartyControl.cpp |
void critter_sneak_check() | if (!exist) __asm call fo::funcoffs::critter_sneak_check_; | Modules\PartyControl.cpp |
DWORD is_pc_sneak_working() | ctx.setReturn(fo::func::is_pc_sneak_working()); | Modules\Scripting\Handlers\Misc.cpp |
void critter_wake_up() | call fo::funcoffs::critter_wake_up_; // (stand up anim) | Modules\BugFixes.cpp |
void critter_compute_ap_from_distance() | call fo::funcoffs::critter_compute_ap_from_distance_; | Modules\HookScripts\InventoryHs.cpp |
void datafileConvertData() | call fo::funcoffs::datafileConvertData_; | FalloutEngine\Functions.cpp |
void display_print(char* msg) | push fo::funcoffs::display_print_; // func replaced by Mash's HRP | Game\GUI\Text.cpp |
| sf::MakeJump(fo::funcoffs::display_print_, display_print_hack_replacemet); // 0x43186C | Game\GUI\Text.cpp |
| jmp fo::funcoffs::display_print_; | Modules\BugFixes.cpp |
| call fo::funcoffs::display_print_; | Modules\BugFixes.cpp |
| call fo::funcoffs::display_print_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::display_print_; | Modules\BugFixes.cpp |
| call fo::funcoffs::display_print_; | Modules\BugFixes.cpp |
| if (!HRP::Setting::IsEnabled()) MakeJump(0x43186C, display_print_hack); | Modules\Console.cpp |
| jmp fo::funcoffs::display_print_; | Modules\DebugEditor.cpp |
| fo::func::display_print(superStimMsg.c_str()); | Modules\Inventory.cpp |
| fo::func::display_print(buf); | Modules\Karma.cpp |
| fo::func::display_print(fo::util::GetMessageStr(&fo::var::proto_main_msg_file, 675)); // I Can't do that | Modules\PartyControl.cpp |
| fo::func::display_print(Translate::CombatBlockMessage().c_str()); | Modules\SubModules\CombatBlock.cpp |
void display_redraw() | __asm call fo::funcoffs::display_redraw_; | Game\GUI\Text.cpp |
| jmp fo::funcoffs::display_redraw_; | HRP\InterfaceBar.cpp |
void display_scroll_up() | call fo::funcoffs::display_scroll_up_; | InputFuncs.cpp |
void display_scroll_down() | call fo::funcoffs::display_scroll_down_; | InputFuncs.cpp |
void editor_design() | call fo::funcoffs::editor_design_; | Modules\LoadGameHook.cpp |
void DrawFolder() | call fo::funcoffs::DrawFolder_; | Modules\HeroAppearance.cpp |
void PrintLevelWin() | call fo::funcoffs::PrintLevelWin_; | Modules\HeroAppearance.cpp |
| call fo::funcoffs::PrintLevelWin_; | Modules\Scripting\Handlers\Interface.cpp |
void PrintBasicStat() | call fo::funcoffs::PrintBasicStat_; | Modules\HeroAppearance.cpp |
| call fo::funcoffs::PrintBasicStat_; | Modules\Scripting\Handlers\Interface.cpp |
void ListDrvdStats() | call fo::funcoffs::ListDrvdStats_; | Modules\HeroAppearance.cpp |
| call fo::funcoffs::ListDrvdStats_; | Modules\Scripting\Handlers\Interface.cpp |
void ListSkills() | call fo::funcoffs::ListSkills_; | Modules\HeroAppearance.cpp |
| call fo::funcoffs::ListSkills_; | Modules\Scripting\Handlers\Interface.cpp |
void DrawInfoWin() | //call fo::funcoffs::DrawInfoWin_; | Modules\HeroAppearance.cpp |
void SexWindow() | call fo::funcoffs::SexWindow_; // call gender selection window | Modules\HeroAppearance.cpp |
bool db_access(char* fileName) | call fo::funcoffs::db_access_; // check art file exists | Modules\HeroAppearance.cpp |
| bool hookHasScript = fo::func::db_access(filePath); | Modules\HookScripts.cpp |
| if (!fo::func::db_access("art\\intrface\\worldmap.frm")) return; | Modules\Interface.cpp |
| call fo::funcoffs::db_access_; | Modules\LoadOrder.cpp |
| return (path && fo::func::db_access(path)) ? path : premadePath; | Modules\Premade.cpp |
| if (direction > 0 && !fo::func::db_access(artPathName)) { | Modules\Scripting\Handlers\Interface.cpp |
| if (fo::func::db_access(outFilePath)) return direction; | Modules\Scripting\Handlers\Interface.cpp |
void DrawCard() | jmp fo::funcoffs::DrawCard_; | Modules\Karma.cpp |
void ListTraits() | call fo::funcoffs::ListTraits_; | Modules\HeroAppearance.cpp |
void ListDPerks() | call fo::funcoffs::ListDPerks_; | Modules\Perks.cpp |
DWORD folder_print_seperator(char* text) | if (fo::func::folder_print_seperator(message)) { | Modules\Drugs.cpp |
DWORD folder_print_line(char* text) | if (fo::func::folder_print_line(message)) { | Modules\Drugs.cpp |
| if (fo::func::folder_print_line(fakeTraits[i].Name) && !isSelect) { | Modules\Perks.cpp |
void elevator_start() | jmp fo::funcoffs::elevator_start_; | Modules\Elevators.cpp |
void elevator_end() | jmp fo::funcoffs::elevator_end_; | Modules\Elevators.cpp |
void Check4Keys() | call fo::funcoffs::Check4Keys_; | Modules\Elevators.cpp |
void endgame_slideshow() | call fo::funcoffs::endgame_slideshow_; | Modules\SpeedPatch.cpp |
void endgame_load_palette(DWORD artType, DWORD fid) | fo::func::endgame_load_palette(fo::ArtType::OBJ_TYPE_INTRFACE, artID & 0xFFF); | HRP\SlidesScreen.cpp |
| fo::func::endgame_load_palette(fo::ArtType::OBJ_TYPE_INTRFACE, 327); // panning desert image (DP.FRM) | HRP\SlidesScreen.cpp |
void findVar() | jmp fo::funcoffs::findVar_; | Modules\ScriptExtender.cpp |
| jmp fo::funcoffs::findVar_; // else - proceed normal | Modules\ScriptExtender.cpp |
DWORD FMtext_width(char* text) | return fo::func::FMtext_width(TextMsg); //get text width | FalloutEngine\EngineUtils.cpp |
void FMtext_char_width() | call fo::funcoffs::FMtext_char_width_; | FalloutEngine\EngineUtils.cpp |
void FMtext_to_buf() | call fo::funcoffs::FMtext_to_buf_; | FalloutEngine\EngineUtils.cpp |
void game_reset() | jmp fo::funcoffs::game_reset_; | Modules\LoadGameHook.cpp |
| jmp fo::funcoffs::game_reset_; | Modules\LoadGameHook.cpp |
void game_exit() | jmp fo::funcoffs::game_exit_; | Modules\LoadGameHook.cpp |
DWORD game_get_global_var(DWORD globalVar) | if (fo::func::game_get_global_var(fo::GVAR_CAR_BLOWER)) { | Modules\HookScripts\MiscHs.cpp |
| if (fo::func::game_get_global_var(fo::GVAR_NEW_RENO_CAR_UPGRADE)) { | Modules\HookScripts\MiscHs.cpp |
| if (fo::func::game_get_global_var(fo::GVAR_NEW_RENO_SUPER_CAR)) { | Modules\HookScripts\MiscHs.cpp |
void game_set_global_var() | jmp fo::funcoffs::game_set_global_var_; | Modules\HookScripts\MiscHs.cpp |
void game_screendump() | call fo::funcoffs::game_screendump_; // call ds:[FO_VAR_screendump_func]; | Modules\Graphics.cpp |
void game_help() | call fo::funcoffs::game_help_; | Modules\LoadGameHook.cpp |
void game_quit_with_confirm() | call fo::funcoffs::game_quit_with_confirm_; | WinProc.cpp |
void gdialogActive() | jmp fo::funcoffs::gdialogActive_; | Modules\BugFixes.cpp |
| call fo::funcoffs::gdialogActive_; | Modules\BugFixes.cpp |
void gdialogDisplayMsg(char* message) | cmp dword ptr [esp + 0x1AC - 0x14 + 4], 0x445448; // gdialogDisplayMsg_ | Modules\BugFixes.cpp |
| cmp dword ptr [esp + 0x1AC - 0x14 + 4], 0x445448; // gdialogDisplayMsg_ | Modules\BugFixes.cpp |
| jmp fo::funcoffs::gdialogDisplayMsg_; | Modules\BugFixes.cpp |
| cmp dword ptr [esp + 0x1AC - 0x14], 0x445448; // gdialogDisplayMsg_ | Modules\BugFixes.cpp |
| fo::func::gdialogDisplayMsg(message); | Modules\Scripting\Handlers\Interface.cpp |
void gdReviewInit() | call fo::funcoffs::gdReviewInit_; | Modules\LoadGameHook.cpp |
void gdReviewExit() | jmp fo::funcoffs::gdReviewExit_; | Modules\LoadGameHook.cpp |
void gdDestroyHeadWindow() | call fo::funcoffs::gdDestroyHeadWindow_; | Modules\LoadGameHook.cpp |
void talk_to_critter_reacts() | jmp fo::funcoffs::talk_to_critter_reacts_; // -1 - good, 0 - neutral, 1 - bad | Modules\BugFixes.cpp |
void gdialog_window_create() | call fo::funcoffs::gdialog_window_create_; | Modules\LoadGameHook.cpp |
void gdialog_window_destroy() | jmp fo::funcoffs::gdialog_window_destroy_; | Modules\LoadGameHook.cpp |
| jmp fo::funcoffs::gdialog_window_destroy_; | Modules\LoadGameHook.cpp |
void talk_to_translucent_trans_buf_to_buf() | jmp fo::funcoffs::talk_to_translucent_trans_buf_to_buf_; | Modules\TalkingHeads.cpp |
void gmouse_bk_process() | jmp fo::funcoffs::gmouse_bk_process_; | HRP\Init.cpp |
DWORD gmouse_set_cursor(DWORD picNum) | call fo::funcoffs::gmouse_set_cursor_; | Modules\BugFixes.cpp |
| fo::func::gmouse_set_cursor(1); | Modules\HeroAppearance.cpp |
| fo::func::gmouse_set_cursor(oldMouse); | Modules\HeroAppearance.cpp |
| call fo::funcoffs::gmouse_set_cursor_; | Modules\LoadGameHook.cpp |
| fo::func::gmouse_set_cursor(20); | Modules\PartyControl.cpp |
| fo::func::gmouse_set_cursor(0); | Modules\PartyControl.cpp |
void gmouse_3d_set_mode(DWORD mode) | fo::func::gmouse_3d_set_mode(2); | Modules\PartyControl.cpp |
| fo::func::gmouse_3d_set_mode(1); | Modules\PartyControl.cpp |
| fo::func::gmouse_3d_set_mode(ctx.arg(0).rawValue()); | Modules\Scripting\Handlers\Interface.cpp |
GameObject* object_under_mouse(DWORD crSwitch, DWORD inclDude, DWORD elevation) | fo::GameObject* underObject = fo::func::object_under_mouse(1, 0, fo::var::map_elevation); | Modules\PartyControl.cpp |
| fo::func::object_under_mouse(ctx.arg(0).asBool() ? 1 : -1, ctx.arg(1).rawValue(), fo::var::map_elevation) | Modules\Scripting\Handlers\Objects.cpp |
void gmovie_play() | jmp fo::funcoffs::gmovie_play_; | Modules\MiscPatches.cpp |
| MakeJump(0x44E690, gmovie_play_hack); | Modules\Movies.cpp |
void gmovieIsPlaying() | jmp fo::funcoffs::gmovieIsPlaying_; | Modules\BugFixes.cpp |
void gsound_background_volume_get() | backgroundVolume = fo::func::gsound_background_volume_get_set(0); | Modules\Movies.cpp |
| if (backgroundVolume) backgroundVolume = fo::func::gsound_background_volume_get_set(backgroundVolume); // restore volume | Modules\Movies.cpp |
DWORD gsound_background_volume_get_set(DWORD setVolume) | backgroundVolume = fo::func::gsound_background_volume_get_set(0); | Modules\Movies.cpp |
| if (backgroundVolume) backgroundVolume = fo::func::gsound_background_volume_get_set(backgroundVolume); // restore volume | Modules\Movies.cpp |
void gsound_background_play() | jmp fo::funcoffs::gsound_background_play_; | Modules\MiscPatches.cpp |
void gsound_background_play_level_music() | jmp fo::funcoffs::gsound_background_play_level_music_; | Modules\MiscPatches.cpp |
void gsound_background_stop() | __asm call fo::funcoffs::gsound_background_stop_; | Modules\Sound.cpp |
| jmp fo::funcoffs::gsound_background_stop_; | Modules\Sound.cpp |
void gsound_background_restart_last() | __asm call fo::funcoffs::gsound_background_restart_last_; | Modules\Sound.cpp |
void gsound_background_pause() | jmp fo::funcoffs::gsound_background_pause_; | Modules\Sound.cpp |
void gsound_background_unpause() | jmp fo::funcoffs::gsound_background_unpause_; | Modules\Sound.cpp |
void gsound_speech_length_get() | jmp fo::funcoffs::gsound_speech_length_get_; | Modules\Sound.cpp |
void gsound_speech_play() | call fo::funcoffs::gsound_speech_play_; | Modules\Sound.cpp |
void gsound_delete_sfx() | call fo::funcoffs::gsound_delete_sfx_; | Modules\Animations.cpp |
void gsound_red_butt_press() | __asm call fo::funcoffs::gsound_red_butt_press_; | Modules\ExtraSaveSlots.cpp |
| __asm call fo::funcoffs::gsound_red_butt_press_; | Modules\ExtraSaveSlots.cpp |
| __asm call fo::funcoffs::gsound_red_butt_press_; | Modules\ExtraSaveSlots.cpp |
| __asm call fo::funcoffs::gsound_red_butt_press_; | Modules\ExtraSaveSlots.cpp |
| mov edx, fo::funcoffs::gsound_red_butt_press_; | Modules\Interface.cpp |
| mov edx, fo::funcoffs::gsound_red_butt_press_; | Modules\QuestList.cpp |
void gsound_red_butt_release() | mov ebx, fo::funcoffs::gsound_red_butt_release_; | Modules\Interface.cpp |
| mov ebx, fo::funcoffs::gsound_red_butt_release_; | Modules\QuestList.cpp |
void gsound_med_butt_press() | mov edx, fo::funcoffs::gsound_med_butt_press_; | Modules\Interface.cpp |
| mov edx, 0x451988 // gsound_med_butt_press_ | Modules\MiscPatches.cpp |
void gsound_med_butt_release() | mov ebx, 0x451990 // gsound_med_butt_release_ | Modules\MiscPatches.cpp |
void gsound_play_sfx_file(char* name) | fo::func::gsound_play_sfx_file((const char*)0x50163C); // "monitor" | Game\GUI\Text.cpp |
| jmp fo::funcoffs::gsound_play_sfx_file_; | Modules\DebugEditor.cpp |
| fo::func::gsound_play_sfx_file("ib1p1xx1"); | Modules\HeroAppearance.cpp |
| fo::func::gsound_play_sfx_file("ib1p1xx1"); | Modules\HeroAppearance.cpp |
| fo::func::gsound_play_sfx_file("ib1p1xx1"); | Modules\HeroAppearance.cpp |
| fo::func::gsound_play_sfx_file("ib3p1xx1"); | Modules\HeroAppearance.cpp |
| fo::func::gsound_play_sfx_file("ISDXXXX1"); | Modules\HeroAppearance.cpp |
| fo::func::gsound_play_sfx_file("IB3LU1X1"); | Modules\HeroAppearance.cpp |
| call fo::funcoffs::gsound_play_sfx_file_; | Modules\Interface.cpp |
| call fo::funcoffs::gsound_play_sfx_file_; | Modules\Interface.cpp |
| fo::func::gsound_play_sfx_file("IISXXXX1"); | Modules\LoadGameHook.cpp |
| jmp fo::funcoffs::gsound_play_sfx_file_; | Modules\MiscPatches.cpp |
| call fo::funcoffs::gsound_play_sfx_file_; | Modules\Sound.cpp |
void correctFidForRemovedItem(GameObject* critter, GameObject* item, DWORD slotFlag) | if (result) fo::func::correctFidForRemovedItem(critter, item, flags); | Game\inventory.cpp |
| jmp fo::funcoffs::correctFidForRemovedItem_; | Modules\HookScripts\InventoryHs.cpp |
void intface_hide() | __asm call fo::funcoffs::intface_hide_; | Modules\Scripting\Handlers\Interface.cpp |
void intface_show() | __asm call fo::funcoffs::intface_show_; | Modules\Scripting\Handlers\Interface.cpp |
DWORD intface_is_hidden() | ctx.setReturn(fo::func::intface_is_hidden()); | Modules\Scripting\Handlers\Interface.cpp |
void intface_redraw() | fo::func::intface_redraw(); | Modules\PartyControl.cpp |
| fo::func::intface_redraw(); | Modules\PartyControl.cpp |
| fo::func::intface_redraw(); | Modules\Scripting\Handlers\Interface.cpp |
void intface_update_hit_points() | call fo::funcoffs::intface_update_hit_points_; | Modules\Unarmed.cpp |
void intface_update_ac(DWORD animate) | jmp fo::funcoffs::intface_update_ac_; | Modules\BugFixes.cpp |
| if (isDude) fo::func::intface_update_ac(0); | Modules\Scripting\Handlers\Inventory.cpp |
void intface_update_move_points(DWORD ap, DWORD freeAP) | if (obj == fo::var::obj_dude) fo::func::intface_update_move_points(ap, fo::var::combat_free_move); | Modules\Scripting\Handlers\Stats.cpp |
DWORD intface_get_attack(DWORD* hitMode, DWORD* isSecondary) | ctx.setReturn(!fo::func::intface_get_attack(&unused, &isAimed) ? isAimed : 0); | Modules\Scripting\Handlers\Combat.cpp |
void intface_update_items(DWORD animate, DWORD modeLeft, DWORD modeRight) | jmp fo::funcoffs::intface_update_items_; | Modules\Inventory.cpp |
| jmp fo::funcoffs::intface_update_items_; | Modules\Unarmed.cpp |
| if (update) fo::func::intface_update_items(0, -1, -1); | Modules\Scripting\Handlers\Inventory.cpp |
void intface_toggle_items() | jmp fo::funcoffs::intface_toggle_items_; | Modules\Scripting\Handlers\Inventory.cpp |
void intface_get_item_states() | call fo::funcoffs::intface_get_item_states_; | Modules\Unarmed.cpp |
void intface_toggle_item_state() | fo::func::intface_toggle_item_state(); | Modules\Inventory.cpp |
void intface_use_item() | fo::func::intface_use_item(); | Modules\Inventory.cpp |
| fo::func::intface_use_item(); | Modules\Inventory.cpp |
DWORD intface_is_item_right_hand() | auto itemInHand = fo::func::intface_is_item_right_hand() | Game\inventory.cpp |
void construct_box_bar_win() | call fo::funcoffs::construct_box_bar_win_; | Modules\BarBoxes.cpp |
void reset_box_bar_win() | call fo::funcoffs::reset_box_bar_win_; | Modules\BarBoxes.cpp |
void refresh_box_bar_win() | __asm call fo::funcoffs::refresh_box_bar_win_; | Modules\BarBoxes.cpp |
| __asm call fo::funcoffs::refresh_box_bar_win_; | Modules\BarBoxes.cpp |
void add_bar_box() | call fo::funcoffs::add_bar_box_; | Modules\BarBoxes.cpp |
char* findCurrentProc(Program* program) | metafunc, fo::var::currentProgram->fileName, fo::func::findCurrentProc(fo::var::currentProgram)); | Modules\MetaruleExtender.cpp |
| const char* procName = fo::func::findCurrentProc(_program); | Modules\Scripting\OpcodeContext.cpp |
void interpretError() | __asm jmp fo::funcoffs::interpretError_; | FalloutEngine\Functions.cpp |
| fo::func::interpretError("Unknown opcode: %d", opcode); | Modules\Scripting\Opcodes.cpp |
void fetchLong() | SafeWrite32(0x4672A4, 0x0F02048B); | Modules\MiscPatches.cpp |
void pushLongStack() | call fo::funcoffs::pushLongStack_; | Modules\BugFixes.cpp |
void interpretPushShort() | call fo::funcoffs::interpretPushShort_; // pushes value type to Data stack (must be preceded by InterpretPushLong) | FalloutEngine\Functions.cpp |
| call fo::funcoffs::interpretPushShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPushShort_; | Modules\Scripting\Handlers\Graphics.cpp |
void interpretPushLong() | call fo::funcoffs::interpretPushLong_; // pushes value to Data stack (must be followed by InterpretPushShort) | FalloutEngine\Functions.cpp |
| call fo::funcoffs::interpretPushLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPushLong_; | Modules\Scripting\Handlers\Graphics.cpp |
DWORD interpretPopShort(Program* scriptPtr) | call fo::funcoffs::interpretPopShort_; // pops value type from Data stack (must be followed by InterpretPopLong) | FalloutEngine\Functions.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopShort_; | Modules\Scripting\Handlers\Graphics.cpp |
