GCD File Format

GCD files contain starting character profiles. They are used together with .BIO (biography) files to create premade characters.

In addition to the 'theme' characters combat.gcd, stealth.gcd and diplomat.gcd, there are three other files: demo.gcd, blank.gcd and player.gcd.

Some of the derived stats from the file are not used but rather calculated by the engine instead.

Structure

Offset Meaning Values
Game flags
0x0 This part is not fully understood, but includes indicating some of the status tags shown in the lower-left part of the screen. It's known that 0x00000001 - "sneak", 0x00000008 - "level", 0x00000010 - "addict". The tags for "poisoned" and "radiated" are not here. -
Primary stats
0x4 Strength (ST) 0 to 10
0x8 Perception (PE) 0 to 10
0xC Endurance (EN) 0 to 10
0x10 Charisma (CH) 0 to 10
0x14 Intelligence (IN) 0 to 10
0x18 Agility (AG) 0 to 10
0x1C Luck (LK) 0 to 10
Secondary stats
0x20 Hit Points = 15 + 2 * EN + ST
0x24 Action Points = 5 + AG / 2
0x28 Armor Class = AG
0x2C Unarmed Damage (this is not used by the game! Melee Damage stat is used instead.) -
0x30 Melee Damage = ST - 5
0x34 Carry Weight = 25 + 25 * ST
0x38 Sequence = 2 * PE
0x3C Healing Rate = EN / 3 - This value will always be at least 1.
0x40 Critical Chance = LK
0x44 Critical hit modifier ?
0x48 Damage Threshold - normal 0 to 999
0x4C Damage Threshold - laser 0 to 999
0x50 Damage Threshold - fire 0 to 999
0x54 Damage Threshold - plasma 0 to 999
0x58 Damage Threshold - electrical 0 to 999
0x5C Damage Threshold - EMP 0 to 999
0x60 Damage Threshold - explosive 0 to 999
0x64 Damage Resistance - normal 0 to 100
0x68 Damage Resistance - laser 0 to 100
0x6C Damage Resistance - fire 0 to 100
0x70 Damage Resistance - plasma 0 to 100
0x74 Damage Resistance - electrical 0 to 100
0x78 Damage Resistance - EMP 0 to 100
0x7C Damage Resistance - explosive 0 to 100
0x80 Radiation Resistance = 2 * EN
0x84 Poison Resistance = 5 * EN
0x88 Age 16 to 99
0x8C Gender 1 - female, 0 - male
Bonuses to primary stats
0x90 Bonus to strength 0 to 10
0x94 Bonus to perception 0 to 10
0x98 Bonus to endurance 0 to 10
0x9C Bonus to charisma 0 to 10
0xA0 Bonus to intelligence 0 to 10
0xA4 Bonus to agility 0 to 10
0xA8 Bonus to luck 0 to 10
Bonuses to secondary stats
0xAC Bonus HP 0 to 999
0xB0 Bonus AP 0 to 999
0xB4 Bonus AC 0 to 999
0xB8 Bonus to unarmed damage (NOTE: this is not used by the game! Melee Damage stat is used instead.) -
0xBC Bonus to melee damage 0 to 999
0xC0 Bonus to carry weight 0 to 999
0xC4 Bonus to sequence 0 to 99
0xC8 Bonus to healing rate 0 to 99
0xCC Bonus to critical chance 0 to 100
0xD0 Bonus to critical hit modifier 0 to 100
0xD4 Bonus to DT (normal) 0 to 999
0xD8 Bonus to DT (laser) 0 to 999
0xDC Bonus to DT (fire) 0 to 999
0xE0 Bonus to DT (plasma) 0 to 999
0xE4 Bonus to DT (electrical) 0 to 999
0xE8 Bonus to DT (EMP) 0 to 999
0xEC Bonus to DT (explosive) 0 to 999
0xF0 Bonus to DR (normal) 0 to 100
0xF4 Bonus to DR (laser) 0 to 100
0xF8 Bonus to DR (fire) 0 to 100
0xFC Bonus to DR (plasma) 0 to 100
0x100 Bonus to DR (electrical) 0 to 100
0x104 Bonus to DR (EMP) 0 to 100
0x108 Bonus to DR (explosive) 0 to 100
0x10C Bonus to radiation resistance 0 to 100
0x110 Bonus to poison resistance 0 to 100
0x114 Bonus to age 0 to 35
0x118 Bonus to gender Positive values - female, negative or zero - male
Skills Bonus
0x11C Small Guns 0 to 300-(5+4*AG)
0x120 Big Guns 0 to 300-(2*AG)
0x124 Energy Weapons 0 to 300-(2*AG)
0x128 Unarmed 0 to 300-(30+2*(ST+AG))
0x12C Melee Weapons 0 to 300-(20+2*(ST+AG))
0x130 Throwing 0 to 300-(4*AG)
0x134 First Aid 0 to 300-(2*(PE+IN))
0x138 Doctor 0 to 300-(5+PE+IN)
0x13C Sneak 0 to 300-(5+3*AG)
0x140 Lockpick 0 to 300-(10+PE+AG)
0x144 Steal 0 to 300-(3*AG)
0x148 Traps 0 to 300-(10+PE+AG)
0x14C Science 0 to 300-(4*IN)
0x150 Repair 0 to 300-(3*IN)
0x154 Speech 0 to 300-(5*CH)
0x158 Barter 0 to 300-(4*CH)
0x15C Gambling 0 to 300-(5*LK)
0x160 Outdoorsman 0 to 300-(2*(EN+IN))
Unknown
0x164-0x16F Unknown. These values are always zero. -
Other
0x170-0x18F Character name 0 to 32 characters, padded with zeroes
0x190 First tagged skill 0 to 17
0x194 Second tagged skill 0 to 17
0x198 Third tagged skill 0 to 17
0x19C Fourth tagged skill  (This stays default value unless GCD was edited manually outside of the game.) 0 to 17, default is FF FF FF FF
0x1A0 First trait 0 to 15
0x1A4 Second trait 0 to 15
0x1A8 Character points (for stats) 0 to 70 - (ST+PE+EN+CH+IN+AG+LK)

Tools

CGCD - Source
Grammar on synalysis.net to edit .gcd files easily.

History

2020-01-17 - Ported from https://falloutmods.fandom.com/wiki/GCD_File_Format