fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • April 27, 2024, 08:37:39 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Scorpion Tails and antidote  (Read 2698 times)

Scorpion Tails and antidote
« on: June 06, 2010, 03:47:09 pm »

I suggest to make spawn scorpion's tail only from the large scorpion and create antidote need only two tails (not five)

1) in fallout 1 the doc need only two tail for create antidote
2) we don't risk antidote flood the market, only large scorpion left the tail that you need
3) medic with low strenght may create antidote without taking a buffout
Logged
One often meets his destiny on the road he takes to avoid it

JovankaB

  • Guest
Re: Scorpion Tails and antidote
« Reply #1 on: June 06, 2010, 04:06:18 pm »

I think scorpion tails crafting should require 5 tails for non-doctors and 2 tails for doctors[1] and higher.
The tails are quite heavy and many docs can't even carry 5 tails!
Logged
Re: Scorpion Tails and antidote
« Reply #2 on: June 06, 2010, 04:10:47 pm »

I think scorpion tails crafting should require 5 tails for non-doctors and 2 tails for doctors[1] and higher.
The tails are quite heavy and many docs can't even carry 5 tails!

Good one, a real doctor knows how to use those tails properly.
Logged

John.Metzger

  • Hey Joe.
  • Offline
Re: Scorpion Tails and antidote
« Reply #3 on: June 06, 2010, 06:24:24 pm »

absolutly agreed.
Logged

Ziven

  • *PEW**PEW**PEW*
  • Offline
Re: Scorpion Tails and antidote
« Reply #4 on: June 06, 2010, 06:44:31 pm »

It's weird how steep the crafting reqs are considering any amount of scorpions tails can be easily found (if not carried) and how useless the item is. I think i may have died from poison like once in the last 3 wipes.
Logged

DrapiChrust

  • . . . SAY CHEESE . . .
  • Offline
Re: Scorpion Tails and antidote
« Reply #5 on: June 06, 2010, 07:31:28 pm »

Ziven - that's the problem with poison, not with the antidote.

But yes, sth like Jovanka or Flick posted would do the trick
Logged

Ziven

  • *PEW**PEW**PEW*
  • Offline
Re: Scorpion Tails and antidote
« Reply #6 on: June 06, 2010, 07:43:37 pm »

Ziven - that's the problem with poison, not with the antidote.

But yes, sth like Jovanka or Flick posted would do the trick

well if poison does nothing then antidote is totally useless.
Logged

John.Metzger

  • Hey Joe.
  • Offline
Re: Scorpion Tails and antidote
« Reply #7 on: June 06, 2010, 08:01:05 pm »

lets open a new topic about raising of poison damage.  :P
« Last Edit: June 06, 2010, 08:04:28 pm by John.Metzger »
Logged

Ganado

  • Moderator
  • Dishonest Abe
  • Offline
Re: Scorpion Tails and antidote
« Reply #8 on: June 06, 2010, 08:07:33 pm »

I agree with this suggestion too, scorpion tails are a pain to carry for a little bottle of antidote that barely does anything because poisoning don't do barely anything.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Pages: [1]
 

Page created in 0.091 seconds with 24 queries.