| if ((short)fo::func::interpretPopShort(script) != (short)VAR_TYPE_INT) illegalArg++; | Modules\Scripting\Handlers\Memory.cpp |
DWORD interpretPopLong(Program* scriptPtr) | call fo::funcoffs::interpretPopLong_; // pops value from Data stack (must be preceded by InterpretPopShort) | FalloutEngine\Functions.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretPopLong_; | Modules\Scripting\Handlers\Graphics.cpp |
| args[i] = fo::func::interpretPopLong(script); | Modules\Scripting\Handlers\Memory.cpp |
void interpretFreeProgram() | call fo::funcoffs::interpretFreeProgram_; | Modules\ScriptExtender.cpp |
Program* allocateProgram(char* filePath) | ? fo::func::allocateProgram(fileName) | Modules\ScriptExtender.cpp |
char* interpretGetString(Program* scriptPtr, DWORD dataType, DWORD strId) | call fo::funcoffs::interpretGetString_; // retrieve string argument | FalloutEngine\Functions.cpp |
| call fo::funcoffs::interpretGetString_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretGetString_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretGetString_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretGetString_; | Modules\Scripting\Handlers\Graphics.cpp |
| call fo::funcoffs::interpretGetString_; | Modules\Scripting\Handlers\Graphics.cpp |
| const char* str = fo::func::interpretGetString(script, type, strID); | Modules\Scripting\Handlers\Memory.cpp |
| call fo::funcoffs::interpretGetString_; | Modules\Scripting\Handlers\Perks.cpp |
void interpretAddString() | call fo::funcoffs::interpretAddString_; | FalloutEngine\Functions.cpp |
DWORD interpret(Program* program, DWORD arg2) | prog.procLookup[i] = fo::func::interpretFindProcedure(prog.ptr, procTable[i]); | Modules\ScriptExtender.cpp |
| fo::func::interpret(prog.ptr, -1); | Modules\ScriptExtender.cpp |
| int procPosition = fo::func::interpretFindProcedure(sptr, procName); | Modules\ScriptExtender.cpp |
| DWORD rawValue = fo::func::interpretGetValue(_program, rawValueType); | Modules\Scripting\OpcodeContext.cpp |
| fo::func::interpretReturnValue(_program, _ret.rawValue(), getScriptTypeBySfallType(_ret.type())); | Modules\Scripting\OpcodeContext.cpp |
| fo::func::interpretError("Unknown opcode: %d", opcode); | Modules\Scripting\Opcodes.cpp |
| const char* str = fo::func::interpretGetString(script, type, strID); | Modules\Scripting\Handlers\Memory.cpp |
| if ((short)fo::func::interpretPopShort(script) != (short)VAR_TYPE_INT) illegalArg++; | Modules\Scripting\Handlers\Memory.cpp |
| args[i] = fo::func::interpretPopLong(script); | Modules\Scripting\Handlers\Memory.cpp |
void executeProc() | fo::func::executeProcedure(sptr, procPosition); | Modules\ScriptExtender.cpp |
| fo::func::executeProcedure(prog->ptr, procPosition); | Modules\ScriptExtender.cpp |
| fo::func::executeProcedure(prog->ptr, procPosition); | Modules\ScriptExtender.cpp |
| fo::func::executeProcedure(script->prog.ptr, script->startProc); // run "start" | Modules\ScriptExtender.cpp |
| fo::func::executeProcedure(hook->prog.ptr, hook->callback); | Modules\HookScripts\Common.cpp |
DWORD interpretFindProcedure(Program* scriptPtr, char* procName) | prog.procLookup[i] = fo::func::interpretFindProcedure(prog.ptr, procTable[i]); | Modules\ScriptExtender.cpp |
| int procPosition = fo::func::interpretFindProcedure(sptr, procName); | Modules\ScriptExtender.cpp |
void executeProcedure(Program* sptr, DWORD procNum) | fo::func::executeProcedure(sptr, procPosition); | Modules\ScriptExtender.cpp |
| fo::func::executeProcedure(prog->ptr, procPosition); | Modules\ScriptExtender.cpp |
| fo::func::executeProcedure(prog->ptr, procPosition); | Modules\ScriptExtender.cpp |
| fo::func::executeProcedure(script->prog.ptr, script->startProc); // run "start" | Modules\ScriptExtender.cpp |
| fo::func::executeProcedure(hook->prog.ptr, hook->callback); | Modules\HookScripts\Common.cpp |
| call fo::funcoffs::executeProcedure_; | Modules\HookScripts\ObjectHs.cpp |
| call fo::funcoffs::executeProcedure_; | Modules\Scripting\Handlers\Anims.cpp |
DWORD* runProgram(Program* progPtr) | fo::func::runProgram(prog.ptr); | Modules\ScriptExtender.cpp |
| fo::func::runProgram(scriptPtr->program); | Modules\ScriptExtender.cpp |
| fo::func::runProgram(it->prog.ptr); | Modules\ScriptExtender.cpp |
void exit_inventory() | jmp fo::funcoffs::exit_inventory_; | Modules\LoadGameHook.cpp |
| jmp fo::funcoffs::exit_inventory_; | Modules\LoadGameHook.cpp |
void display_inventory(DWORD inventoryOffset, DWORD visibleOffset, DWORD mode) | fo::func::display_inventory(0, -1, mode); | Modules\Scripting\Handlers\Interface.cpp |
void display_target_inventory(DWORD inventoryOffset, DWORD visibleOffset, DWORD* targetInventory, DWORD mode) | fo::func::display_target_inventory(0, -1, fo::var::target_pud, mode); | Modules\Scripting\Handlers\Interface.cpp |
void inven_set_mouse() | jmp fo::funcoffs::inven_set_mouse_; | Modules\LoadGameHook.cpp |
| jmp fo::funcoffs::inven_set_mouse_; | Modules\LoadGameHook.cpp |
| jmp fo::funcoffs::inven_set_mouse_; | Modules\LoadGameHook.cpp |
void switch_hand() | jmp fo::funcoffs::switch_hand_; | Modules\PartyControl.cpp |
| jmp fo::funcoffs::switch_hand_; | Modules\HookScripts\InventoryHs.cpp |
void adjust_ac() | call fo::funcoffs::adjust_ac_; | Modules\BugFixes.cpp |
| call fo::funcoffs::adjust_ac_; | Modules\BugFixes.cpp |
| call fo::funcoffs::adjust_ac_; // eax - source, edx - removed armor | Modules\BugFixes.cpp |
| call fo::funcoffs::adjust_ac_; | Modules\BugFixes.cpp |
void adjust_fid() | sf::MakeJump(fo::funcoffs::adjust_fid_, adjust_fid_replacement); // 0x4716E8 | Game\inventory.cpp |
GameObject* inven_right_hand(GameObject* critter) | itemPtr = fo::func::inven_right_hand(critter); | FalloutEngine\EngineUtils.cpp |
| fo::GameObject* item = fo::func::inven_right_hand(critter); | Game\inventory.cpp |
| handItem = fo::func::inven_right_hand(source); | Game\items.cpp |
| call fo::funcoffs::inven_right_hand_; | Modules\BugFixes.cpp |
| if (!fo::var::itemButtonItems[fo::HandSlot::Right].item && !fo::func::inven_right_hand(fo::var::obj_dude)) { | Modules\MiscPatches.cpp |
| auto item = fo::func::inven_right_hand(npc); | Modules\PartyControl.cpp |
| fo::GameObject* rItem = fo::func::inven_right_hand(fo::var::obj_dude); | Modules\PartyControl.cpp |
| call fo::funcoffs::inven_right_hand_; | Modules\HookScripts\InventoryHs.cpp |
| ctx.setReturn(fo::func::inven_right_hand(critter)); | Modules\Scripting\Handlers\Inventory.cpp |
GameObject* inven_left_hand(GameObject* critter) | itemPtr = fo::func::inven_left_hand(critter); | FalloutEngine\EngineUtils.cpp |
| fo::GameObject* itemL = fo::func::inven_left_hand(critter); | Game\inventory.cpp |
| handItem = fo::func::inven_left_hand(source); | Game\items.cpp |
| call fo::funcoffs::inven_left_hand_; | Modules\BugFixes.cpp |
| if (!fo::var::itemButtonItems[fo::HandSlot::Left].item && !fo::func::inven_left_hand(fo::var::obj_dude)) { | Modules\MiscPatches.cpp |
| if (fo::util::AnimCodeByWeapon(fo::func::inven_left_hand(npc)) == critterAnim) { // definitely left hand | Modules\PartyControl.cpp |
| auto item = fo::func::inven_left_hand(npc); | Modules\PartyControl.cpp |
| fo::GameObject* lItem = fo::func::inven_left_hand(fo::var::obj_dude); | Modules\PartyControl.cpp |
| call fo::funcoffs::inven_left_hand_; | Modules\HookScripts\InventoryHs.cpp |
| ctx.setReturn(fo::func::inven_left_hand(critter)); | Modules\Scripting\Handlers\Inventory.cpp |
GameObject* inven_worn(GameObject* critter) | itemPtr = fo::func::inven_worn(critter); | FalloutEngine\EngineUtils.cpp |
| item = fo::func::inven_worn(critter); | Game\inventory.cpp |
| call fo::funcoffs::inven_worn_; | Modules\BugFixes.cpp |
| call fo::funcoffs::inven_worn_; | Modules\BugFixes.cpp |
| call fo::funcoffs::inven_worn_; | Modules\BugFixes.cpp |
| ctx.setReturn(fo::func::inven_worn(critter)); | Modules\Scripting\Handlers\Inventory.cpp |
| item = fo::func::inven_worn(critter); | Modules\Scripting\Handlers\Inventory.cpp |
GameObject* inven_pid_is_carried_ptr(GameObject* invenObj, DWORD pid) | call fo::funcoffs::inven_pid_is_carried_ptr_; | Modules\MiscPatches.cpp |
void display_stats() | jmp fo::funcoffs::display_stats_; | Modules\Unarmed.cpp |
| fo::func::display_stats(); // calling the function outside of inventory screen will crash the game | Modules\Scripting\Handlers\Interface.cpp |
GameObject* inven_find_type(GameObject* critter, DWORD itemType, DWORD* slot) | fo::GameObject* itemFind = fo::func::inven_find_type(source, fo::ItemType::item_type_drug, &slot); | Game\combatAI.cpp |
| fo::GameObject* item = fo::func::inven_find_type(source, fo::ItemType::item_type_drug, &slot); | Game\combatAI.cpp |
| item = fo::func::inven_find_type(source, fo::ItemType::item_type_drug, &slot); | Game\combatAI.cpp |
| while (fo::GameObject* ammoFind = fo::func::inven_find_type(critter, fo::item_type_ammo, ¤tSlot)) { | Modules\AI.cpp |
void inven_find_id() | call fo::funcoffs::inven_find_id_; // check prt (fix behavior) | Modules\BugFixes.cpp |
| jmp fo::funcoffs::inven_find_id_; // vanilla behavior | Modules\BugFixes.cpp |
DWORD inven_wield(GameObject* critter, GameObject* item, DWORD slot) | jmp fo::funcoffs::inven_wield_; | Modules\Inventory.cpp |
void invenWieldFunc() | jmp fo::funcoffs::invenWieldFunc_; | Modules\HookScripts\InventoryHs.cpp |
DWORD inven_unwield(GameObject* critter, DWORD slot) | call fo::funcoffs::inven_unwield_; | Modules\Inventory.cpp |
| if (fo::func::inven_unwield(critter, (slot == fo::INVEN_TYPE_LEFT_HAND) ? fo::Left : fo::Right) == 0) { | Modules\Scripting\Handlers\Inventory.cpp |
void invenUnwieldFunc() | jmp fo::funcoffs::invenUnwieldFunc_; | Modules\HookScripts\InventoryHs.cpp |
void inven_display_msg() | push fo::funcoffs::inven_display_msg_; | Game\GUI\Text.cpp |
| call fo::funcoffs::inven_display_msg_; | Modules\Inventory.cpp |
| jmp fo::funcoffs::inven_display_msg_; | Modules\Inventory.cpp |
DWORD barter_compute_value(GameObject* source, GameObject* target) | long computeCost = fo::func::barter_compute_value(source, target); | Modules\HookScripts\MiscHs.cpp |
void barter_inventory() | call fo::funcoffs::barter_inventory_; | Modules\LoadGameHook.cpp |
void drop_into_container() | call fo::funcoffs::drop_into_container_; | Modules\HookScripts\InventoryHs.cpp |
void setup_move_timer_win() | jmp fo::funcoffs::setup_move_timer_win_; | Modules\Inventory.cpp |
void item_add_mult() | jmp fo::funcoffs::item_add_mult_; | Modules\BugFixes.cpp |
DWORD item_add_force(GameObject* critter, GameObject* item, DWORD count) | fo::func::item_add_force(source, item, 1); | Game\items.cpp |
| call fo::funcoffs::item_add_force_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::item_add_force_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::item_add_force_; | Modules\Inventory.cpp |
| jmp fo::funcoffs::item_add_force_; | Modules\HookScripts\InventoryHs.cpp |
| if (forceAdd) fo::func::item_add_force(critter, item, 1); | Modules\Scripting\Handlers\Inventory.cpp |
DWORD item_remove_mult(GameObject* critter, GameObject* item, DWORD count) | return fo::func::item_remove_mult(source, item, count); | Game\items.cpp |
| call fo::funcoffs::item_remove_mult_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_remove_mult_; | Modules\BugFixes.cpp |
| __asm call fo::funcoffs::item_remove_mult_; | Modules\HookScripts\InventoryHs.cpp |
| MakeJump(0x477492, RemoveObjHook); // old 0x477490 | Modules\HookScripts\InventoryHs.cpp |
void item_move_all() | jmp fo::funcoffs::item_move_all_; | Modules\HookScripts\InventoryHs.cpp |
| jmp fo::funcoffs::item_move_all_; | Modules\HookScripts\InventoryHs.cpp |
void item_move_all_hidden() | call fo::funcoffs::item_move_all_hidden_; | Modules\BugFixes.cpp |
DWORD item_get_type(GameObject* item) | } else if (fo::func::item_get_type(tableItem->object) == fo::item_type_container) { | Game\items.cpp |
| jmp fo::funcoffs::item_get_type_; | Modules\BugFixes.cpp |
| if (fo::func::item_get_type(item) == fo::ItemType::item_type_weapon) { | Modules\Inventory.cpp |
| call fo::funcoffs::item_get_type_; | Modules\Inventory.cpp |
| if (/*isControllingNPC &&*/ fo::func::item_get_type(item) == fo::ItemType::item_type_weapon) { | Modules\PartyControl.cpp |
| if (itemReplaced && fo::func::item_get_type(itemReplaced) == fo::item_type_weapon && fo::func::item_get_type(item) == fo::item_type_ammo) { | Modules\HookScripts\InventoryHs.cpp |
| if (args[2] != fo::INVEN_TYPE_RIGHT_HAND && fo::func::item_get_type((fo::GameObject*)args[1]) != fo::item_type_armor) { | Modules\HookScripts\InventoryHs.cpp |
| call fo::funcoffs::item_get_type_; | Modules\SubModules\CombatBlock.cpp |
DWORD item_size(GameObject* item) | totalSize += fo::func::item_size(item); | Game\inventory.cpp |
| totalSize += fo::func::item_size(itemL); | Game\inventory.cpp |
| totalSize += fo::func::item_size(item); | Game\inventory.cpp |
| call fo::funcoffs::item_size_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_size_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_size_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_size_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_size_; | Modules\BugFixes.cpp |
| int totalSize = game::Inventory::item_total_size(critter) + (fo::func::item_size(item) * count); | Modules\Inventory.cpp |
| int size = fo::func::item_size(item); | Modules\Inventory.cpp |
DWORD item_weight(GameObject* item) | call fo::funcoffs::item_weight_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_weight_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_weight_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_weight_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_weight_; | Modules\BugFixes.cpp |
| ctx.setReturn(fo::func::item_weight(ctx.arg(0).object())); | Modules\Scripting\Handlers\Inventory.cpp |
DWORD item_total_cost(GameObject* object) | args[5] = fo::func::item_total_cost(bTable); | Modules\HookScripts\MiscHs.cpp |
| args[7] = pcCost = fo::func::item_total_cost(pTable); | Modules\HookScripts\MiscHs.cpp |
DWORD item_total_weight(GameObject* object) | call fo::funcoffs::item_total_weight_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_total_weight_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_total_weight_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::item_total_weight_; | Modules\Inventory.cpp |
| pcCost = fo::func::item_total_weight(pTable); | Modules\HookScripts\MiscHs.cpp |
void can_use_weapon() | call fo::funcoffs::can_use_weapon_; // 1 - can't use | Modules\HookScripts\CombatHs.cpp |
GameObject* item_hit_with(GameObject* critter, DWORD hitMode) | // return item_weapon_range(source, fo::func::item_hit_with(source, hitMode), hitMode); | Game\items.cpp |
| call fo::funcoffs::item_hit_with_; // get pointer to weapon | Modules\Perks.cpp |
| call fo::funcoffs::item_hit_with_; // get pointer to weapon | Modules\Perks.cpp |
void item_mp_cost() | call fo::funcoffs::item_mp_cost_; | Modules\AI.cpp |
DWORD item_w_subtype(GameObject* item, DWORD hitMode) | long type = fo::func::item_w_subtype(item, hitMode); | Game\items.cpp |
| long wType = fo::func::item_w_subtype(item, fo::AttackType::ATKTYPE_RWEAPON_PRIMARY); | Modules\AI.cpp |
| call fo::funcoffs::item_w_subtype_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::item_w_subtype_; // eax - item | Modules\Perks.cpp |
| call fo::funcoffs::item_w_subtype_; | Modules\Perks.cpp |
DWORD item_w_damage(GameObject* critter, DWORD hitMode) | long rawDamage = fo::func::item_w_damage(ctd.attacker, ctd.hitMode); // get the raw damage value | Modules\DamageMod.cpp |
| long rawDamage = fo::func::item_w_damage(ctd.attacker, ctd.hitMode); // Retrieve Raw Damage | Modules\DamageMod.cpp |
void item_w_damage_type() | jmp fo::funcoffs::item_w_damage_type_; | Modules\Combat.cpp |
| jmp fo::funcoffs::item_w_damage_type_; | Modules\Skills.cpp |
void item_w_anim() | if (fo::func::item_w_anim_weap(weapon, fo::AttackType::ATKTYPE_RWEAPON_SECONDARY) == fo::Animation::ANIM_fire_burst) { | Modules\AI.cpp |
| long anim = fo::func::item_w_anim_weap(weapon, hitMode); | Modules\Combat.cpp |
| long anim = fo::func::item_w_anim_weap(weapon, fo::AttackType::ATKTYPE_RWEAPON_SECONDARY); | Modules\Combat.cpp |
DWORD item_w_anim_weap(GameObject* item, DWORD hitMode) | if (fo::func::item_w_anim_weap(weapon, fo::AttackType::ATKTYPE_RWEAPON_SECONDARY) == fo::Animation::ANIM_fire_burst) { | Modules\AI.cpp |
| long anim = fo::func::item_w_anim_weap(weapon, hitMode); | Modules\Combat.cpp |
| long anim = fo::func::item_w_anim_weap(weapon, fo::AttackType::ATKTYPE_RWEAPON_SECONDARY); | Modules\Combat.cpp |
DWORD item_w_max_ammo(GameObject* item) | long maxAmmo = fo::func::item_w_max_ammo(item); | Modules\Inventory.cpp |
DWORD item_w_curr_ammo(GameObject* item) | long currAmmo = fo::func::item_w_curr_ammo(weapon); | Modules\Combat.cpp |
| long curAmmo = fo::func::item_w_curr_ammo(item); | Modules\Inventory.cpp |
