Animation Naming conventions

Technicalities

A critter consists of many "frm" files. It's the standard graphic format used in Fallout. Basically, there are 2 different types of this format, each of them with unique extension:

Each of the frm/fr0-fr5 files represents a kind of animation. Name of the frm files designate the type of animation (see table below).

Note: *.fr0-*.fr5 files take precedence over *.frm!

Basic Animations

stand
*aa.frm
walk
*ab.frm
magic_hands_ground
*ak.frm
magic_hands_middle
*al.frm
dodge_anim
*an.frm
hit_from_front
*ao.frm
hit_from_back
*ap.frm
throw_punch
*aq.frm
kick_leg
*ar.frm
throw_anim
*as.frm
running
*at.frm

Knockdown and Death

fall_back
*ba.frm
fall_front
*bb.frm
big_hole
*bd.frm
chunks_of_flesh
*bf.frm
dancing_autofire
*bg.frm
electrify
*bh.frm
sliced_in_half
*bi.frm
burned_to_nothing
*bj.frm
electrified_to_nothing
*bk.frm
exploded_to_nothing
*bl.frm
melted_to_nothing
*bm.frm
fire_dance
*bn.frm
fall_back_blood
*bo.frm
fall_front_blood
*bp.frm

Change Positions

prone_to_standing
*ch.frm
back_to_standing
*cj.frm

Single-Frame Death Animations

(the last frame of knockdown and death anims)

fall_back_sf
*ra.frm
fall_front_sf
*rb.frm
big_hole_sf
*rd.frm
chunks_of_flesh_sf
*rf.frm
dancing_autofire_sf
*rg.frm
electrify_sf
*rh.frm
sliced_in_half_sf
*ri.frm
burned_to_nothing_sf
*rj.frm
electrified_to_nothing_sf
*rk.frm
exploded_to_nothing_sf
*rl.frm
melted_to_nothing_sf
*rm.frm
fire_dance_sf
*rn.frm
fall_back_blood_sf
*ro.frm
fall_front_blood_sf
*rp.frm
targeting picture
*na.frm

History

2020-01-16 - Updated information and moved from readme.txt to html.

2007-07-22 - Written by Lisac2k