void item_w_can_reload() | jmp fo::funcoffs::item_w_can_reload_; | Modules\HookScripts\InventoryHs.cpp |
DWORD item_w_reload(GameObject* weapon, GameObject* ammo) | result = fo::func::item_w_reload(weapon, ammo); | Modules\AI.cpp |
| jmp fo::funcoffs::item_w_reload_; | Modules\AI.cpp |
DWORD item_w_range(GameObject* critter, DWORD hitMode) | } else if (fastShotTweak < 2 && type > fo::AttackSubType::MELEE && fo::func::item_w_range(source, hitMode) >= 2) { // Fallout 2 behavior (with Haenlomal's fix) | Game\items.cpp |
| if (fo::func::item_w_range(source, fo::AttackType::ATKTYPE_PUNCH) >= fo::func::obj_dist(source, target)) { | Modules\AI.cpp |
| long weaponRange = fo::func::item_w_range(source, fo::ATKTYPE_RWEAPON_SECONDARY); | Modules\AI.cpp |
| jmp fo::funcoffs::item_w_range_; | Modules\MiscPatches.cpp |
| call fo::funcoffs::item_w_range_; | Modules\Perks.cpp |
| call fo::funcoffs::item_w_range_; // get weapon's range | Modules\Perks.cpp |
DWORD item_w_mp_cost(GameObject* source, DWORD hitMode, DWORD isCalled) | sf::MakeJump(fo::funcoffs::item_w_mp_cost_ + 1, item_w_mp_cost_hack); // 0x478B25 | Game\items.cpp |
| call fo::funcoffs::item_w_mp_cost_; | Modules\HookScripts\CombatHs.cpp |
void item_w_perk() | jmp fo::funcoffs::item_w_perk_; | Modules\BugFixes.cpp |
DWORD item_w_rounds(GameObject* item) | rounds = fo::func::item_w_rounds(weapon); // ammo in burst | Modules\Combat.cpp |
DWORD item_w_primary_mp_cost(GameObject* item) | cost = fo::func::item_w_primary_mp_cost(weapon); | Game\items.cpp |
DWORD item_w_secondary_mp_cost(GameObject* item) | cost = fo::func::item_w_secondary_mp_cost(weapon); | Game\items.cpp |
DWORD item_w_compute_ammo_cost(GameObject* item, DWORD* rounds) | fo::func::item_w_compute_ammo_cost(weapon, &newRounds); | Modules\Combat.cpp |
| result = fo::func::item_w_compute_ammo_cost(weapon, &rounds); | Modules\HookScripts\CombatHs.cpp |
DWORD item_w_dr_adjust(GameObject* item) | long ammoDRM = fo::func::item_w_dr_adjust(ctd.weapon); // ammoDRM value | Modules\DamageMod.cpp |
| long ammoDT = fo::func::item_w_dr_adjust(ctd.weapon); // Retrieve ammo DT (well, it's really Retrieve ammo DR, but since we're treating ammo DR as ammo DT...) | Modules\DamageMod.cpp |
DWORD item_w_dam_mult(GameObject* item) | long ammoX = fo::func::item_w_dam_mult(ctd.weapon); // ammoX value | Modules\DamageMod.cpp |
| long ammoMult = fo::func::item_w_dam_mult(ctd.weapon); // Retrieve Ammo Dividend | Modules\DamageMod.cpp |
DWORD item_w_dam_div(GameObject* item) | long ammoY = fo::func::item_w_dam_div(ctd.weapon); // ammoY value (divisor) | Modules\DamageMod.cpp |
| long ammoDiv = fo::func::item_w_dam_div(ctd.weapon); // Retrieve Ammo Divisor | Modules\DamageMod.cpp |
void item_m_turn_off() | jmp fo::funcoffs::item_m_turn_off_; | Modules\BugFixes.cpp |
DWORD item_c_curr_size(GameObject* critter) | int totalSize = fo::func::item_c_curr_size(critter); | Game\inventory.cpp |
| call fo::funcoffs::item_c_curr_size_; | Modules\BugFixes.cpp |
| call fo::funcoffs::item_c_curr_size_; | Modules\BugFixes.cpp |
DWORD item_d_take_drug(GameObject* source, GameObject* item) | return fo::func::item_d_take_drug(source, item); | Game\items.cpp |
| jmp fo::funcoffs::item_d_take_drug_; | Modules\HookScripts\ObjectHs.cpp |
void insert_withdrawal() | call fo::funcoffs::insert_withdrawal_; | Modules\BugFixes.cpp |
void perform_withdrawal_end() | call fo::funcoffs::perform_withdrawal_end_; | Modules\BugFixes.cpp |
DWORD item_caps_total(GameObject* object) | call fo::funcoffs::item_caps_total_; | Modules\BugFixes.cpp |
| args[4] = fo::func::item_caps_total(bTable); | Modules\HookScripts\MiscHs.cpp |
DWORD light_get_tile(DWORD elevation, DWORD tileNum) | int lightLevel = fo::func::light_get_tile(ctx.arg(0).rawValue(), ctx.arg(1).rawValue()); | Modules\Scripting\Handlers\Misc.cpp |
void SaveGame() | call fo::funcoffs::SaveGame_; | Modules\LoadGameHook.cpp |
void LoadGame() | call fo::funcoffs::LoadGame_; | Modules\LoadGameHook.cpp |
void GetSlotList() | jmp fo::funcoffs::GetSlotList_; // reset page save list func | Modules\ExtraSaveSlots.cpp |
void EndLoad(DbFile* file) | call fo::funcoffs::EndLoad_; | Modules\LoadGameHook.cpp |
void MapDirErase(char* folder, char* ext) | fo::func::MapDirErase(_F_PROTO_CRITTERS, _F_SAV); | Modules\LoadOrder.cpp |
void RestoreLoad() | //0x480708, // RestoreLoad_ (never called) | Modules\LoadGameHook.cpp |
void main_init_system() | call fo::funcoffs::main_init_system_; | Modules\LoadGameHook.cpp |
void main_reset_system() | //0x480D0C, // main_reset_system_ (never called) | Modules\LoadGameHook.cpp |
void main_load_new() | call fo::funcoffs::main_load_new_; | Modules\LoadGameHook.cpp |
void main_menu_create() | jmp fo::funcoffs::main_menu_create_; | Modules\LoadGameHook.cpp |
void main_menu_is_shown() | call fo::funcoffs::main_menu_is_shown_; | WinProc.cpp |
void map_exit() | jmp fo::funcoffs::map_exit_; | Modules\LoadGameHook.cpp |
void map_enable_bk_processes() | jmp fo::funcoffs::map_enable_bk_processes_; | Modules\PartyControl.cpp |
| jmp fo::funcoffs::map_enable_bk_processes_; | Modules\Scripting\Handlers\Misc.cpp |
void map_disable_bk_processes() | jmp fo::funcoffs::map_disable_bk_processes_; | Modules\Scripting\Handlers\Misc.cpp |
void map_set_elevation() | jmp fo::funcoffs::map_set_elevation_; | Modules\MiscPatches.cpp |
void map_load() | call fo::funcoffs::map_load_; | Modules\Worldmap.cpp |
void map_load_idx() | jmp fo::funcoffs::map_load_idx_; | Modules\MiscPatches.cpp |
| jmp fo::funcoffs::map_load_idx_; | Modules\Worldmap.cpp |
| jmp fo::funcoffs::map_load_idx_; // eax - map id | Modules\HookScripts\MiscHs.cpp |
| call fo::funcoffs::map_load_idx_; | Modules\HookScripts\MiscHs.cpp |
| jmp fo::funcoffs::map_load_idx_; // eax - mapID | Modules\Scripting\Handlers\Worldmap.cpp |
void map_load_file() | call fo::funcoffs::map_load_file_; | Modules\LoadGameHook.cpp |
void map_target_load_area() | call fo::funcoffs::map_target_load_area_; // returns the area ID of the loaded map | Modules\MiscPatches.cpp |
void map_fix_critter_combat_data() | jmp fo::funcoffs::map_fix_critter_combat_data_; | Modules\Objects.cpp |
void map_scroll_refresh_mapper() | // //fo::var::setInt(FO_VAR_map_scroll_refresh) = fo::funcoffs::map_scroll_refresh_mapper_; | Modules\DebugEditor.cpp |
DWORD message_exit(MessageList* msgList) | fo::func::message_exit(&MsgList); | Modules\HeroAppearance.cpp |
| fo::func::message_exit(it->second.get()); | Modules\Message.cpp |
| fo::func::message_exit(it->second.get()); | Modules\Message.cpp |
DWORD message_load(MessageList* msgList, char* msgFilePath) | if (fo::func::message_load(&MsgList, MsgFileName) == 1) { | Modules\HeroAppearance.cpp |
| if (fo::func::message_load(&MsgList, "game\\AppIface.msg") == 1) { | Modules\HeroAppearance.cpp |
| if (fo::func::message_load(&MsgList, "game\\AppIface.msg") == 1) { | Modules\HeroAppearance.cpp |
| if (fo::func::message_load(list, path.c_str()) == 1) { | Modules\Message.cpp |
| if (!fo::func::message_load(list, path.c_str())) { | Modules\Message.cpp |
| //if (!fo::func::message_load(list, path.c_str())) { | Modules\Message.cpp |
DWORD message_search(MessageList* file, MessageNode* msg) | if (fo::func::message_search(file, &messageBuf) == 1) { | FalloutEngine\EngineUtils.cpp |
| jmp fo::funcoffs::message_search_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::message_search_; | Modules\BugFixes.cpp |
| call fo::funcoffs::message_search_; | Modules\Message.cpp |
DWORD message_find(DWORD* msgFile, DWORD msgNumber, DWORD* outBuf) | fo::func::message_find(msgFile, msgData->number, &outValue); | Modules\Message.cpp |
char* getmsg(MessageList* fileAddr, MessageNode* result, DWORD messageId) | return fo::func::getmsg(file, &messageBuf, messageId); | FalloutEngine\EngineUtils.cpp |
| jmp fo::funcoffs::getmsg_; | Modules\BarBoxes.cpp |
| call fo::funcoffs::getmsg_; | Modules\QuestList.cpp |
| call fo::funcoffs::getmsg_; | Modules\QuestList.cpp |
void movieStop() | jmp fo::funcoffs::movieStop_; | Modules\Movies.cpp |
void movieRun() | call fo::funcoffs::movieRun_; | Modules\Movies.cpp |
void movieUpdate() | __asm call fo::funcoffs::movieUpdate_; // for reading subtitles when playing mve | Modules\Movies.cpp |
void obj_new() | jmp fo::funcoffs::obj_new_; | Modules\BugFixes.cpp |
| fo::func::obj_new_sid_inst(object, scriptType, scriptIndex); | Modules\Scripting\Handlers\Objects.cpp |
DWORD obj_pid_new(GameObject* object, DWORD pid) | if (fo::func::obj_pid_new((fo::GameObject*)&object, pid) != -1) { // create new object | Modules\HookScripts\DeathHs.cpp |
DWORD obj_connect(GameObject* object, DWORD tile, DWORD elevation, RECT* rect) | fo::func::obj_connect(item, source->tile, source->elevation, 0); | Game\items.cpp |
DWORD obj_move_to_tile(GameObject* object, DWORD tile, DWORD elevation, RECT* rect) | jmp fo::funcoffs::obj_move_to_tile_; | Modules\BugFixes.cpp |
| call fo::funcoffs::obj_move_to_tile_; | Modules\BugFixes.cpp |
void obj_change_fid() | //fo::func::obj_change_fid(critter, artID, 0); | Modules\BugFixes.cpp |
void obj_set_light() | call fo::funcoffs::obj_set_light_; | Modules\Explosions.cpp |
void obj_turn_off_light() | jmp fo::funcoffs::obj_turn_off_light_; | Modules\HookScripts\ObjectHs.cpp |
void obj_turn_on() | call fo::funcoffs::obj_turn_on_; | Modules\BugFixes.cpp |
DWORD obj_erase_object(GameObject* object, RECT* boundRect) | if (createNewObj) fo::func::obj_erase_object(weapon, 0); // delete created object | Modules\HookScripts\DeathHs.cpp |
GameObject* obj_find_first() | fo::GameObject* obj = fo::func::obj_find_first_at_tile(elev, tile); | FalloutEngine\EngineUtils.cpp |
| fo::GameObject* obj = fo::func::obj_find_first(); | Game\objects.cpp |
| fo::GameObject* object = fo::func::obj_find_first_at_tile(srcObject->elevation, tile); | Game\tilemap.cpp |
| fo::GameObject* obj = fo::func::obj_find_first_at_tile(elv, tile); | Modules\DebugEditor.cpp |
| fo::GameObject* obj = fo::func::obj_find_first(); | Modules\Objects.cpp |
| fo::GameObject* obj = fo::func::obj_find_first_at_tile(elv, tile); | Modules\Scripting\Handlers\Arrays.cpp |
| auto obj = fo::func::obj_find_first_at_tile(elevation, tile); | Modules\Scripting\Handlers\Objects.cpp |
GameObject* obj_find_next() | obj = fo::func::obj_find_next_at_tile(); | FalloutEngine\EngineUtils.cpp |
| obj = fo::func::obj_find_next(); | Game\objects.cpp |
| object = fo::func::obj_find_next_at_tile(); | Game\tilemap.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\DebugEditor.cpp |
| obj = fo::func::obj_find_next(); | Modules\Objects.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\Scripting\Handlers\Arrays.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\Scripting\Handlers\Objects.cpp |
void obj_find_first_at() | fo::GameObject* obj = fo::func::obj_find_first_at_tile(elev, tile); | FalloutEngine\EngineUtils.cpp |
| fo::GameObject* object = fo::func::obj_find_first_at_tile(srcObject->elevation, tile); | Game\tilemap.cpp |
| fo::GameObject* obj = fo::func::obj_find_first_at_tile(elv, tile); | Modules\DebugEditor.cpp |
| fo::GameObject* obj = fo::func::obj_find_first_at_tile(elv, tile); | Modules\Scripting\Handlers\Arrays.cpp |
| auto obj = fo::func::obj_find_first_at_tile(elevation, tile); | Modules\Scripting\Handlers\Objects.cpp |
void obj_find_next_at() | obj = fo::func::obj_find_next_at_tile(); | FalloutEngine\EngineUtils.cpp |
| object = fo::func::obj_find_next_at_tile(); | Game\tilemap.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\DebugEditor.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\Scripting\Handlers\Arrays.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\Scripting\Handlers\Objects.cpp |
GameObject* obj_find_first_at_tile(DWORD elevation, DWORD tileNum) | fo::GameObject* obj = fo::func::obj_find_first_at_tile(elev, tile); | FalloutEngine\EngineUtils.cpp |
| fo::GameObject* object = fo::func::obj_find_first_at_tile(srcObject->elevation, tile); | Game\tilemap.cpp |
| fo::GameObject* obj = fo::func::obj_find_first_at_tile(elv, tile); | Modules\DebugEditor.cpp |
| fo::GameObject* obj = fo::func::obj_find_first_at_tile(elv, tile); | Modules\Scripting\Handlers\Arrays.cpp |
| auto obj = fo::func::obj_find_first_at_tile(elevation, tile); | Modules\Scripting\Handlers\Objects.cpp |
GameObject* obj_find_next_at_tile() | obj = fo::func::obj_find_next_at_tile(); | FalloutEngine\EngineUtils.cpp |
| object = fo::func::obj_find_next_at_tile(); | Game\tilemap.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\DebugEditor.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\Scripting\Handlers\Arrays.cpp |
| obj = fo::func::obj_find_next_at_tile(); | Modules\Scripting\Handlers\Objects.cpp |
void obj_bound(GameObject* object, RECT* boundRect) | fo::func::obj_bound(obj, &rect); | FalloutEngine\EngineUtils.cpp |
| fo::func::obj_bound(targetObject, &rect); | Modules\PartyControl.cpp |
| fo::func::obj_bound(underObject, &rect); | Modules\PartyControl.cpp |
GameObject* obj_blocking_at(GameObject* object, DWORD tile, DWORD elevation) | fo::GameObject* obj = fo::func::obj_blocking_at(source, chkTile, source->elevation); | FalloutEngine\EngineUtils.cpp |
| fo::GameObject* obj = fo::func::obj_blocking_at(source, chkTile, source->elevation); | FalloutEngine\EngineUtils.cpp |
| obj = fo::func::obj_blocking_at(source, chkTile, source->elevation); | FalloutEngine\EngineUtils.cpp |
| obj = fo::func::obj_blocking_at(source, chkTile, source->elevation); | FalloutEngine\EngineUtils.cpp |
| if (checkTargetTile && fo::func::obj_blocking_at_wrapper(srcObject, targetTile, srcObject->elevation, blockFunc)) return 0; | Game\tilemap.cpp |
| call fo::funcoffs::obj_blocking_at_; | Modules\BugFixes.cpp |
| call fo::funcoffs::obj_blocking_at_; | Modules\BugFixes.cpp |
| while (fo::func::obj_blocking_at(0, checkTile, elev)) { | Modules\BugFixes.cpp |
| if (fo::func::obj_blocking_at(source, fo::func::tile_num_in_direction(tilePlace, dir, 1), elevation)) { | Modules\BugFixes.cpp |
| jmp fo::funcoffs::obj_blocking_at_; | Modules\HookScripts\CombatHs.cpp |
| call fo::funcoffs::obj_blocking_at_; | Modules\HookScripts\CombatHs.cpp |
| MakeJump(0x48B848, HexMoveBlockingHook); | Modules\HookScripts\HexBlockingHs.cpp |
| return fo::funcoffs::obj_blocking_at_; // with calling hook | Modules\Scripting\Handlers\Objects.cpp |
| fo::GameObject* resultObj = fo::func::obj_blocking_at_wrapper(0, tile, elevation, (void*)getBlockingFunc(type)); | Modules\Scripting\Handlers\Objects.cpp |
void obj_shoot_blocking_at() | push fo::funcoffs::obj_shoot_blocking_at_; // check hex objects func pointer | Modules\MiscPatches.cpp |
| call fo::funcoffs::obj_shoot_blocking_at_; | Modules\HookScripts\HexBlockingHs.cpp |
| return fo::funcoffs::obj_shoot_blocking_at_; // w/o calling hook | Modules\Scripting\Handlers\Objects.cpp |
void obj_ai_blocking_at() | call fo::funcoffs::obj_ai_blocking_at_; | Modules\HookScripts\HexBlockingHs.cpp |
| return fo::funcoffs::obj_ai_blocking_at_; // w/o calling hook | Modules\Scripting\Handlers\Objects.cpp |
void obj_scroll_blocking_at() | // return fo::funcoffs::obj_scroll_blocking_at_; | Modules\Scripting\Handlers\Objects.cpp |
void obj_sight_blocking_at() | call fo::funcoffs::obj_sight_blocking_at_; | Modules\HookScripts\HexBlockingHs.cpp |
| return fo::funcoffs::obj_sight_blocking_at_; // w/o calling hook | Modules\Scripting\Handlers\Objects.cpp |
DWORD obj_dist(GameObject* obj_src, GameObject* obj_trg) | return AIHelpers::AttackInRange(source, weapon, fo::func::obj_dist(source, target)); | Game\AI\AIHelpers.cpp |
| if (fo::func::item_w_range(source, fo::AttackType::ATKTYPE_PUNCH) >= fo::func::obj_dist(source, target)) { | Modules\AI.cpp |
| long targetDist = fo::func::obj_dist(source, target); | Modules\AI.cpp |
| return (fo::func::obj_dist(source, target) <= (fo::func::stat_level(source, fo::STAT_pe) * 3)); | Modules\MiscPatches.cpp |
| call fo::funcoffs::obj_dist_; // check distance between dude_obj and party_member | Modules\MiscPatches.cpp |
| jmp fo::funcoffs::obj_dist_; | Modules\MiscPatches.cpp |
| long distance = fo::func::obj_dist(fo::var::obj_dude, relativeObject); | Modules\Sound.cpp |
DWORD obj_dist_with_tile(GameObject* source, DWORD sourceTile, GameObject* target, DWORD targetTile) | jmp fo::funcoffs::obj_dist_with_tile_; | Modules\BugFixes.cpp |
void object_description() | jmp fo::funcoffs::object_description_; | Modules\HookScripts\ObjectHs.cpp |
void obj_save_dude() | call fo::funcoffs::obj_save_dude_; // save current hero state structure fuction | Modules\HeroAppearance.cpp |
void do_options() | call fo::funcoffs::do_options_; | Modules\LoadGameHook.cpp |
void do_optionsFunc() | call fo::funcoffs::do_optionsFunc_; | Modules\LoadGameHook.cpp |
void do_prefscreen() | call fo::funcoffs::do_prefscreen_; | Modules\LoadGameHook.cpp |
void palette_init() | jmp fo::funcoffs::palette_init_; | Modules\Graphics.cpp |
| call fo::funcoffs::palette_init_; | Modules\SubModules\DirectDraw.cpp |
void palette_fade_to() | __asm call fo::funcoffs::palette_fade_to_; | Modules\Scripting\Handlers\Worldmap.cpp |
void palette_set_to() | call fo::funcoffs::palette_set_to_; | Modules\Scripting\Handlers\Misc.cpp |
void partyMemberRemove() | call fo::funcoffs::partyMemberRemove_; | Modules\HookScripts\DeathHs.cpp |
void partyMemberRecoverLoad() | jmp fo::funcoffs::partyMemberRecoverLoad_; | Modules\BugFixes.cpp |
DWORD isPartyMember(GameObject* obj) | call fo::funcoffs::isPartyMember_; | Modules\BugFixes.cpp |
| call fo::funcoffs::isPartyMember_; // and dude | Modules\BugFixes.cpp |
| if (!(sizeLimitMode & 2) || !(fo::func::isPartyMember(critter))) return 0; // if mode 2 is selected, check this party member, otherwise 0 | Modules\Inventory.cpp |
| int level = (isPartyMember) // fo::func::isPartyMember(npc) | Modules\PartyControl.cpp |
| call fo::funcoffs::isPartyMember_; | Modules\PartyControl.cpp |
| if (obj->IsCritter() && fo::func::isPartyMember(obj)) { | Modules\Scripting\Handlers\Perks.cpp |
| if (obj->IsCritter() && fo::func::isPartyMember(obj)) { | Modules\Scripting\Handlers\Perks.cpp |
| if (obj->IsCritter() && fo::func::isPartyMember(obj)) { | Modules\Scripting\Handlers\Perks.cpp |
| if (obj->IsCritter() && fo::func::isPartyMember(obj)) { | Modules\Scripting\Handlers\Perks.cpp |
| if (obj->IsCritter() && fo::func::isPartyMember(obj)) { | Modules\Scripting\Handlers\Perks.cpp |
void partyMemberSaveProtos() | jmp fo::funcoffs::partyMemberSaveProtos_; | Modules\ScriptExtender.cpp |
void partyMemberIncLevels() | __asm call fo::funcoffs::partyMemberIncLevels_; | Modules\Scripting\Handlers\Objects.cpp |
void partyMemberCopyLevelInfo() | call fo::funcoffs::partyMemberCopyLevelInfo_; | Modules\BugFixes.cpp |
DWORD partyMemberGetCurLevel(GameObject* obj) | ? fo::func::partyMemberGetCurLevel(npc) | Modules\PartyControl.cpp |
| int level = fo::func::partyMemberGetCurLevel(partyMember); | Modules\PartyControl.cpp |
void loadPCX() | call fo::funcoffs::loadPCX_; | FalloutEngine\Functions.cpp |
| BYTE* data = fo::func::loadPCX(file, &w, &h); | Modules\Scripting\Handlers\Interface.cpp |
DWORD perk_can_add(GameObject* critter, DWORD perkId) | if (fo::func::perk_can_add(fo::var::obj_dude, extPerks[i].id)) data[available++] = extPerks[i].id; | Modules\Perks.cpp |
| result = fo::func::perk_can_add(fo::var::obj_dude, perkId); | Modules\Scripting\Handlers\Perks.cpp |
void perk_add() | fo::func::perk_add_effect(critter, queue->perkId); | Modules\BugFixes.cpp |
| fo::func::perk_add_effect(fo::var::obj_dude, perkID); | Modules\Perks.cpp |
| call fo::funcoffs::perk_add_; | Modules\Perks.cpp |
void perk_add_force() | call fo::funcoffs::perk_add_force_; | Modules\BugFixes.cpp |
void perk_make_list() | call fo::funcoffs::perk_make_list_; // return available count | Modules\Perks.cpp |
DWORD perk_level(GameObject* critter, DWORD perkId) | return fo::func::perk_level(source, perkID); | Game\stats.cpp |
| call fo::funcoffs::perk_level_; | Modules\BugFixes.cpp |
| call fo::funcoffs::perk_level_; | Modules\BugFixes.cpp |
| call fo::funcoffs::perk_level_; | Modules\BugFixes.cpp |
| call fo::funcoffs::perk_level_; // Get rank of Bonus HtH Damage | Modules\DamageMod.cpp |
| call fo::funcoffs::perk_level_; // Get rank of Bonus HtH Damage | Modules\DamageMod.cpp |
| call fo::funcoffs::perk_level_; // Return Rank_of_Bonus_HtH_Damage_perk | Modules\DamageMod.cpp |
| call fo::funcoffs::perk_level_; // Return Rank_of_Bonus_HtH_Damage_perk | Modules\DamageMod.cpp |
| call fo::funcoffs::perk_level_; | Modules\DamageMod.cpp |
| call fo::funcoffs::perk_level_; | Modules\DamageMod.cpp |
| long perkLevel = fo::func::perk_level(fo::var::obj_dude, fo::PERK_quick_pockets); | Modules\Inventory.cpp |
| int bonusmove = fo::func::perk_level(fo::var::obj_dude, fo::PERK_bonus_move); | Modules\LoadGameHook.cpp |
| return fo::func::perk_level(source, perk); | Modules\PartyControl.cpp |
| if (fo::func::perk_level(fo::var::obj_dude, i)) return 0x43438A; // print perks | Modules\Perks.cpp |
| jmp fo::funcoffs::perk_level_; | Modules\Perks.cpp |
| jmp fo::funcoffs::perk_level_; | Modules\Perks.cpp |
| call fo::funcoffs::perk_level_; | Modules\Perks.cpp |
| call fo::funcoffs::perk_level_; | Modules\Stats.cpp |
| call fo::funcoffs::perk_level_; | Modules\Worldmap.cpp |
void perk_name() | jmp fo::funcoffs::perk_name_; | Modules\Perks.cpp |
| jmp fo::funcoffs::perk_name_; | Modules\Perks.cpp |
void perk_description() | jmp fo::funcoffs::perk_description_; | Modules\Perks.cpp |
| jmp fo::funcoffs::perk_description_; | Modules\Perks.cpp |
void perk_skilldex_fid() | jmp fo::funcoffs::perk_skilldex_fid_; | Modules\Perks.cpp |
| jmp fo::funcoffs::perk_skilldex_fid_; | Modules\Perks.cpp |
void perk_add_effect(GameObject* critter, DWORD perkId) | fo::func::perk_add_effect(critter, queue->perkId); | Modules\BugFixes.cpp |
| fo::func::perk_add_effect(fo::var::obj_dude, perkID); | Modules\Perks.cpp |
void EndPipboy() | call fo::funcoffs::EndPipboy_; | Modules\QuestList.cpp |
void pip_print() | jmp fo::funcoffs::pip_print_; | Modules\QuestList.cpp |
void pip_back() | call fo::funcoffs::pip_back_; | Modules\QuestList.cpp |
void PipStatus() | call fo::funcoffs::PipStatus_; | Modules\BugFixes.cpp |
void ListHoloDiskTitles() | call fo::funcoffs::ListHoloDiskTitles_; | Modules\BugFixes.cpp |
void PipAlarm() | SafeWrite8(0x499518, CodeType::Ret); | Modules\MiscPatches.cpp |
void AddHotLines() | call fo::funcoffs::AddHotLines_; | Modules\BugFixes.cpp |
void obj_new_sid() | fo::func::obj_new_sid_inst(object, scriptType, scriptIndex); | Modules\Scripting\Handlers\Objects.cpp |
DWORD obj_new_sid_inst(GameObject* object, DWORD sType, DWORD scriptIndex) | fo::func::obj_new_sid_inst(object, scriptType, scriptIndex); | Modules\Scripting\Handlers\Objects.cpp |
void obj_examine() | call fo::funcoffs::obj_examine_; | Modules\BugFixes.cpp |
void obj_remove_from_inven() | jmp fo::funcoffs::obj_remove_from_inven_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::obj_remove_from_inven_; | Modules\BugFixes.cpp |
void obj_drop(GameObject* source, GameObject* objectToDrop) | __asm call fo::funcoffs::obj_drop_; | Modules\HookScripts\InventoryHs.cpp |
DWORD obj_destroy(GameObject* object) | fo::func::obj_destroy(item); | Game\items.cpp |
| fo::func::obj_destroy(ammo); | Modules\AI.cpp |
| fo::func::obj_destroy(ammo); | Modules\AI.cpp |
void obj_use_power_on_car() | call fo::funcoffs::obj_use_power_on_car_; | Modules\BugFixes.cpp |
void protinst_use_item() | jmp fo::funcoffs::protinst_use_item_; | Modules\HookScripts\ObjectHs.cpp |
void protinst_use_item_on() | jmp fo::funcoffs::protinst_use_item_on_; | Modules\HookScripts\ObjectHs.cpp |
void obj_is_a_portal() | call fo::funcoffs::obj_is_a_portal_; | Modules\BugFixes.cpp |
| call fo::funcoffs::obj_is_a_portal_; | Modules\BugFixes.cpp |
void obj_lock() | ctx.setReturn(fo::func::obj_lock_is_jammed(ctx.arg(0).object())); | Modules\Scripting\Handlers\Objects.cpp |
bool obj_is_openable(GameObject* object) | if (fo::func::obj_is_openable(object)) { | FalloutEngine\EngineUtils.cpp |
void obj_is_open() | if (fo::func::obj_is_openable(object)) { | FalloutEngine\EngineUtils.cpp |
DWORD obj_lock_is_jammed(GameObject* object) | ctx.setReturn(fo::func::obj_lock_is_jammed(ctx.arg(0).object())); | Modules\Scripting\Handlers\Objects.cpp |
void obj_unjam_lock(GameObject* object) | fo::func::obj_unjam_lock(ctx.arg(0).object()); | Modules\Scripting\Handlers\Objects.cpp |
void proto_list_str() | call fo::funcoffs::proto_list_str_; | Modules\LoadOrder.cpp |
| call fo::funcoffs::proto_list_str_; | Modules\LoadOrder.cpp |
char* proto_get_msg_info(DWORD pid, DWORD msgType) | : fo::func::proto_get_msg_info(object->protoId, 0); | Modules\SubModules\ObjectName.cpp |
void proto_name() | jmp fo::funcoffs::proto_name_; | Modules\SubModules\ObjectName.cpp |
void proto_dude_update_gender() | fo::func::proto_dude_update_gender(); // refresh PC base model art | Modules\HeroAppearance.cpp |
| call fo::funcoffs::proto_dude_update_gender_; | Modules\HeroAppearance.cpp |
| fo::func::proto_dude_update_gender(); | Modules\HeroAppearance.cpp |
| fo::func::proto_dude_update_gender(); | Modules\HeroAppearance.cpp |
void proto_dude_init() | jmp fo::funcoffs::proto_dude_init_; | Modules\Premade.cpp |
void proto_remove_all() | jmp fo::funcoffs::proto_remove_all_; | Modules\CritterStats.cpp |
DWORD proto_ptr(DWORD pid, Proto** ptrPtr) | return (fo::func::proto_ptr(pid, outProto) != -1); | FalloutEngine\EngineUtils.cpp |
| call fo::funcoffs::proto_ptr_; | Modules\BugFixes.cpp |
| call fo::funcoffs::proto_ptr_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::proto_ptr_; | Modules\CritterStats.cpp |
| long result = fo::func::proto_ptr(pid, (fo::Proto**)&proto); | Modules\CritterStats.cpp |
| if (proto == nullptr) fo::func::proto_ptr(critter->protoId, (fo::Proto**)&proto); // regular prototype | Modules\CritterStats.cpp |
| if (fo::func::proto_ptr(critter->protoId, (fo::Proto**)&proto) != -1) { | Modules\CritterStats.cpp |
| call fo::funcoffs::proto_ptr_; | Modules\Inventory.cpp |
| if (!proto && fo::func::proto_ptr(critter->protoId, (fo::Proto**)&proto) == -1) return; | Modules\Stats.cpp |
| if (fo::func::proto_ptr(critter->protoId, &proto) == -1) return; | Modules\Stats.cpp |
| if (fo::util::CheckProtoID(pid) && fo::func::proto_ptr(pid, &protoPtr) != result) { | Modules\Scripting\Handlers\Objects.cpp |
DWORD queue_add(DWORD time, GameObject* object, void* data, DWORD qType) | jmp fo::funcoffs::queue_add_; // critter_wake_up_ will be called (stand up anim) | Modules\BugFixes.cpp |
| //fo::func::queue_add(10 * (505 - 5 * critter->critter.poison), critter, nullptr, fo::QueueType::poison_event); | Modules\CritterPoison.cpp |
| fo::func::queue_add(10, dude, nullptr, fo::QueueType::poison_event); | Modules\CritterPoison.cpp |
| fo::func::queue_add(member.sneak_queue_time - fo::var::fallout_game_time, npc, 0, fo::QueueType::sneak_event); | Modules\PartyControl.cpp |
| fo::func::queue_add(realDude.sneak_queue_time - fo::var::fallout_game_time, realDude.obj_dude, 0, fo::QueueType::sneak_event); | Modules\PartyControl.cpp |
| jmp fo::funcoffs::queue_add_; | Modules\HookScripts\MiscHs.cpp |
| jmp fo::funcoffs::queue_add_; | Modules\HookScripts\MiscHs.cpp |
void queue_remove() | fo::func::queue_remove_this(critter, fo::QueueType::drug_effect_event); | Modules\BugFixes.cpp |
| fo::func::queue_remove_this(realDude.obj_dude, fo::QueueType::sneak_event); | Modules\PartyControl.cpp |
| fo::func::queue_remove_this(fo::var::obj_dude, fo::QueueType::sneak_event); // remove the event | Modules\PartyControl.cpp |
void queue_remove_this(GameObject* object, DWORD qType) | fo::func::queue_remove_this(critter, fo::QueueType::drug_effect_event); | Modules\BugFixes.cpp |
| call fo::funcoffs::queue_remove_this_; // Remove knockout from queue (if there is one) | Modules\BugFixes.cpp |
| jmp fo::funcoffs::queue_remove_this_; | Modules\BugFixes.cpp |
| fo::func::queue_remove_this(realDude.obj_dude, fo::QueueType::sneak_event); | Modules\PartyControl.cpp |
| call fo::funcoffs::queue_remove_this_; | Modules\PartyControl.cpp |
| fo::func::queue_remove_this(fo::var::obj_dude, fo::QueueType::sneak_event); // remove the event | Modules\PartyControl.cpp |
void queue_find() | return (fo::QueueAddictData*)fo::func::queue_find_first(fo::var::obj_dude, fo::QueueType::addict_event); | FalloutEngine\EngineUtils.cpp |
| fo::QueueAddictData* queue = (fo::QueueAddictData*)fo::func::queue_find_first(critter, fo::QueueType::addict_event); | FalloutEngine\EngineUtils.cpp |
| queue = (fo::QueueAddictData*)fo::func::queue_find_next(critter, fo::QueueType::addict_event); | FalloutEngine\EngineUtils.cpp |
| fo::QueueRadiationData* queue = (fo::QueueRadiationData*)fo::func::queue_find_first(fo::var::obj_dude, fo::radiation_event); | FalloutEngine\EngineUtils.cpp |
| queue = (fo::QueueRadiationData*)fo::func::queue_find_next(fo::var::obj_dude, fo::radiation_event); | FalloutEngine\EngineUtils.cpp |
| fo::QueueRadiationData* queue = (fo::QueueRadiationData*)fo::func::queue_find_first(fo::var::obj_dude, fo::radiation_event); | FalloutEngine\EngineUtils.cpp |
| queue = (fo::QueueRadiationData*)fo::func::queue_find_next(fo::var::obj_dude, fo::radiation_event); | FalloutEngine\EngineUtils.cpp |
| auto queue = (fo::QueueDrugData*)fo::func::queue_find_first(critter, 0); | Modules\Drugs.cpp |
| queue = (fo::QueueDrugData*)fo::func::queue_find_next(critter, 0); | Modules\Drugs.cpp |
| if (fo::func::queue_find_first(partyMember, 2)) { | Modules\PartyControl.cpp |
void queue_clear() | fo::func::queue_clear_type(fo::QueueType::poison_event, nullptr); | Modules\CritterPoison.cpp |
void queue_clear_type(DWORD qType, void* func) | jmp fo::funcoffs::queue_clear_type_; | Modules\BugFixes.cpp |
| fo::func::queue_clear_type(fo::QueueType::poison_event, nullptr); | Modules\CritterPoison.cpp |
| call fo::funcoffs::queue_clear_type_; | Modules\ScriptExtender.cpp |
| call fo::funcoffs::queue_clear_type_; | Modules\ScriptExtender.cpp |
void queue_next_time() | call fo::funcoffs::queue_next_time_; | Modules\ScriptExtender.cpp |
void queue_explode_exit() | mov edx, fo::funcoffs::queue_explode_exit_; // func | Modules\ScriptExtender.cpp |
| mov edx, fo::funcoffs::queue_explode_exit_; | Modules\ScriptExtender.cpp |
void* queue_find_first(GameObject* object, DWORD qType) | return (fo::QueueAddictData*)fo::func::queue_find_first(fo::var::obj_dude, fo::QueueType::addict_event); | FalloutEngine\EngineUtils.cpp |
| fo::QueueAddictData* queue = (fo::QueueAddictData*)fo::func::queue_find_first(critter, fo::QueueType::addict_event); | FalloutEngine\EngineUtils.cpp |
| fo::QueueRadiationData* queue = (fo::QueueRadiationData*)fo::func::queue_find_first(fo::var::obj_dude, fo::radiation_event); | FalloutEngine\EngineUtils.cpp |
| fo::QueueRadiationData* queue = (fo::QueueRadiationData*)fo::func::queue_find_first(fo::var::obj_dude, fo::radiation_event); | FalloutEngine\EngineUtils.cpp |
| auto queue = (fo::QueueDrugData*)fo::func::queue_find_first(critter, 0); | Modules\Drugs.cpp |
| if (fo::func::queue_find_first(partyMember, 2)) { | Modules\PartyControl.cpp |
void* queue_find_next(GameObject* object, DWORD qType) | queue = (fo::QueueAddictData*)fo::func::queue_find_next(critter, fo::QueueType::addict_event); | FalloutEngine\EngineUtils.cpp |
| queue = (fo::QueueRadiationData*)fo::func::queue_find_next(fo::var::obj_dude, fo::radiation_event); | FalloutEngine\EngineUtils.cpp |
| queue = (fo::QueueRadiationData*)fo::func::queue_find_next(fo::var::obj_dude, fo::radiation_event); | FalloutEngine\EngineUtils.cpp |
| queue = (fo::QueueDrugData*)fo::func::queue_find_next(critter, 0); | Modules\Drugs.cpp |
void roll_check_critical() | call fo::funcoffs::roll_check_critical_; | Modules\HookScripts\MiscHs.cpp |
DWORD roll_random(DWORD minValue, DWORD maxValue) | if (!drugWasUsed && chance > 0 && fo::func::roll_random(0, 100) < chance) { | Game\combatAI.cpp |
| long dice = fo::func::roll_random(1, 10); | Modules\AI.cpp |
| call fo::funcoffs::roll_random_; | Modules\BugFixes.cpp |
| __asm jmp fo::funcoffs::roll_random_; | Modules\HookScripts\CombatHs.cpp |
void game_time_date() | call fo::funcoffs::game_time_date_; | Modules\Scripting\Handlers\Misc.cpp |
void set_game_time() | jmp fo::funcoffs::set_game_time_; | Modules\HookScripts\MiscHs.cpp |
void inc_game_time() | jmp fo::funcoffs::inc_game_time_; | Modules\Worldmap.cpp |
DWORD new_obj_id() | obj->id = fo::func::new_obj_id(); | Modules\Objects.cpp |
| jmp fo::funcoffs::new_obj_id_; | Modules\Objects.cpp |
| id = fo::func::new_obj_id(); | Modules\Scripting\Handlers\Objects.cpp |
void scr_find_obj() | self_obj = fo::func::scr_find_obj_from_program(scriptPtr->program); | Modules\Scripting\Handlers\Arrays.cpp |
| ctx.setReturn(fo::func::scr_find_obj_from_program(scriptPtr->program)); | Modules\Scripting\Handlers\Objects.cpp |
DWORD scr_find_sid_from_program(Program* program) | static const DWORD scr_find_sid_from_program_back = fo::funcoffs::scr_find_sid_from_program_ + 5; | Modules\ScriptExtender.cpp |
| MakeJump(0x4A390C, scr_find_sid_from_program_hack); | Modules\ScriptExtender.cpp |
| long sid = fo::func::scr_find_sid_from_program(ctx.program()); | Modules\Scripting\Handlers\Misc.cpp |
GameObject* scr_find_obj_from_program(Program* program) | self_obj = fo::func::scr_find_obj_from_program(scriptPtr->program); | Modules\Scripting\Handlers\Arrays.cpp |
| ctx.setReturn(fo::func::scr_find_obj_from_program(scriptPtr->program)); | Modules\Scripting\Handlers\Objects.cpp |
void scr_set_ext_param() | call fo::funcoffs::scr_set_ext_param_; | Modules\ScriptExtender.cpp |
| call fo::funcoffs::scr_set_ext_param_; | Modules\ScriptExtender.cpp |
Program* loadProgram(char* fileName) | : fo::func::loadProgram(fileName); | Modules\ScriptExtender.cpp |
| scriptPtr->program = fo::func::loadProgram(fo::var::scriptListInfo[scriptPtr->scriptIdx & 0xFFFFFF].fileName); | Modules\ScriptExtender.cpp |
void exec_script_proc() | call fo::funcoffs::exec_script_proc_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::exec_script_proc_; | Modules\ScriptExtender.cpp |
| jmp fo::funcoffs::exec_script_proc_; | Modules\ScriptExtender.cpp |
| __asm call fo::funcoffs::exec_script_proc_ \ | Modules\Scripting\Handlers\Objects.cpp |
void scr_build_lookup_table(ScriptInstance* script) | fo::func::scr_build_lookup_table(scriptPtr); | Modules\ScriptExtender.cpp |
void scr_clear_dude_script() | call fo::funcoffs::scr_clear_dude_script_; | Modules\BugFixes.cpp |
void scr_write_ScriptNode() | call fo::funcoffs::scr_write_ScriptNode_; | Modules\BugFixes.cpp |
DWORD scr_ptr(DWORD scriptId, ScriptInstance** scriptPtr) | fo::func::scr_ptr(sid, &script); | FalloutEngine\EngineUtils.cpp |
| if (fo::func::scr_ptr(obj->scriptId, &script) != -1) { | Modules\Objects.cpp |
| static const DWORD scr_ptr_back = fo::funcoffs::scr_ptr_ + 5; | Modules\ScriptExtender.cpp |
| if (fo::func::scr_ptr(sid, &scriptPtr) == -1) return -1; | Modules\ScriptExtender.cpp |
| MakeJump(0x4A5E34, scr_ptr_hack); | Modules\ScriptExtender.cpp |
| if (fo::func::scr_new(&scriptId, fo::Scripts::ScriptTypes::SCRIPT_SPATIAL) == -1 || fo::func::scr_ptr(scriptId, &scriptPtr) == -1) return; | Modules\Scripting\Handlers\Objects.cpp |
| if (fo::func::scr_ptr(spatialObj->scriptId, &script) != -1) { | Modules\Scripting\Handlers\Objects.cpp |
DWORD scr_new(DWORD* scriptID, DWORD sType) | if (fo::func::scr_new(&scriptId, fo::Scripts::ScriptTypes::SCRIPT_SPATIAL) == -1 || fo::func::scr_ptr(scriptId, &scriptPtr) == -1) return; | Modules\Scripting\Handlers\Objects.cpp |
DWORD scr_remove(DWORD scriptID) | call fo::funcoffs::scr_remove_; | Modules\BugFixes.cpp |
| fo::func::scr_remove(object->scriptId); | Modules\Scripting\Handlers\Objects.cpp |
| fo::func::scr_remove(object->scriptId); | Modules\Scripting\Handlers\Objects.cpp |
ScriptInstance* scr_find_first_at(DWORD elevation) | fo::ScriptInstance* scriptPtr = fo::func::scr_find_first_at(elev); | Modules\Scripting\Handlers\Arrays.cpp |
ScriptInstance* scr_find_next_at() | scriptPtr = fo::func::scr_find_next_at(); | Modules\Scripting\Handlers\Arrays.cpp |
void scr_exec_map_exit_scripts() | call fo::funcoffs::scr_exec_map_exit_scripts_; | Modules\ScriptExtender.cpp |
DWORD scr_get_local_var(DWORD sid, DWORD varId, DWORD* value) | fo::func::scr_get_local_var(id, i, &varVal); | Modules\DebugEditor.cpp |
DWORD scr_set_local_var(DWORD sid, DWORD varId, DWORD value) | fo::func::scr_set_local_var(id, i, values[i]); | Modules\DebugEditor.cpp |
void skill_set_tags(DWORD* tags, DWORD num) | fo::func::skill_set_tags(tags, num); | FalloutEngine\EngineUtils.cpp |
| call fo::funcoffs::skill_set_tags_; | Modules\BugFixes.cpp |
void skill_get_tags(DWORD* tags, DWORD num) | fo::func::skill_get_tags(result, num); | FalloutEngine\EngineUtils.cpp |
DWORD skill_is_tagged(DWORD skill) | if (fo::func::skill_is_tagged(skill)) mod /= 2; | Modules\Perks.cpp |
| if (fo::func::skill_is_tagged(skill)) rawPoints *= 2; | Modules\Skills.cpp |
DWORD skill_level(GameObject* critter, DWORD statID) | call fo::funcoffs::skill_level_; | Modules\BugFixes.cpp |
| call fo::funcoffs::skill_level_; | Modules\BugFixes.cpp |
| unarmed.GetDudeStats(fo::func::skill_level(fo::var::obj_dude, fo::Skill::SKILL_UNARMED_COMBAT)); | Modules\Unarmed.cpp |
| //unarmed.GetDudeStats(fo::func::skill_level(fo::var::obj_dude, fo::Skill::SKILL_UNARMED_COMBAT)); | Modules\Unarmed.cpp |
void skill_points() | call fo::funcoffs::skill_points_; | Modules\Skills.cpp |
| call fo::funcoffs::skill_points_; | Modules\Skills.cpp |
| call fo::funcoffs::skill_points_; | Modules\Skills.cpp |
void skill_inc_point() | fo::func::skill_inc_point_force(critter, skill); | Modules\Perks.cpp |
DWORD skill_inc_point_force(GameObject* critter, DWORD skill) | fo::func::skill_inc_point_force(critter, skill); | Modules\Perks.cpp |
void skill_dec_point() | fo::func::skill_dec_point_force(critter, skill); | Modules\Perks.cpp |
DWORD skill_dec_point_force(GameObject* critter, DWORD skill) | fo::func::skill_dec_point_force(critter, skill); | Modules\Perks.cpp |
void skill_use() | jmp fo::funcoffs::skill_use_; | Modules\HookScripts\MiscHs.cpp |
void skill_check_stealing() | jmp fo::funcoffs::skill_check_stealing_; | Modules\HookScripts\MiscHs.cpp |
void skilldex_select() | call fo::funcoffs::skilldex_select_; | Modules\LoadGameHook.cpp |
void soundPlay() | jmp fo::funcoffs::soundPlay_; | Modules\Sound.cpp |
void soundDelete() | jmp fo::funcoffs::soundDelete_; | Modules\Sound.cpp |
void soundPlaying() | jmp fo::funcoffs::soundPlaying_; | Modules\Sound.cpp |
void soundVolume() | jmp fo::funcoffs::soundVolume_; // set sfx volume | Modules\Sound.cpp |
void soundSetCallback() | call fo::funcoffs::soundSetCallback_; | Modules\Sound.cpp |
void soundSetFileIO() | call fo::funcoffs::soundSetFileIO_; | Modules\Sound.cpp |
void soundGetPosition() | jmp fo::funcoffs::soundGetPosition_; | Modules\Sound.cpp |
DWORD stat_level(GameObject* critter, DWORD statId) | return (fo::func::stat_level(fo::var::obj_dude, fo::Stat::STAT_gender) == fo::Gender::GENDER_FEMALE); | FalloutEngine\EngineUtils.cpp |
| long minHP = (hpPercent * fo::func::stat_level(source, fo::Stat::STAT_max_hit_points)) / 100; | Game\combatAI.cpp |
| while (fo::func::stat_level(source, fo::Stat::STAT_current_hp) < minHP && source->critter.movePoints >= aiUseItemAPCost) { | Game\combatAI.cpp |
| long maxHP = fo::func::stat_level(source, fo::Stat::STAT_max_hit_points); | Game\combatAI.cpp |
| DWORD armorFid = fo::func::stat_level(fo::var::inven_dude, fo::STAT_gender) == fo::GENDER_FEMALE | Game\inventory.cpp |
| long stRange = fo::func::stat_level(source, fo::Stat::STAT_st); | Game\items.cpp |
| st = fo::func::stat_level(fo::var::obj_dude, fo::STAT_st); | Game\stats.cpp |
| call fo::funcoffs::stat_level_; // current hp | Modules\AI.cpp |
| call fo::funcoffs::stat_level_; | Modules\AI.cpp |
| return (fo::func::stat_level(attacker, fo::STAT_iq) >= dice); // true - is friendly | Modules\AI.cpp |
| call fo::funcoffs::stat_level_; // Perception | Modules\BugFixes.cpp |
| jmp fo::funcoffs::stat_level_; | Modules\BugFixes.cpp |
| call fo::funcoffs::stat_level_; | Modules\BugFixes.cpp |
| call fo::funcoffs::stat_level_; | Modules\BugFixes.cpp |
| call fo::funcoffs::stat_level_; | Modules\BugFixes.cpp |
| call fo::funcoffs::stat_level_; // get ST | Modules\BugFixes.cpp |
| amount -= fo::func::stat_level(critter, fo::STAT_poison_resist) * amount / 100; | Modules\CritterPoison.cpp |
| call fo::funcoffs::stat_level_; // Get Melee Damage | Modules\DamageMod.cpp |
| call fo::funcoffs::stat_level_; // Get Melee Damage | Modules\DamageMod.cpp |
| call fo::funcoffs::stat_level_; // Get Total_Melee_Damage | Modules\DamageMod.cpp |
| call fo::funcoffs::stat_level_; // get STAT_melee_dmg | Modules\DamageMod.cpp |
| long newGender = fo::func::stat_level(fo::var::obj_dude, fo::STAT_gender); | Modules\HeroAppearance.cpp |
| call fo::funcoffs::stat_level_; // get PC stat current gender | Modules\HeroAppearance.cpp |
| long max_hp = fo::func::stat_level(target, fo::STAT_max_hit_points); | Modules\Inventory.cpp |
| int ap = fo::func::stat_level(fo::var::obj_dude, fo::STAT_max_move_points); | Modules\LoadGameHook.cpp |
| return (fo::func::obj_dist(source, target) <= (fo::func::stat_level(source, fo::STAT_pe) * 3)); | Modules\MiscPatches.cpp |
| call fo::funcoffs::stat_level_; | Modules\MiscPatches.cpp |
| int ac = fo::func::stat_level(partyMember, fo::STAT_ac); | Modules\PartyControl.cpp |
| call fo::funcoffs::stat_level_; | Modules\Perks.cpp |
| result += fo::func::stat_level(critter, i) * multipliers[skill * 7 + i]; | Modules\Skills.cpp |
| levelStats[stat] = fo::func::stat_level(critter, stat); | Modules\Stats.cpp |
| auto getStatFunc = (derivedHPwBonus) ? fo::func::stat_level : fo::func::stat_get_base; | Modules\Stats.cpp |
| psStat[stat] = fo::func::stat_level(fo::var::obj_dude, stat); | Modules\Unarmed.cpp |
| maxOut = unarmed.Hit(hit).maxDamage + fo::func::stat_level(source, fo::Stat::STAT_melee_dmg); | Modules\Unarmed.cpp |
DWORD stat_get_base(GameObject* critter, DWORD statID) | return fo::func::stat_get_base_direct(fo::var::obj_dude, statID); | Game\stats.cpp |
| call fo::funcoffs::stat_get_base_; // Get Melee Damage w/o bonuses | Modules\DamageMod.cpp |
| call fo::funcoffs::stat_get_base_; // Get Melee Damage w/o bonuses | Modules\DamageMod.cpp |
| if (!derivedHPwBonus) baseStats[stat] = fo::func::stat_get_base(critter, stat); | Modules\Stats.cpp |
| auto getStatFunc = (derivedHPwBonus) ? fo::func::stat_level : fo::func::stat_get_base; | Modules\Stats.cpp |
DWORD stat_get_base_direct(GameObject* critter, DWORD statID) | return fo::func::stat_get_base_direct(fo::var::obj_dude, statID); | Game\stats.cpp |
DWORD stat_get_bonus(GameObject* critter, DWORD statID) | int value = fo::func::stat_get_bonus(critter, stat); | Modules\Perks.cpp |
void inc_stat() | call fo::funcoffs::inc_stat_; | Modules\BugFixes.cpp |
DWORD stat_set_bonus(GameObject* critter, DWORD statID, DWORD amount) | fo::func::stat_set_bonus(critter, stat, value + mod); | Modules\Perks.cpp |
void stat_set_defaults() | call fo::funcoffs::stat_set_defaults_; | Modules\BugFixes.cpp |
void stat_recalc_derived() | {0x4AF6FC, 5}, | CheckAddress.cpp |
| MakeJump(0x4AF6FC, stat_recalc_derived_hack); // overrides function | Modules\Stats.cpp |
| call fo::funcoffs::stat_recalc_derived_; | Modules\Scripting\Handlers\Interface.cpp |
void stat_pc_get() | call fo::funcoffs::stat_pc_get_; | Modules\Scripting\Handlers\Perks.cpp |
void stat_pc_set() | call fo::funcoffs::stat_pc_set_; | Modules\Scripting\Handlers\Stats.cpp |
void stat_pc_add_experience(DWORD amount) | call fo::funcoffs::stat_pc_add_experience_; | Modules\BugFixes.cpp |
| call fo::funcoffs::stat_pc_add_experience_; | Modules\BugFixes.cpp |
| call fo::funcoffs::stat_pc_add_experience_; | Modules\BugFixes.cpp |
| fo::func::stat_pc_add_experience(delayedExperience); | Modules\PartyControl.cpp |
| jmp fo::funcoffs::stat_pc_add_experience_; | Modules\PartyControl.cpp |
void strParseStrFromList() | call fo::funcoffs::strParseStrFromList_; | Modules\Worldmap.cpp |
DWORD text_object_create(GameObject* object, char* text, DWORD font, DWORD colorText, DWORD colorOutline, RECT* rect) | if (!fo::func::text_object_create(object, text, font, colorText, colorOutline, &rect)) { | FalloutEngine\EngineUtils.cpp |
| jmp fo::funcoffs::text_object_create_; | Modules\Sound.cpp |
void tile_refresh_rect(RECT* boundRect, DWORD elevation) | fo::func::tile_refresh_rect(&rect, object->elevation); | FalloutEngine\EngineUtils.cpp |
| fo::func::tile_refresh_rect(&rect, obj->elevation); | FalloutEngine\EngineUtils.cpp |
| fo::func::tile_refresh_rect(&rect, fo::var::map_elevation); | Modules\MiscPatches.cpp |
| fo::func::tile_refresh_rect(&rect, fo::var::map_elevation); | Modules\PartyControl.cpp |
| fo::func::tile_refresh_rect(&rect, fo::var::map_elevation); | Modules\PartyControl.cpp |
void tile_refresh_display() | fo::func::tile_refresh_display(); | HRP\ViewMap\ViewMap.cpp |
| // fo::func::tile_refresh_display(); | Modules\DebugEditor.cpp |
| fo::func::tile_refresh_display(); | Modules\Scripting\Handlers\Interface.cpp |
void tile_set_center() | sf::MakeJump(fo::funcoffs::tile_set_center_, tile_set_center_hack_replacement); // 0x4B12F8 | HRP\ViewMap\ViewMap.cpp |
| call fo::funcoffs::tile_set_center_; | HRP\ViewMap\ViewMap.cpp |
| jmp fo::funcoffs::tile_set_center_; | HRP\ViewMap\ViewMap.cpp |
void refresh_mapper() | // fo::var::setInt(FO_VAR_tile_refresh) = fo::funcoffs::refresh_mapper_; | Modules\DebugEditor.cpp |
DWORD tile_coord(DWORD tile, DWORD* outX, DWORD* outY) | fo::func::tile_coord(sourceTile, &source_X, &source_Y); | Game\tilemap.cpp |
| fo::func::tile_coord(targetTile, &target_X, &target_Y); | Game\tilemap.cpp |
| fo::func::tile_coord(targetTile, &targetX, &targetY); | Game\tilemap.cpp |
| fo::func::tile_coord(tile, &x, &y); | Game\tilemap.cpp |
| fo::func::tile_coord(tObj->tile_num, &tObj->rect.x, &tObj->rect.y); | Modules\MiscPatches.cpp |
| call fo::funcoffs::tile_coord_; | Modules\Scripting\Handlers\Misc.cpp |
void tile_num() | long chkTile = fo::func::tile_num_in_direction(dstTile, rotation, 1); | FalloutEngine\EngineUtils.cpp |
| long chkTile = fo::func::tile_num_in_direction(dstTile, dir, 1); | FalloutEngine\EngineUtils.cpp |
| chkTile = fo::func::tile_num_in_direction(dstTile, rotation, 1); | FalloutEngine\EngineUtils.cpp |
| chkTile = fo::func::tile_num_in_direction(dstTile, rotation, 1); | FalloutEngine\EngineUtils.cpp |
| long _tile = fo::func::tile_num_in_direction(tile, direction, 1); | Game\tilemap.cpp |
| long tile = fo::func::tile_num(target_X, target_Y); | Game\tilemap.cpp |
| long tile = fo::func::tile_num(target_X, target_Y); | Game\tilemap.cpp |
| long tile = fo::func::tile_num_in_direction(childData.tile, rotation, 1); | Game\tilemap.cpp |
| objTile = fo::func::tile_num_in_direction(objTile, dir, 1); | Game\AI\AIHelpers.cpp |
| checkTile = fo::func::tile_num_in_direction(checkTile, rotation, dist); | Modules\BugFixes.cpp |
| long tilePlace = fo::func::tile_num_in_direction(dudeTile, dudeRot, distance); | Modules\BugFixes.cpp |
| if (fo::func::obj_blocking_at(source, fo::func::tile_num_in_direction(tilePlace, dir, 1), elevation)) { | Modules\BugFixes.cpp |
| call fo::funcoffs::tile_num_; // ebx - unused | Modules\Scripting\Handlers\Misc.cpp |
| ctx.setReturn(fo::func::tile_num(ctx.arg(0).rawValue(), ctx.arg(1).rawValue())); | Modules\Scripting\Handlers\Worldmap.cpp |
DWORD tile_dist(DWORD scrTile, DWORD dstTile) | if (fo::func::tile_dist(sourceTile, obj->tile) <= (radius + multiHex)) { | FalloutEngine\EngineUtils.cpp |
| if (fo::func::tile_dist(source->tile, dstTile) > 1) { | FalloutEngine\EngineUtils.cpp |
| long currentRange = fo::func::tile_dist(sourceTile, targetTile); | Game\tilemap.cpp |
| long dist = fo::func::tile_dist(targetTile, tile); | Game\tilemap.cpp |
| long dist = fo::func::tile_dist(targetTile, tile); | Game\tilemap.cpp |
DWORD tile_num_in_direction(DWORD tile, DWORD rotation, DWORD distance) | long chkTile = fo::func::tile_num_in_direction(dstTile, rotation, 1); | FalloutEngine\EngineUtils.cpp |
| long chkTile = fo::func::tile_num_in_direction(dstTile, dir, 1); | FalloutEngine\EngineUtils.cpp |
| chkTile = fo::func::tile_num_in_direction(dstTile, rotation, 1); | FalloutEngine\EngineUtils.cpp |
| chkTile = fo::func::tile_num_in_direction(dstTile, rotation, 1); | FalloutEngine\EngineUtils.cpp |
| long _tile = fo::func::tile_num_in_direction(tile, direction, 1); | Game\tilemap.cpp |
| long tile = fo::func::tile_num_in_direction(childData.tile, rotation, 1); | Game\tilemap.cpp |
| objTile = fo::func::tile_num_in_direction(objTile, dir, 1); | Game\AI\AIHelpers.cpp |
| jmp fo::funcoffs::tile_num_in_direction_; | Modules\BugFixes.cpp |
| checkTile = fo::func::tile_num_in_direction(checkTile, rotation, dist); | Modules\BugFixes.cpp |
| long tilePlace = fo::func::tile_num_in_direction(dudeTile, dudeRot, distance); | Modules\BugFixes.cpp |
| if (fo::func::obj_blocking_at(source, fo::func::tile_num_in_direction(tilePlace, dir, 1), elevation)) { | Modules\BugFixes.cpp |
DWORD tile_dir(DWORD scrTile, DWORD dstTile) | long dir = fo::func::tile_dir(source->tile, dstTile); | FalloutEngine\EngineUtils.cpp |
| long dir = fo::func::tile_dir(objTile, targetTile); | Game\AI\AIHelpers.cpp |
| long dir = source->rotation - fo::func::tile_dir(source->tile, target->tile); | Modules\MiscPatches.cpp |
| long direction = fo::func::tile_dir(fo::var::obj_dude->tile, relativeObject->tile); | Modules\Sound.cpp |
void tile_num_beyond() | sf::MakeJump(fo::funcoffs::tile_num_beyond_ + 1, tile_num_beyond_replacement); // 0x4B1B84 | Game\tilemap.cpp |
DWORD tile_on_edge(DWORD tile) | if ((dist + currentRange) >= maxRange || fo::func::tile_on_edge(tile)) return tile; | Game\tilemap.cpp |
| if ((dist + currentRange) >= maxRange || fo::func::tile_on_edge(tile)) return tile; | Game\tilemap.cpp |
DWORD square_coord(DWORD square, DWORD* outX, DWORD* outY) | fo::func::square_coord(X + sY, &s_x, &s_y); | HRP\ViewMap\ViewMap.cpp |
void square_num() | call fo::funcoffs::square_num_; | Modules\Scripting\Handlers\Misc.cpp |
void square_xy() | call fo::funcoffs::square_xy_; | FalloutEngine\Functions.cpp |
| fo::func::square_xy(rect->x, rect->offy, &x0, &y0); | HRP\ViewMap\ViewMap.cpp |
| fo::func::square_xy(rect->x, rect->y, &x1, &y1); | HRP\ViewMap\ViewMap.cpp |
| fo::func::square_xy(rect->offx, rect->y, &x2, &y2); | HRP\ViewMap\ViewMap.cpp |
| fo::func::square_xy(rect->offx, rect->offy, &x3, &y3); | HRP\ViewMap\ViewMap.cpp |
void grid_toggle() | // __asm call fo::funcoffs::grid_toggle_; | Modules\DebugEditor.cpp |
void floor_draw() | call fo::funcoffs::floor_draw_; | HRP\ViewMap\ViewMap.cpp |
void tile_scroll_to() | sf::MakeJump(fo::funcoffs::tile_scroll_to_, tile_scroll_to_hack_replacement); // 0x4B3924 | HRP\ViewMap\ViewMap.cpp |
| jmp fo::funcoffs::tile_scroll_to_; | Modules\TalkingHeads.cpp |
void trait_init() | call fo::funcoffs::trait_init_; | Modules\Perks.cpp |
DWORD trait_level(DWORD traitID) | return fo::func::trait_level(trait); | Modules\PartyControl.cpp |
void trait_adjust_stat() | sf::MakeJump(fo::funcoffs::trait_adjust_stat_, trait_adjust_stat_replacement); // 0x4B3C7C | Game\stats.cpp |
void trait_adjust_skill() | sf::MakeJump(fo::funcoffs::trait_adjust_skill_, trait_adjust_skill_replacement); // 0x4B40FC | Game\skills.cpp |
void windowGetTextColor() | __asm call fo::funcoffs::windowGetTextColor_; // set from SetTextColor | Modules\Scripting\Handlers\Interface.cpp |
void windowCheckRegion() | jmp fo::funcoffs::windowCheckRegion_; | Modules\BugFixes.cpp |
void windowHide() | __asm call fo::funcoffs::windowHide_; | Modules\Scripting\Handlers\Interface.cpp |
void windowShow() | __asm call fo::funcoffs::windowShow_; | Modules\Scripting\Handlers\Interface.cpp |
DWORD windowWidth() | long w_width = fo::func::windowWidth(); | Modules\Scripting\Handlers\Interface.cpp |
DWORD createWindow(char* winName, DWORD x, DWORD y, DWORD width, DWORD height, DWORD color, DWORD flags) | if (fo::func::createWindow(ctx.arg(0).strValue(), | Modules\Scripting\Handlers\Interface.cpp |
DWORD selectWindowID(DWORD sWinID) | if (!fo::func::selectWindowID(ctx.program()->currentScriptWin) || fo::var::getInt(FO_VAR_currentWindow) == -1) { | Modules\Scripting\Handlers\Interface.cpp |
| long result = fo::func::selectWindowID(ctx.program()->currentScriptWin); // TODO: examine the issue of restoring program->currentScriptWin of the current window in op_pop_flags_ | Modules\Scripting\Handlers\Interface.cpp |
void selectWindow() | if (!fo::func::selectWindowID(ctx.program()->currentScriptWin) || fo::var::getInt(FO_VAR_currentWindow) == -1) { | Modules\Scripting\Handlers\Interface.cpp |
| long result = fo::func::selectWindowID(ctx.program()->currentScriptWin); // TODO: examine the issue of restoring program->currentScriptWin of the current window in op_pop_flags_ | Modules\Scripting\Handlers\Interface.cpp |
void windowGetBuffer() | call fo::funcoffs::windowGetBuffer_; | FalloutEngine\Functions.cpp |
DWORD windowWrapLineWithSpacing(DWORD winID, char* text, DWORD width, DWORD height, DWORD x, DWORD y, DWORD color, DWORD alignment, DWORD lineSpacing) | fo::func::windowWrapLineWithSpacing(win->wID, text, width, maxHeight, x, y, 0x201000F, 0, 0); | Modules\Scripting\Handlers\Interface.cpp |
| ctx.setReturn(fo::func::windowWrapLineWithSpacing(win->wID, text, width, maxHeight, x, y, color, 0, 0)); // returns count of lines printed | Modules\Scripting\Handlers\Interface.cpp |
void windowWrapLine() | fo::func::windowWrapLineWithSpacing(win->wID, text, width, maxHeight, x, y, 0x201000F, 0, 0); | Modules\Scripting\Handlers\Interface.cpp |
| ctx.setReturn(fo::func::windowWrapLineWithSpacing(win->wID, text, width, maxHeight, x, y, color, 0, 0)); // returns count of lines printed | Modules\Scripting\Handlers\Interface.cpp |
void displayInWindow() | call fo::funcoffs::displayInWindow_; // *data, width, height, where | FalloutEngine\Functions.cpp |
| fo::func::displayInWindow(framePtr->width, framePtr->width, framePtr->height, pixelData); // scaled to window size (w/o transparent) | Modules\Scripting\Handlers\Interface.cpp |
void windowDisplay() | fo::func::windowDisplayBuf(x + frmPtr->xshift[direction], framePtr->width, y + frmPtr->yshift[direction], framePtr->height, pixelData, ctx.arg(4).rawValue()); | Modules\Scripting\Handlers\Interface.cpp |
void windowDisplayBuf() | cmovnz ebx, fo::funcoffs::windowDisplayBuf_; | FalloutEngine\Functions.cpp |
| fo::func::windowDisplayBuf(x + frmPtr->xshift[direction], framePtr->width, y + frmPtr->yshift[direction], framePtr->height, pixelData, ctx.arg(4).rawValue()); | Modules\Scripting\Handlers\Interface.cpp |
void windowDisplayTransBuf() | mov ebx, fo::funcoffs::windowDisplayTransBuf_; | FalloutEngine\Functions.cpp |
DWORD _word_wrap(char* text, unsigned char maxWidth, DWORD* buf, unsigned char* count) | call fo::funcoffs::_word_wrap_; | Modules\QuestList.cpp |
| fo::func::_word_wrap(text, width, buf, count); | Modules\QuestList.cpp |
| if (fo::func::_word_wrap(text, width, buf, count) == -1) return ExitCode::Error; // error wrap | Modules\QuestList.cpp |
void wmWorldMapLoadTempData() | call fo::funcoffs::wmWorldMapLoadTempData_; | Modules\Worldmap.cpp |
void wmMapMatchNameToIdx() | call fo::funcoffs::wmMapMatchNameToIdx_; | Modules\MiscPatches.cpp |
void wmMapCanRestHere() | jmp fo::funcoffs::wmMapCanRestHere_; | Modules\Worldmap.cpp |
void wmFindCurSubTileFromPos() | call fo::funcoffs::wmFindCurSubTileFromPos_; | FalloutEngine\EngineUtils.cpp |
| call fo::funcoffs::wmFindCurSubTileFromPos_; | Modules\BugFixes.cpp |
DWORD wmEvalTileNumForPlacement(DWORD tile) | if (fo::func::wmEvalTileNumForPlacement(tilePlace)) { | Modules\BugFixes.cpp |
void wmPartyInitWalking() | jmp fo::funcoffs::wmPartyInitWalking_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::wmPartyInitWalking_; | Modules\Interface.cpp |
void wmPartyWalkingStep() | jmp fo::funcoffs::wmPartyWalkingStep_; | Modules\Worldmap.cpp |
| fo::func::wmPartyWalkingStep(); | Modules\HookScripts\MiscHs.cpp |
void wmInterfaceScrollTabsStart() | jmp fo::funcoffs::wmInterfaceScrollTabsStart_; | Modules\Interface.cpp |
void wmInterfaceInit() | call fo::funcoffs::wmInterfaceInit_; | Modules\LoadGameHook.cpp |
void wmMouseBkProc() | mov eax, fo::funcoffs::wmMouseBkProc_; | HRP\MoviesScreen.cpp |
| mov eax, fo::funcoffs::wmMouseBkProc_; | HRP\MoviesScreen.cpp |
void wmMarkSubTileOffsetVisitedFunc() | call fo::funcoffs::wmMarkSubTileOffsetVisitedFunc_; | Modules\BugFixes.cpp |
void wmMarkSubTileRadiusVisited() | call fo::funcoffs::wmMarkSubTileRadiusVisited_; | Modules\BugFixes.cpp |
void wmSubTileMarkRadiusVisited() | call fo::funcoffs::wmSubTileMarkRadiusVisited_; | Modules\BugFixes.cpp |
void wmInterfaceRefresh() | call fo::funcoffs::wmInterfaceRefresh_; | Modules\Worldmap.cpp |
| jmp fo::funcoffs::wmInterfaceRefresh_; | Modules\HookScripts\MiscHs.cpp |
| jmp fo::funcoffs::wmInterfaceRefresh_; | Modules\HookScripts\MiscHs.cpp |
| jmp fo::funcoffs::wmInterfaceRefresh_; | Modules\HookScripts\MiscHs.cpp |
| __asm call fo::funcoffs::wmInterfaceRefresh_; | Modules\Scripting\Handlers\Worldmap.cpp |
void wmInterfaceDrawSubTileRectFogged(unsigned char* surface, DWORD width, DWORD height, DWORD surfaceWidth) | fo::func::wmInterfaceDrawSubTileRectFogged(surf, width, height, surfWidth); | FalloutEngine\EngineUtils.cpp |
void wmDrawCursorStopped() | __asm jmp fo::funcoffs::wmDrawCursorStopped_; | Modules\Interface.cpp |
void wmCarUseGas(DWORD gasAmount) | fo::func::wmCarUseGas(100); | Modules\HookScripts\MiscHs.cpp |
void wmRefreshInterfaceOverlay(DWORD isRedraw) | if (backgroundCopy) fo::func::wmRefreshInterfaceOverlay(0); // prevent printing text over the interface | Modules\Interface.cpp |
void wmMapMusicStart() | jmp fo::funcoffs::wmMapMusicStart_; | Modules\MiscPatches.cpp |
void wmMatchAreaContainingMapIdx() | call fo::funcoffs::wmMatchAreaContainingMapIdx_; | Modules\MiscPatches.cpp |
| call fo::funcoffs::wmMatchAreaContainingMapIdx_; | Modules\Worldmap.cpp |
| call fo::funcoffs::wmMatchAreaContainingMapIdx_; | Modules\HookScripts\MiscHs.cpp |
| call fo::funcoffs::wmMatchAreaContainingMapIdx_; | Modules\Scripting\Handlers\Worldmap.cpp |
void wmTeleportToArea() | call fo::funcoffs::wmTeleportToArea_; | Modules\Worldmap.cpp |
void mem_malloc() | jmp fo::funcoffs::mem_malloc_; | HRP\InterfaceBar.cpp |
| call fo::funcoffs::mem_malloc_; | Modules\BarBoxes.cpp |
| call fo::funcoffs::mem_malloc_; // malloc the necessary memory | Modules\BugFixes.cpp |
void* mem_realloc(void* lpmem, DWORD msize) | tiles->names = (char*)fo::func::mem_realloc(tiles->names, listpos * 13); | Modules\Tiles.cpp |
void mem_free(void* mem) | jmp fo::funcoffs::mem_free_; | Modules\BugFixes.cpp |
| fo::func::mem_free(fo::var::text_object_list[i]->buffer); | Modules\MiscPatches.cpp |
| fo::func::mem_free(fo::var::text_object_list[i]); | Modules\MiscPatches.cpp |
| fo::func::mem_free(tObj->buffer); | Modules\MiscPatches.cpp |
| fo::func::mem_free(tObj); | Modules\MiscPatches.cpp |
void my_free() | __asm call fo::funcoffs::my_free_; | Modules\Scripting\Handlers\Interface.cpp |
void db_init() | if (!it->empty()) fo::func::db_init(it->c_str(), 0); | Modules\LoadOrder.cpp |
| if (!it->empty()) fo::func::db_init(it->c_str(), 0); | Modules\LoadOrder.cpp |
void db_read_to_buf() | call fo::funcoffs::db_read_to_buf_; | Modules\FileSystem.cpp |
DWORD db_fclose(DbFile* file) | fo::func::db_fclose(frmStream); | FalloutEngine\EngineUtils.cpp |
| fo::func::db_fclose(frmStream); | FalloutEngine\EngineUtils.cpp |
| fo::func::db_fclose(frmStream); | FalloutEngine\EngineUtils.cpp |
| jmp fo::funcoffs::db_fclose_; | HRP\SplashScreen.cpp |
| fo::func::db_fclose(file); | HRP\ViewMap\EdgeBorder.cpp |
| fo::func::db_fclose(file); | HRP\ViewMap\EdgeBorder.cpp |
| if (file) fo::func::db_fclose(file); | Modules\ExtraSaveSlots.cpp |
| fo::func::db_fclose(file); | Modules\ExtraSaveSlots.cpp |
| HookCalls(asm_xfclose, {0x4C5DBD, 0x4C5EA5, 0x4C5EB4}); | Modules\FileSystem.cpp |
| fo::func::db_fclose(fileStream); | Modules\HeroAppearance.cpp |
| fo::func::db_fclose(FileStream); | Modules\HeroAppearance.cpp |
| fo::func::db_fclose(file); | Modules\Tiles.cpp |
| fo::func::db_fclose(artFile); | Modules\Tiles.cpp |
| fo::func::db_fclose(file); | Modules\Tiles.cpp |
| fo::func::db_fclose(artFile); | Modules\Tiles.cpp |
| fo::func::db_fclose(file); | Modules\Tiles.cpp |
DbFile* db_fopen(char* path, char* mode) | auto frmStream = fo::func::db_fopen(frmPath, "rb"); | FalloutEngine\EngineUtils.cpp |
| frmStream = fo::func::db_fopen(frmPath, "rb"); | FalloutEngine\EngineUtils.cpp |
| fo::DbFile* file = fo::func::db_fopen(edgPath, "rb"); | HRP\ViewMap\EdgeBorder.cpp |
| HookCalls(asm_xfopen, {0x4C5DA9, 0x4C5E16, 0x4C5EC8}); | Modules\FileSystem.cpp |
| return fo::func::db_fopen(file, mode); | Modules\LoadOrder.cpp |
| jmp fo::funcoffs::db_fopen_; | Modules\LoadOrder.cpp |
| call fo::funcoffs::db_fopen_; | Modules\Message.cpp |
| jmp fo::funcoffs::db_fopen_; | Modules\Message.cpp |
| return (premadePath) ? fo::func::db_fopen(premadePath, mode) : nullptr; | Modules\Premade.cpp |
| jmp fo::funcoffs::db_fopen_; | Modules\Premade.cpp |
| fo::DbFile* file = fo::func::db_fopen("art\\tiles\\gridmask.frm", "rb"); // same as grid000.frm from HRP | Modules\Tiles.cpp |
| fo::DbFile* artFile = fo::func::db_fopen(buf, "rb"); | Modules\Tiles.cpp |
| fo::DbFile* file = fo::func::db_fopen(buf, "wb"); | Modules\Tiles.cpp |
| fo::DbFile* file = fo::func::db_fopen("art\\tiles\\xltiles.lst", "rt"); | Modules\Tiles.cpp |
char* db_fgets(char* buf, DWORD max_count, DbFile* file) | while (fo::func::db_fgets(buf, 31, file) > 0) { | Modules\Tiles.cpp |
void db_fputc() | HookCalls(asm_xfputc, {0x4C5FE4, 0x4C61B5, 0x4C61E2, 0x4C61FE, 0x4C6479, 0x4C64B3, 0x4C64D2}); | Modules\FileSystem.cpp |
void db_fputs() | HookCall(0x4C5FEC, asm_xfputs); | Modules\FileSystem.cpp |
void db_ungetc() | HookCall(0x4C5FF4, asm_xfungetc); | Modules\FileSystem.cpp |
DWORD db_fread(void* buf, DWORD elsize, DWORD count, DbFile* file) | if (fo::func::db_freadInt(frmStream, &frmHeader->version) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frmHeader->FPS) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frmHeader->actionFrame) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frmHeader->numFrames) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShortCount(frmStream, frmHeader->xCentreShift, 6) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShortCount(frmStream, frmHeader->yCentreShift, 6) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadIntCount(frmStream, frmHeader->oriOffset, 6) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadInt(frmStream, &frmHeader->frameAreaSize) == -1) | FalloutEngine\EngineUtils.cpp |
| if (fo::func::db_freadShort(frmStream, &frame->width) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frame->height) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadInt(frmStream, &frame->size) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frame->x) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frame->y) == -1) | FalloutEngine\EngineUtils.cpp |
| if (fo::func::db_fread(frame->indexBuff, 1, frame->size, frmStream) != frame->size) | FalloutEngine\EngineUtils.cpp |
| fo::func::db_freadShort(file, &rixWidth); | HRP\SplashScreen.cpp |
| fo::func::db_freadShort(file, &rixHeight); | HRP\SplashScreen.cpp |
| fo::func::db_fread(rixBuffer, 1, size, file); | HRP\SplashScreen.cpp |
| fo::func::db_freadInt(file, &getValue); | HRP\ViewMap\EdgeBorder.cpp |
| fo::func::db_freadInt(file, &getValue); | HRP\ViewMap\EdgeBorder.cpp |
| if (fo::func::db_freadInt(file, &getValue) || getValue) return file; // error, incorrect map level | HRP\ViewMap\EdgeBorder.cpp |
| if (fo::func::db_freadIntCount(file, (DWORD*)&edgeData->squareRect, 4) || fo::func::db_freadInt(file, (DWORD*)&edgeData->clipData)) { | HRP\ViewMap\EdgeBorder.cpp |
| long result = fo::func::db_freadIntCount(file, (DWORD*)&edgeData->tileRect, 4); // load rectangle data | HRP\ViewMap\EdgeBorder.cpp |
| if (fo::func::db_freadInt(file, &getValue)) { // are there more rectangles on the current map level? | HRP\ViewMap\EdgeBorder.cpp |
| if (fo::func::db_freadInt(fileStream, &temp) != -1 && temp < 100) { | Modules\HeroAppearance.cpp |
| if (fo::func::db_freadInt(fileStream, &temp) != -1 && temp < 100) { | Modules\HeroAppearance.cpp |
| fo::func::db_freadByteCount(file, mask, 80 * 36); | Modules\Tiles.cpp |
| fo::func::db_freadShort(artFile, &width); | Modules\Tiles.cpp |
| fo::func::db_freadShort(artFile, &height); | Modules\Tiles.cpp |
| fo::func::db_fread(pixelData, 1, bytes, artFile) != bytes) | Modules\Tiles.cpp |
| fo::func::db_freadByteCount(artFile, (BYTE*)&frame, 74); | Modules\Tiles.cpp |
void db_fwrite() | HookCall(0x4C60B8, asm_xfwrite); | Modules\FileSystem.cpp |
| if (fo::func::db_fwriteInt(FileStream, (DWORD)currentRaceVal) != -1) { | Modules\HeroAppearance.cpp |
| fo::func::db_fwriteInt(FileStream, (DWORD)currentStyleVal); | Modules\HeroAppearance.cpp |
| fo::func::db_fwriteByteCount(file, (BYTE*)&frame, sizeof(frame)); | Modules\Tiles.cpp |
DWORD db_fseek(DbFile* file, DWORD pos, DWORD origin) | fo::func::db_fseek(file, 4, SEEK_SET); | HRP\SplashScreen.cpp |
| fo::func::db_fseek(file, 2 + 768, SEEK_CUR); | HRP\SplashScreen.cpp |
| HookCall(0x4C60C0, asm_xfseek); | Modules\FileSystem.cpp |
| jmp fo::funcoffs::db_fseek_; | Modules\HeroAppearance.cpp |
| fo::func::db_fseek(file, 0x4A, SEEK_SET); | Modules\Tiles.cpp |
| fo::func::db_fseek(artFile, 0x3E, SEEK_SET); // frameData | Modules\Tiles.cpp |
| if (fo::func::db_fseek(artFile, 0x4A, SEEK_SET) || | Modules\Tiles.cpp |
| fo::func::db_fseek(artFile, 0, SEEK_SET); | Modules\Tiles.cpp |
void db_ftell() | HookCall(0x4C60C8, asm_xftell); | Modules\FileSystem.cpp |
void db_rewind() | HookCall(0x4C60D0, asm_xfrewind); | Modules\FileSystem.cpp |
void db_feof() | HookCall(0x4C60D8, asm_xfeof); | Modules\FileSystem.cpp |
DWORD db_freadByte(DbFile* file, unsigned char* _out) | fo::func::db_freadByteCount(file, mask, 80 * 36); | Modules\Tiles.cpp |
| fo::func::db_freadByteCount(artFile, (BYTE*)&frame, 74); | Modules\Tiles.cpp |
DWORD db_freadShort(DbFile* file, ushort* _out) | else if (fo::func::db_freadShort(frmStream, &frmHeader->FPS) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frmHeader->actionFrame) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frmHeader->numFrames) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShortCount(frmStream, frmHeader->xCentreShift, 6) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShortCount(frmStream, frmHeader->yCentreShift, 6) == -1) | FalloutEngine\EngineUtils.cpp |
| if (fo::func::db_freadShort(frmStream, &frame->width) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frame->height) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frame->x) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShort(frmStream, &frame->y) == -1) | FalloutEngine\EngineUtils.cpp |
| fo::func::db_freadShort(file, &rixWidth); | HRP\SplashScreen.cpp |
| fo::func::db_freadShort(file, &rixHeight); | HRP\SplashScreen.cpp |
| fo::func::db_freadShort(artFile, &width); | Modules\Tiles.cpp |
| fo::func::db_freadShort(artFile, &height); | Modules\Tiles.cpp |
DWORD db_freadInt(DbFile* file, DWORD* _out) | if (fo::func::db_freadInt(frmStream, &frmHeader->version) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadIntCount(frmStream, frmHeader->oriOffset, 6) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadInt(frmStream, &frmHeader->frameAreaSize) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadInt(frmStream, &frame->size) == -1) | FalloutEngine\EngineUtils.cpp |
| fo::func::db_freadInt(file, &getValue); | HRP\ViewMap\EdgeBorder.cpp |
| fo::func::db_freadInt(file, &getValue); | HRP\ViewMap\EdgeBorder.cpp |
| if (fo::func::db_freadInt(file, &getValue) || getValue) return file; // error, incorrect map level | HRP\ViewMap\EdgeBorder.cpp |
| if (fo::func::db_freadIntCount(file, (DWORD*)&edgeData->squareRect, 4) || fo::func::db_freadInt(file, (DWORD*)&edgeData->clipData)) { | HRP\ViewMap\EdgeBorder.cpp |
| long result = fo::func::db_freadIntCount(file, (DWORD*)&edgeData->tileRect, 4); // load rectangle data | HRP\ViewMap\EdgeBorder.cpp |
| if (fo::func::db_freadInt(file, &getValue)) { // are there more rectangles on the current map level? | HRP\ViewMap\EdgeBorder.cpp |
| call fo::funcoffs::db_freadInt_; | Modules\BugFixes.cpp |
| if (fo::func::db_freadInt(fileStream, &temp) != -1 && temp < 100) { | Modules\HeroAppearance.cpp |
| if (fo::func::db_freadInt(fileStream, &temp) != -1 && temp < 100) { | Modules\HeroAppearance.cpp |
DWORD db_fwriteByte(DbFile* file, DWORD value) | fo::func::db_fwriteByteCount(file, (BYTE*)&frame, sizeof(frame)); | Modules\Tiles.cpp |
DWORD db_fwriteInt(DbFile* file, DWORD value) | jmp fo::funcoffs::db_fwriteInt_; | Modules\BugFixes.cpp |
| if (fo::func::db_fwriteInt(FileStream, (DWORD)currentRaceVal) != -1) { | Modules\HeroAppearance.cpp |
| fo::func::db_fwriteInt(FileStream, (DWORD)currentStyleVal); | Modules\HeroAppearance.cpp |
DWORD db_freadByteCount(DbFile* file, unsigned char* dest, DWORD count) | fo::func::db_freadByteCount(file, mask, 80 * 36); | Modules\Tiles.cpp |
| fo::func::db_freadByteCount(artFile, (BYTE*)&frame, 74); | Modules\Tiles.cpp |
DWORD db_freadShortCount(DbFile* file, ushort* dest, DWORD count) | else if (fo::func::db_freadShortCount(frmStream, frmHeader->xCentreShift, 6) == -1) | FalloutEngine\EngineUtils.cpp |
| else if (fo::func::db_freadShortCount(frmStream, frmHeader->yCentreShift, 6) == -1) | FalloutEngine\EngineUtils.cpp |
DWORD db_freadIntCount(DbFile* file, DWORD* dest, DWORD count) | else if (fo::func::db_freadIntCount(frmStream, frmHeader->oriOffset, 6) == -1) | FalloutEngine\EngineUtils.cpp |
| if (fo::func::db_freadIntCount(file, (DWORD*)&edgeData->squareRect, 4) || fo::func::db_freadInt(file, (DWORD*)&edgeData->clipData)) { | HRP\ViewMap\EdgeBorder.cpp |
| long result = fo::func::db_freadIntCount(file, (DWORD*)&edgeData->tileRect, 4); // load rectangle data | HRP\ViewMap\EdgeBorder.cpp |
| call fo::funcoffs::db_freadIntCount_; | Modules\Tiles.cpp |
DWORD db_fwriteByteCount(DbFile* file, char* cptr, DWORD count) | fo::func::db_fwriteByteCount(file, (BYTE*)&frame, sizeof(frame)); | Modules\Tiles.cpp |
DWORD db_get_file_list(char* searchMask, char*** fileList) | int count = fo::func::db_get_file_list(fileMask.c_str(), &filenames); | Modules\ScriptExtender.cpp |
void db_free_file_list(char*** fileList, DWORD arg2) | fo::func::db_free_file_list(&filenames, 0); | Modules\ScriptExtender.cpp |
void db_filelength() | HookCalls(asm_xfilelength, {0x4C5DB4, 0x4C5E2D, 0x4C68BC}); | Modules\FileSystem.cpp |
void rect_clip() | call fo::funcoffs::rect_clip_; | Game\GUI\render.cpp |
void rect_malloc() | __asm call fo::funcoffs::rect_malloc_; | Game\GUI\render.cpp |
void debug_printf() | __asm jmp fo::funcoffs::debug_printf_; | FalloutEngine\Functions.cpp |
| __asm jmp fo::funcoffs::debug_printf_; | FalloutEngine\Functions.cpp |
| //fo::func::debug_printf("\ntile_dist: %d", currentRange); | Game\tilemap.cpp |
| //fo::func::debug_printf("\ntile_num: %d [x:%d y:%d]", tile, target_X, target_Y); | Game\tilemap.cpp |
| //fo::func::debug_printf("\ntile_num: %d [x:%d y:%d]", tile, target_X, target_Y); | Game\tilemap.cpp |
| fo::func::debug_printf("\nTilemap::make_path_func: failed to build a path, exceeded the 'pathCounter' limit."); | Game\tilemap.cpp |
| //fo::func::debug_printf("\nmake_path_func: tiles [to %d]", childData.tile); | Game\tilemap.cpp |
| //fo::func::debug_printf(" <- %d", childData.tile); | Game\tilemap.cpp |
| //fo::func::debug_printf(" <- %d [from] len:%d\n", dadData->tile, pathLen); | Game\tilemap.cpp |
| if (lockCount >= lockLimit) fo::func::debug_printf("\n[SFALL] Warning: The number of animated slots in the lock is too large, locked %d of %d", lockCount, animationLimit); | Modules\Animations.cpp |
| call fo::funcoffs::debug_printf_; | Modules\BugFixes.cpp |
| fo::func::debug_printf(errorTable, "set_critical_table()"); | Modules\Criticals.cpp |
| fo::func::debug_printf(errorTable, "get_critical_table()"); | Modules\Criticals.cpp |
| fo::func::debug_printf(errorTable, "reset_critical_table()"); | Modules\Criticals.cpp |
| if (!itMem->second.proto) fo::func::debug_printf("[SFALL] Error get critter prototype pid: %d\n", itMem->second.pid); | Modules\CritterStats.cpp |
| fo::func::debug_printf("LOADSAVE: Total critter base stats saved: %d\n", count); | Modules\CritterStats.cpp |
| fo::func::debug_printf("LOADSAVE: Total critter bonus stats saved: %d\n", count); | Modules\CritterStats.cpp |
| fo::func::debug_printf("LOADSAVE: Critter PID/ID: %d/%d, saved base stat: %d, value: %d, def: %d\n", data.objPID, data.objID, data.stat, data.amount, data.defVal); | Modules\CritterStats.cpp |
| fo::func::debug_printf("LOADSAVE: Critter PID/ID: %d/%d, saved bonus stat: %d, value: %d, def: %d\n", data.objPID, data.objID, data.stat, data.amount, data.defVal); | Modules\CritterStats.cpp |
| call fo::funcoffs::debug_printf_; | Modules\DebugEditor.cpp |
| call fo::funcoffs::debug_printf_; | Modules\DebugEditor.cpp |
| call fo::funcoffs::debug_printf_; | Modules\DebugEditor.cpp |
| jmp fo::funcoffs::debug_printf_; // ERROR: attempt to reference... | Modules\DebugEditor.cpp |
| call fo::funcoffs::debug_printf_; | Modules\DebugEditor.cpp |
| fo::func::debug_printf("System timer resolution: %d - %d ms.\n", min, max); | Modules\DebugEditor.cpp |
| fo::func::debug_printf("\nApperanceMod: art\\intrface\\AppHeroWin.frm file not found."); | Modules\HeroAppearance.cpp |
| call fo::funcoffs::debug_printf_; | Modules\Inventory.cpp |
| fo::func::debug_printf("\n[SFALL] ERROR reading data: %s", buf); | Modules\LoadGameHook.cpp |
| fo::func::debug_printf("\nSFALL: [State reset %s]\n", str); | Modules\LoadGameHook.cpp |
| fo::func::debug_printf("\nOPCODE ERROR: metarule3(%d, ...) - metarule function number does not exist.\n > Script: %s, procedure %s.", | Modules\MetaruleExtender.cpp |
| jmp fo::funcoffs::debug_printf_; | Modules\MiscPatches.cpp |
| if (isDebug) fo::func::debug_printf("\n[SFALL] Save dude state."); | Modules\PartyControl.cpp |
| if (isDebug) fo::func::debug_printf("\n[SFALL] Take control of critter."); | Modules\PartyControl.cpp |
| if (isDebug) fo::func::debug_printf("\n[SFALL] Restore control to dude.\n"); | Modules\PartyControl.cpp |
| fo::func::debug_printf("\n[SFALL] Script: %s will not be executed. A script with the same name already exists in another directory.", fullPath); | Modules\ScriptExtender.cpp |
| fo::func::debug_printf("\nWarning: critter PID: %d, ID: %d, has an incorrect base value of the max HP stat: %d (must be %d)", | Modules\Stats.cpp |
| if (isDebug) fo::func::debug_printf("\nWARNING: A recursive hook with ID %d was running.", hook); | Modules\HookScripts\Common.cpp |
| fo::func::debug_printf("\n[SFALL] The hook ID: %d cannot be executed.", hook); | Modules\HookScripts\Common.cpp |
| fo::func::debug_printf("\nOPCODE ERROR: %s\n > Script: %s, procedure %s.", msg, _program->fileName, procName); | Modules\Scripting\OpcodeContext.cpp |
| fo::func::debug_printf(fmt, name); | Modules\Scripting\Handlers\Objects.cpp |
void debug_log() | call fo::funcoffs::debug_log_; | Modules\DebugEditor.cpp |
void setSystemPalette() | call fo::funcoffs::setSystemPalette_; | HRP\Init.cpp |
void loadColorTable() | __asm call fo::funcoffs::loadColorTable_; | HRP\DeathScreen.cpp |
| __asm call fo::funcoffs::loadColorTable_; | HRP\HelpScreen.cpp |
| call fo::funcoffs::loadColorTable_; | Modules\Scripting\Handlers\Misc.cpp |
void rebuildColorBlendTables() | // jmp fo::funcoffs::rebuildColorBlendTables_; | Modules\SubModules\DirectDraw.cpp |
BlendColorTableData* getColorBlendTable(DWORD color) | fo::BlendColorTableData* blendTable = fo::func::getColorBlendTable(colorFlags); | HRP\Image.cpp |
void freeColorBlendTable(DWORD color) | fo::func::freeColorBlendTable(colorFlags); | HRP\Image.cpp |
DWORD get_input() | return (!reqGameQuit) ? fo::func::get_input() : 27; // ESC code | WinProc.cpp |
| button = fo::func::get_input(); | Modules\ExtraSaveSlots.cpp |
| button = fo::func::get_input(); | Modules\HeroAppearance.cpp |
| int button = fo::func::get_input(); | Modules\HeroAppearance.cpp |
| call fo::funcoffs::get_input_; | Modules\MainLoopHook.cpp |
| call fo::funcoffs::get_input_; | Modules\MainLoopHook.cpp |
| call fo::funcoffs::get_input_; // also windows message pump | Modules\Movies.cpp |
| } while (fo::var::mouse_buttons != 2 && fo::func::get_input() != 27); // 27 - escape code | Modules\PartyControl.cpp |
| jmp fo::funcoffs::get_input_; | Modules\Worldmap.cpp |
| jmp fo::funcoffs::get_input_; | Modules\Worldmap.cpp |
| jmp fo::funcoffs::get_input_; | Modules\Worldmap.cpp |
void process_bk() | jmp fo::funcoffs::process_bk_; | HRP\Init.cpp |
| call fo::funcoffs::process_bk_; | Modules\AI.cpp |
| fo::func::process_bk(); // eliminate lag when loading textures | Modules\TalkingHeads.cpp |
| __asm call fo::funcoffs::process_bk_; | Modules\Worldmap.cpp |
void GNW_do_bk_process() | call fo::funcoffs::GNW_do_bk_process_; | Modules\BugFixes.cpp |
void add_bk_process() | call fo::funcoffs::add_bk_process_; | HRP\MoviesScreen.cpp |
void remove_bk_process() | call fo::funcoffs::remove_bk_process_; | HRP\MoviesScreen.cpp |
| jmp fo::funcoffs::remove_bk_process_; | Modules\LoadGameHook.cpp |
void dump_screen() | MakeJump(0x4C8F4C, dump_screen_hack_replacement); | Modules\Graphics.cpp |
void get_time() | jmp fo::funcoffs::get_time_; | Modules\BugFixes.cpp |
void pause_for_tocks() | call fo::funcoffs::pause_for_tocks_; | Modules\MiscPatches.cpp |
DWORD block_for_tocks(DWORD ticks) | call fo::funcoffs::block_for_tocks_; | Modules\BugFixes.cpp |
| call fo::funcoffs::block_for_tocks_; | Modules\Worldmap.cpp |
| fo::func::block_for_tocks(200); | Modules\Scripting\Handlers\Worldmap.cpp |
void set_focus_func(void* func) | fo::func::set_focus_func(LostFocus); | Modules\Movies.cpp |
void GNW95_hook_input() | call fo::funcoffs::GNW95_hook_input_; | WinProc.cpp |
| __asm call fo::funcoffs::GNW95_hook_input_; | WinProc.cpp |
void GNW95_process_message() | __asm call fo::funcoffs::GNW95_process_message_; | Modules\DebugEditor.cpp |
void mouse_show() | fo::func::mouse_show(); // for updating background cursor area | Game\GUI\render.cpp |
| fo::func::mouse_show(); | Game\GUI\render.cpp |
| if (mouseWasHidden) fo::func::mouse_show(); | Modules\HeroAppearance.cpp |
void mouse_hide() | if (mouseWasHidden) fo::func::mouse_hide(); | Modules\HeroAppearance.cpp |
DWORD mouse_in(DWORD x, DWORD y, DWORD x_offs, DWORD y_offs) | if (fo::var::mouse_is_hidden || !fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) { | Game\GUI\render.cpp |
| if (!toBuffer && !fo::var::getInt(FO_VAR_doing_refresh_all) && !fo::var::mouse_is_hidden && fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) { | Game\GUI\render.cpp |
DWORD mouse_click_in(DWORD x, DWORD y, DWORD x_offs, DWORD y_offs) | jmp fo::funcoffs::mouse_click_in_; | HRP\Dialog.cpp |
| jmp fo::funcoffs::mouse_click_in_; | HRP\Inventory.cpp |
| jmp fo::funcoffs::mouse_click_in_; | HRP\Worldmap.cpp |
| return fo::func::mouse_click_in(mapVisibleArea.left, mapVisibleArea.top, mapVisibleArea.right, mapVisibleArea.bottom); | HRP\ViewMap\EdgeClipping.cpp |
| call fo::funcoffs::mouse_click_in_; | Modules\BugFixes.cpp |
| if (fo::func::mouse_click_in(rect->left, rect->top, rect->right, rect->bottom)) return 0; // 0 - block clicking in the window area | Modules\Interface.cpp |
| return fo::func::mouse_click_in(rect->left, rect->top, rect->right, rect->bottom); // 1 - click in the display window area | Modules\Interface.cpp |
| call fo::funcoffs::mouse_click_in_; | Modules\Inventory.cpp |
| call fo::funcoffs::mouse_click_in_; | Modules\Inventory.cpp |
| call fo::funcoffs::mouse_click_in_; | Modules\Inventory.cpp |
| call fo::funcoffs::mouse_click_in_; | Modules\Inventory.cpp |
| call fo::funcoffs::mouse_click_in_; | Modules\HookScripts\InventoryHs.cpp |
void mouse_get_rect() | call fo::funcoffs::mouse_get_rect_; | Game\GUI\render.cpp |
void mouse_get_position(DWORD* outX, DWORD* outY) | call fo::funcoffs::mouse_get_position_; | HRP\Character.cpp |
| call fo::funcoffs::mouse_get_position_; | HRP\LoadSave.cpp |
| call fo::funcoffs::mouse_get_position_; | HRP\MiscInterface.cpp |
| call fo::funcoffs::mouse_get_position_; | HRP\Worldmap.cpp |
| fo::func::mouse_get_position(&x, &y); | HRP\ViewMap\EdgeClipping.cpp |
| SafeWriteBytes(0x4CA9DC, (BYTE*)&data, 5); // mouse_get_position_ | Modules\BugFixes.cpp |
| call fo::funcoffs::mouse_get_position_; | Modules\Scripting\Handlers\Misc.cpp |
void GNW95_SetPaletteEntries() | MakeJump(fo::funcoffs::GNW95_SetPaletteEntries_ + 1, GNW95_SetPaletteEntries_replacement); // 0x4CB311 | Modules\Graphics.cpp |
| MakeJump(fo::funcoffs::GNW95_SetPaletteEntries_ + 1, GNW95_SetPaletteEntries_hack_replacement); // 0x4CB310 | Modules\SubModules\DirectDraw.cpp |
void GNW95_SetPalette() | MakeJump(fo::funcoffs::GNW95_SetPalette_, GNW95_SetPalette_replacement); // 0x4CB568 | Modules\Graphics.cpp |
| MakeJump(fo::funcoffs::GNW95_SetPalette_, GNW95_SetPalette_hack_replacement); // 0x4CB568 | Modules\SubModules\DirectDraw.cpp |
void kb_clear() | __asm call fo::funcoffs::kb_clear_; | InputFuncs.cpp |
| __asm call fo::funcoffs::kb_clear_; | Modules\MetaruleExtender.cpp |
void cscale(unsigned char* src, DWORD sWidth, DWORD sHeight, DWORD sStride, unsigned char* dst, DWORD width, DWORD height, DWORD stride) | fo::func::cscale(scr, width, frm->frames->height, frm->frames->width, win->surface, win->width, win->height, win->width); | HRP\InterfaceBar.cpp |
| fo::func::cscale(scr + 30, sw, h, w, dst + 30, dw, dh, IFaceBar::IFACE_BAR_WIDTH); // TODO: replace the scaling algorithm with a better one | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::cscale_; | HRP\LoadSave.cpp |
| fo::func::cscale((BYTE*)desc.lpSurface, bW, bH, bW, dst, toW, toH, win->width); | HRP\MoviesScreen.cpp |
| call fo::funcoffs::cscale_; | Modules\Interface.cpp |
void trans_cscale(void* fromBuff, DWORD width, DWORD height, DWORD fromPitch, void* toBuff, DWORD toWidth, DWORD toHeight, DWORD toPitch) | call fo::funcoffs::trans_cscale_; // *from_buff, i_width, i_height, i_width2, to_buff, width, height, to_width | FalloutEngine\Functions.cpp |
| fo::func::trans_cscale(btnBackgroundFrm->frames->indexBuff, sw, sh, sw, dst, (long)(sw * scaleFactor), (long)(sh * scaleFactor), dstW); | HRP\MainMenu.cpp |
| fo::func::trans_cscale(((frmPtr->id == 'PCX') ? frmPtr->pixelData : framePtr->data), framePtr->width, framePtr->height, framePtr->width, | Modules\Scripting\Handlers\Interface.cpp |
void buf_to_buf() | auto drawFunc = (win->flags & fo::WinFlags::Transparent && win->wID) ? fo::func::trans_buf_to_buf : fo::func::buf_to_buf; | Game\GUI\render.cpp |
| sf::MakeJump(fo::funcoffs::buf_to_buf_, fo::func::buf_to_buf); // 0x4D36D4 | Game\GUI\render.cpp |
| fo::func::buf_to_buf(src, w, h, srcW, dst, Setting::ScreenWidth()); | HRP\CreditsScreen.cpp |
| fo::func::buf_to_buf(frm->frame.data, width, height, width, dst, Setting::ScreenWidth()); | HRP\DeathScreen.cpp |
| jmp fo::funcoffs::buf_to_buf_; | HRP\Dialog.cpp |
| fo::func::buf_to_buf((BYTE*)fo::var::getInt(FO_VAR_display_buf) + x + (y * srcWidth), w, h, srcWidth, dst, width); | HRP\Dialog.cpp |
| fo::func::buf_to_buf(src, w, h, srcWidth, dst, dstWidth); | HRP\Dialog.cpp |
| fo::func::buf_to_buf(frm->frame.data, width, height, width, dst, Setting::ScreenWidth()); | HRP\HelpScreen.cpp |
| fo::func::buf_to_buf(scr, 30, dh, w, dst, IFaceBar::IFACE_BAR_WIDTH); | HRP\InterfaceBar.cpp |
| fo::func::buf_to_buf(scr + sxOffset, 460, dh, w, dst + dxOffset, IFaceBar::IFACE_BAR_WIDTH); | HRP\InterfaceBar.cpp |
| fo::func::buf_to_buf(frm->frames->indexBuff, frm->frames->width, h, frm->frames->width, dst, IFaceBar::IFACE_BAR_WIDTH); | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::buf_to_buf_; | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::buf_to_buf_; | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::buf_to_buf_; | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::buf_to_buf_; | HRP\InterfaceBar.cpp |
| fo::func::buf_to_buf(ifaceWin->surface + 23 + (24 * IFaceBar::IFACE_BAR_WIDTH), IFaceBar::display_width, h, IFaceBar::IFACE_BAR_WIDTH, dispBuff, IFaceBar::display_width); | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::buf_to_buf_; | HRP\InterfaceBar.cpp |
| fo::func::buf_to_buf(src, sw, sh, sw, dst, dstW); // direct copy | HRP\MainMenu.cpp |
| fo::func::buf_to_buf(src, width, height, width, dst, Setting::ScreenWidth()); | HRP\SlidesScreen.cpp |
| fo::func::buf_to_buf(src, w, h, srcW, dst, Setting::ScreenWidth()); | HRP\SlidesScreen.cpp |
| fo::func::buf_to_buf(mveSurface, width, mveDesc.dwHeight, width, (BYTE*)dRect.pBits, dRect.Pitch); | Modules\Graphics.cpp |
| jmp fo::funcoffs::buf_to_buf_; | Modules\Interface.cpp |
| fo::func::buf_to_buf(src, width, height, sWidth, ddObject->BufferSurface() + (x + (y * HRP::Setting::ScreenWidth())), HRP::Setting::ScreenWidth()); | Modules\SubModules\DirectDraw.cpp |
void trans_buf_to_buf() | auto drawFunc = (win->flags & fo::WinFlags::Transparent && win->wID) ? fo::func::trans_buf_to_buf : fo::func::buf_to_buf; | Game\GUI\render.cpp |
| fo::func::trans_buf_to_buf(surface, width, height, widthFrom, &toBuffer[rect.left - updateRect->left] + ((rect.top - updateRect->top) * toWidth), toWidth); | Game\GUI\render.cpp |
| fo::func::trans_buf_to_buf(surface, width, height, widthFrom, &GetBuffer()[rect.left] + (rect.top * toWidth), toWidth); | Game\GUI\render.cpp |
| sf::MakeJump(fo::funcoffs::trans_buf_to_buf_, fo::func::trans_buf_to_buf); // 0x4D3704 | Game\GUI\render.cpp |
| jmp fo::funcoffs::trans_buf_to_buf_; | HRP\InterfaceBar.cpp |
| fo::func::trans_buf_to_buf(btnBackgroundFrm->frames->indexBuff, sw, sh, sw, dst, dstW); // direct copy | HRP\MainMenu.cpp |
void Create_AudioDecoder() | jmp fo::funcoffs::Create_AudioDecoder_; | Modules\Sound.cpp |
| jmp fo::funcoffs::Create_AudioDecoder_; | Modules\Sound.cpp |
void text_curr() | jmp fo::funcoffs::text_curr_; | Modules\LoadGameHook.cpp |
DWORD text_font(DWORD fontNum) | fo::func::text_font(101); | Game\GUI\Text.cpp |
| fo::func::text_font(font); | Game\GUI\Text.cpp |
| call fo::funcoffs::text_font_; | Modules\BugFixes.cpp |
| call fo::funcoffs::text_font_; | Modules\BugFixes.cpp |
| fo::func::text_font(ref); | Modules\HeroAppearance.cpp |
| jmp fo::funcoffs::text_font_; | Modules\Interface.cpp |
| call fo::funcoffs::text_font_; | Modules\MiscPatches.cpp |
| jmp fo::funcoffs::text_font_; | Modules\PartyControl.cpp |
DWORD win_add(DWORD x, DWORD y, DWORD width, DWORD height, DWORD bgColorIndex, DWORD flags) | return fo::func::win_add(xPos, yPos, width, height, color, flags); | HRP\Character.cpp |
| jmp fo::funcoffs::win_add_; | HRP\Character.cpp |
| return fo::func::win_add(xPos, yPos, width, height, color, flags); | HRP\Character.cpp |
| return fo::func::win_add(0, 0, Setting::ScreenWidth(), Setting::ScreenHeight(), color, flags); | HRP\DeathScreen.cpp |
| return fo::func::win_add(xPos, yPos, width, height, color, flags); | HRP\Dialog.cpp |
| jmp fo::funcoffs::win_add_; | HRP\Dialog.cpp |
| jmp fo::funcoffs::win_add_; | HRP\Dialog.cpp |
| jmp fo::funcoffs::win_add_; | HRP\Dialog.cpp |
| return fo::func::win_add(0, 0, Setting::ScreenWidth(), Setting::ScreenHeight(), color, flags); | HRP\HelpScreen.cpp |
| long leftID = fo::func::win_add(0, yPos, xPos, height, 0, flags); | HRP\InterfaceBar.cpp |
| long rightID = fo::func::win_add(xPos + width, yPos, Setting::ScreenWidth() - (xPos + width), height, 0, flags); | HRP\InterfaceBar.cpp |
| return fo::func::win_add(xPos, yPos, width, height, color, flags); | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::win_add_; | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::win_add_; | HRP\InterfaceBar.cpp |
| return fo::func::win_add(xPos, yPos, width, height, color, flags); | HRP\Inventory.cpp |
| return fo::func::win_add(xPos, yPos, width, height, color, flags); | HRP\LoadSave.cpp |
| jmp fo::funcoffs::win_add_; | HRP\LoadSave.cpp |
| return fo::func::win_add(x, y, w, h, color, flags | fo::WinFlags::DontMoveTop); | HRP\MainMenu.cpp |
| return fo::func::win_add(xPosition, yPosition, width, height, color, flags); | HRP\MiscInterface.cpp |
| return fo::func::win_add(xPos, yPos, width, height, color, flags); | HRP\Worldmap.cpp |
| int winRef = fo::func::win_add(resWidth / 2 - 242, (resHeight - 100) / 2 - 65, 484, 230, 100, 0x4); | Modules\HeroAppearance.cpp |
void win_delete(DWORD winRef) | call fo::funcoffs::win_delete_; | HRP\Dialog.cpp |
| call fo::funcoffs::win_delete_; | HRP\Worldmap.cpp |
| fo::func::win_delete(winRef); | Modules\HeroAppearance.cpp |
| jmp fo::funcoffs::win_delete_; | Modules\LoadGameHook.cpp |
| jmp fo::funcoffs::win_delete_; | Modules\LoadGameHook.cpp |
| jmp fo::funcoffs::win_delete_; | Modules\LoadGameHook.cpp |
void win_print(DWORD winID, char* text, DWORD textWidth, DWORD xPos, DWORD yPos, DWORD colorFlags) | jmp fo::funcoffs::win_print_; | HRP\MainMenu.cpp |
| call fo::funcoffs::win_print_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::win_print_; | Modules\Interface.cpp |
| fo::func::win_print(winId, text, fWidth, xPos, yPos - 12, color); // fallout print | Modules\MainMenu.cpp |
| fo::func::win_print(winId, VerString1, sWidth, xPos + fWidth - sWidth, yPos, color); // sfall print | Modules\MainMenu.cpp |
void win_line() | call fo::funcoffs::win_line_; | FalloutEngine\Functions.cpp |
void win_show(DWORD winRef) | fo::func::win_show(fo::var::getInt(FO_VAR_display_win)); | HRP\Dialog.cpp |
| fo::func::win_show(leftBarID); | HRP\InterfaceBar.cpp |
| fo::func::win_show(rightBarID); | HRP\InterfaceBar.cpp |
| fo::func::win_show(winID); | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::win_show_; | HRP\Worldmap.cpp |
| jmp fo::funcoffs::win_show_; | Modules\BugFixes.cpp |
| fo::func::win_show(winRef); | Modules\HeroAppearance.cpp |
| fo::func::win_show(fo::var::sWindows[i].wID); | Modules\Scripting\Handlers\Interface.cpp |
void win_hide(DWORD winRef) | fo::func::win_hide(fo::var::getInt(FO_VAR_display_win)); | HRP\Dialog.cpp |
| fo::func::win_hide(leftBarID); | HRP\InterfaceBar.cpp |
| fo::func::win_hide(rightBarID); | HRP\InterfaceBar.cpp |
| fo::func::win_hide(winID); | HRP\InterfaceBar.cpp |
| fo::func::win_hide(fo::var::getInt(FO_VAR_display_win)); | HRP\Worldmap.cpp |
| fo::func::win_hide(fo::var::sWindows[i].wID); | Modules\Scripting\Handlers\Interface.cpp |
void win_draw(DWORD winRef) | fo::func::win_draw(fo::var::getInt(FO_VAR_display_win)); | HRP\Dialog.cpp |
| fo::func::win_draw_rect(fo::var::interfaceWindow, (RECT*)&rect); | HRP\InterfaceBar.cpp |
| //fo::func::win_draw(fo::var::getInt(FO_VAR_display_win)); // for test | HRP\ViewMap\EdgeBorder.cpp |
| jmp fo::funcoffs::win_draw_; // update black edges after tile_set_center_ | HRP\ViewMap\ViewMap.cpp |
| fo::func::win_draw(winRef); | Modules\ExtraSaveSlots.cpp |
| fo::func::win_draw(WinRef); | Modules\HeroAppearance.cpp |
| fo::func::win_draw(winRef); | Modules\HeroAppearance.cpp |
| fo::func::win_draw_rect(fo::var::wmBkWin, &rect); | Modules\Interface.cpp |
| jmp fo::funcoffs::win_draw_; | Modules\LoadGameHook.cpp |
| fo::func::win_draw(fo::var::edit_win); | Modules\Scripting\Handlers\Interface.cpp |
| fo::func::win_draw(fo::var::i_wid); | Modules\Scripting\Handlers\Interface.cpp |
void win_draw_rect(DWORD winRef, RECT* rect) | fo::func::win_draw_rect(fo::var::interfaceWindow, (RECT*)&rect); | HRP\InterfaceBar.cpp |
| fo::func::win_draw_rect(fo::var::wmBkWin, &rect); | Modules\Interface.cpp |
void GNW_win_refresh(Window* win, RECT* rect, DWORD* buffer) | fo::func::GNW_win_refresh(win, &win->rect, nullptr); | FalloutEngine\EngineUtils.cpp |
| fo::func::GNW_win_refresh(fo::var::window[i], &fo::var::scr_size, 0); | FalloutEngine\EngineUtils.cpp |
| call fo::funcoffs::GNW_win_refresh_; | Modules\BugFixes.cpp |
void win_refresh_all() | call fo::funcoffs::win_refresh_all_; | WinProc.cpp |
| call fo::funcoffs::win_refresh_all_; | WinProc.cpp |
| __asm call fo::funcoffs::win_refresh_all_; | Modules\SubModules\DirectDraw.cpp |
void win_clip(Window* window, RectList** rects, void* buffer) | fo::func::win_clip(win, &rects, toBuffer); | Game\GUI\render.cpp |
void refresh_all() | call fo::funcoffs::refresh_all_; | Game\GUI\render.cpp |
Window* GNW_find(DWORD winRef) | fo::Window* win = fo::func::GNW_find(winID); | FalloutEngine\EngineUtils.cpp |
| fo::Window* win = fo::func::GNW_find(winID); | FalloutEngine\EngineUtils.cpp |
| fo::Window* win = fo::func::GNW_find(winId); | HRP\InterfaceBar.cpp |
| fo::Window* ifaceWin = fo::func::GNW_find(fo::var::interfaceWindow); | HRP\InterfaceBar.cpp |
| fo::Window* win = fo::func::GNW_find(fo::var::interfaceWindow); | HRP\InterfaceBar.cpp |
| fo::Window* win = fo::func::GNW_find(fo::var::getInt(FO_VAR_GNWWin)); | HRP\MoviesScreen.cpp |
| fo::Window* win = fo::func::GNW_find(fo::var::interfaceWindow); | HRP\ViewMap\EdgeClipping.cpp |
| call fo::funcoffs::GNW_find_; | Modules\BugFixes.cpp |
| fo::Window *SaveLoadWin = fo::func::GNW_find(winRef); | Modules\ExtraSaveSlots.cpp |
| fo::Window *SaveLoadWin = fo::func::GNW_find(fo::var::lsgwin); | Modules\ExtraSaveSlots.cpp |
| fo::Window *WinInfo = fo::func::GNW_find(WinRef); | Modules\HeroAppearance.cpp |
| fo::Window *winInfo = fo::func::GNW_find(winRef); | Modules\HeroAppearance.cpp |
| return (winID > 0) ? fo::func::GNW_find(winID) : nullptr; | Modules\Interface.cpp |
| win = fo::func::GNW_find(fo::var::getInt(FO_VAR_display_win)); | Modules\Interface.cpp |
| call fo::funcoffs::GNW_find_; | Modules\Inventory.cpp |
| call fo::funcoffs::GNW_find_; | Modules\Inventory.cpp |
| call fo::funcoffs::GNW_find_; | Modules\Inventory.cpp |
| fo::Window* dialogWin = fo::func::GNW_find(fo::var::dialogueBackWindow); | Modules\TalkingHeads.cpp |
| fo::Window* win = fo::func::GNW_find(fo::var::sWindows[i].wID); | Modules\Scripting\Handlers\Interface.cpp |
| fo::Window* win = fo::func::GNW_find((wid > 0) ? wid : fo::var::i_wid); // i_wid - set flag to current game interface window | Modules\Scripting\Handlers\Interface.cpp |
DWORD win_get_top_win(DWORD x, DWORD y) | if (fo::func::win_get_top_win(x, y) == fo::var::getInt(FO_VAR_display_win)) { | HRP\ViewMap\EdgeClipping.cpp |
| SafeWriteBytes(0x4D78CC, (BYTE*)&data, 5); // win_get_top_win_ | Modules\BugFixes.cpp |
void win_get_rect() | jmp fo::funcoffs::win_get_rect_; | Modules\Sound.cpp |
void win_register_button() | call fo::funcoffs::win_register_button_; | FalloutEngine\Functions.cpp |
| jmp fo::funcoffs::win_register_button_; | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::win_register_button_; | HRP\InterfaceBar.cpp |
| jmp fo::funcoffs::win_register_button_; | HRP\MainMenu.cpp |
| fo::func::win_register_button(winRef, 100, 60, 24, 20, -1, 0x500, 0x54B, 0x14B, 0, 0, 0, 32); | Modules\ExtraSaveSlots.cpp |
| fo::func::win_register_button(winRef, 68, 60, 24, 20, -1, 0x500, 0x549, 0x149, 0, 0, 0, 32); | Modules\ExtraSaveSlots.cpp |
| fo::func::win_register_button(winRef, 216, 60, 24, 20, -1, 0x500, 0x54D, 0x14D, 0, 0, 0, 32); | Modules\ExtraSaveSlots.cpp |
| fo::func::win_register_button(winRef, 248, 60, 24, 20, -1, 0x500, 0x551, 0x151, 0, 0, 0, 32); | Modules\ExtraSaveSlots.cpp |
| fo::func::win_register_button(winRef, 140, 60, 60, 20, -1, -1, 'p', -1, 0, 0, 0, 32); | Modules\ExtraSaveSlots.cpp |
| fo::func::win_register_button(winRef, 115, 181, 26, 26, -1, -1, -1, 0x0D, MenuUSurface, MenuDSurface, 0, 0x20); | Modules\HeroAppearance.cpp |
| fo::func::win_register_button(winRef, 25, 84, 24, 25, -1, -1, -1, 0x150, DidownUSurface, DidownDSurface, 0, 0x20); | Modules\HeroAppearance.cpp |
| fo::func::win_register_button(winRef, 25, 59, 23, 24, -1, -1, -1, 0x148, DiupUSurface, DiupDSurface, 0, 0x20); | Modules\HeroAppearance.cpp |
| fo::func::win_register_button(WinRef, 332, 0, 82, 32, -1, -1, 0x501, -1, 0, 0, 0, 0); | Modules\HeroAppearance.cpp |
| fo::func::win_register_button(WinRef, 332, 226, 82, 32, -1, -1, 0x502, -1, 0, 0, 0, 0); | Modules\HeroAppearance.cpp |
| fo::func::win_register_button(WinRef, 348, 37, 20, 18, -1, -1, -1, 0x511, newButtonSurface, newButtonSurface + (20 * 18), 0, 0x20); | Modules\HeroAppearance.cpp |
| fo::func::win_register_button(WinRef, 374, 37, 20, 18, -1, -1, -1, 0x513, newButtonSurface + (20 * 18 * 2), newButtonSurface + (20 * 18 * 3), 0, 0x20); | Modules\HeroAppearance.cpp |
| fo::func::win_register_button(WinRef, 348, 199, 20, 18, -1, -1, -1, 0x512, newButtonSurface, newButtonSurface + (20 * 18), 0, 0x20); | Modules\HeroAppearance.cpp |
| fo::func::win_register_button(WinRef, 374, 199, 20, 18, -1, -1, -1, 0x514, newButtonSurface + (20 * 18 * 2), newButtonSurface + (20 * 18 * 3), 0, 0x20); | Modules\HeroAppearance.cpp |
| jmp fo::funcoffs::win_register_button_; | Modules\Interface.cpp |
| call fo::funcoffs::win_register_button_; | Modules\Interface.cpp |
| if (fo::func::win_register_button(winRef, xPos, yPos, width, height, -1, -1, -1, 0x300, picUp, picDown, 0, 32) != -1) { | Modules\QuestList.cpp |
| if (fo::func::win_register_button(winRef, xPos, yPos + height, width, height, -1, -1, -1, 0x301, picUp, picDown, 0, 32) != -1) { | Modules\QuestList.cpp |
void win_register_button_sound_func() | call fo::funcoffs::win_register_button_sound_func_; | Modules\Interface.cpp |
| call fo::funcoffs::win_register_button_sound_func_; | Modules\Interface.cpp |
| call fo::funcoffs::win_register_button_sound_func_; // eax - register button | Modules\QuestList.cpp |
void GNW_button_refresh() | call fo::funcoffs::GNW_button_refresh_; | Game\GUI\render.cpp |
| call fo::funcoffs::GNW_button_refresh_; | Game\GUI\render.cpp |
| call fo::funcoffs::GNW_button_refresh_; | Game\GUI\render.cpp |
void WindowProc() | MakeJump(0x4DE9FC, WindowProc); // WindowProc_ | WinProc.cpp |
void stricmp() | call fo::funcoffs::stricmp_; // compare music file name | Modules\MiscPatches.cpp |
void xfclose() | jmp fo::funcoffs::xfclose_; | Modules\FileSystem.cpp |
| call fo::funcoffs::xfclose_; | Modules\FileSystem.cpp |
DbFile* xfopen(char* fileName, char* flags) | jmp fo::funcoffs::xfopen_; | Modules\FileSystem.cpp |
| call fo::funcoffs::xfopen_; | Modules\FileSystem.cpp |
void xvfprintf() | jmp fo::funcoffs::xvfprintf_; | Modules\FileSystem.cpp |
void xfgetc() | jmp fo::funcoffs::xfgetc_; | Modules\FileSystem.cpp |
void xfgets() | jmp fo::funcoffs::xfgets_; | Modules\FileSystem.cpp |
void xfputc() | jmp fo::funcoffs::xfputc_; | Modules\FileSystem.cpp |
void xfputs() | jmp fo::funcoffs::xfputs_; | Modules\FileSystem.cpp |
void xungetc() | jmp fo::funcoffs::xungetc_; | Modules\FileSystem.cpp |
void xfread() | call fo::funcoffs::xfread_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::xfread_; | Modules\FileSystem.cpp |
| call fo::funcoffs::xfread_; | Modules\FileSystem.cpp |
void xfwrite() | jmp fo::funcoffs::xfwrite_; | Modules\FileSystem.cpp |
DWORD xfseek(DbFile* file, DWORD fOffset, DWORD origin) | jmp fo::funcoffs::xfseek_; | Modules\FileSystem.cpp |
void xftell() | jmp fo::funcoffs::xftell_; | Modules\FileSystem.cpp |
void xrewind() | jmp fo::funcoffs::xrewind_; | Modules\FileSystem.cpp |
void xfeof() | jmp fo::funcoffs::xfeof_; | Modules\FileSystem.cpp |
void xfilelength() | jmp fo::funcoffs::xfilelength_; | Modules\FileSystem.cpp |
| call fo::funcoffs::xfilelength_; | Modules\FileSystem.cpp |
void xremovepath() | call fo::funcoffs::xremovepath_; | Modules\LoadOrder.cpp |
void WinMainCRTStartup() | bool isEnabled = (*(DWORD*)0x4E4480 != 0x278805C7); // check if Mash's HRP is enabled | HRP\Init.cpp |
| std::fseek(ft, 0xD4880, SEEK_SET); // 0x4E4480 | HRP\Init.cpp |
void* dbase_open(char* fileName) | return fo::func::dbase_open(fileName); | Modules\HeroAppearance.cpp |
void dbase_close(void* dbPtr) | fo::func::dbase_close(dat); | Modules\HeroAppearance.cpp |
void exit() | __asm call fo::funcoffs::exit_; | WinProc.cpp |
void nfree() | call fo::funcoffs::nfree_; // free path string | Modules\LoadOrder.cpp |
| call fo::funcoffs::nfree_; // free self | Modules\LoadOrder.cpp |
void sprintf() | call fo::funcoffs::sprintf_; | Modules\BugFixes.cpp |
| call fo::funcoffs::sprintf_; | Modules\BugFixes.cpp |
| call fo::funcoffs::sprintf_; | Modules\BugFixes.cpp |
| call fo::funcoffs::sprintf_; | Modules\BugFixes.cpp |
| jmp fo::funcoffs::sprintf_; | Modules\DamageMod.cpp |
| jmp fo::funcoffs::sprintf_; | Modules\DamageMod.cpp |
| call fo::funcoffs::sprintf_; | Modules\DebugEditor.cpp |
| call fo::funcoffs::sprintf_; | Modules\Message.cpp |
| call fo::funcoffs::sprintf_; | Modules\QuestList.cpp |
void strncpy() | call fo::funcoffs::strncpy_; | Modules\Sound.cpp |
| jmp fo::funcoffs::strncpy_; | Modules\Sound.cpp |
void qsort(void* base, DWORD number, DWORD elSize, DWORD comp) | jmp fo::funcoffs::qsort_; | Modules\BugFixes.cpp |
| call fo::funcoffs::qsort_; | Modules\HookScripts\CombatHs.cpp |
void fprintf() | call fo::funcoffs::fprintf_; | Modules\DebugEditor.cpp |
void nrealloc() | call fo::funcoffs::nrealloc_ // eax = mem, edx = size | Modules\BugFixes.cpp |
void sfShowFrame() | 0x44E949, 0x44E94A, 0x44E937, 0x4F5F40, 0x44E932, // from movies.cpp | CheckAddress.cpp |
| {0x4F5F40, 1}, | CheckAddress.cpp |
| SafeWrite8(0x4F5F40, CodeType::Ret); // blocking sfShowFrame_ for disabling the display of mve video frames | Modules\Movies.cpp |
| SafeWrite8(0x4F5F40, 0x53); // push ebx | Modules\Movies.cpp |
void MVE_gfxSetSplit() | if (illegalArg || (checkValidMemAddr && (args[0] < 0x410010 || args[0] > 0x4FCE34))) { | Modules\Scripting\Handlers\Memory.cpp |