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Author Topic: Make alcochols usable :)  (Read 7459 times)

Make alcochols usable :)
« on: May 02, 2010, 12:59:12 pm »

Hi,
Now gamma Gulp Beer, Roentgen Rum, Booze and Beer are useless. Those things only decresease perception.
Maybe it is good idea to make them usable and available to craft. How do you think?





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avv

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Re: Make alcochols usable :)
« Reply #1 on: May 02, 2010, 01:09:35 pm »

Make them give experience. Make them give more experience if you drink more than last time. People experience the weirdest things while intoxicated.
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Sarakin

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Re: Make alcochols usable :)
« Reply #2 on: May 02, 2010, 01:30:52 pm »

Gamma Gulp Beer and Roentgen Rum are not useless, they glow !

Add +1 charisma while drinking any of those you mentioned
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Make alcochols usable :)
« Reply #3 on: May 02, 2010, 01:32:29 pm »

+2 damage resistance for beer.

+4 damage resistance for liquor.

-1 Agility instead of -1 Perception
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Re: Make alcochols usable :)
« Reply #4 on: May 02, 2010, 01:33:16 pm »

Alcohol use should add damage and AC to Unarmed characters

Drunken Master!  ;D
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FischiPiSti

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Re: Make alcochols usable :)
« Reply #5 on: May 02, 2010, 02:40:29 pm »

But -1 Perception is a good thing, just add +1 Charisma to it :P

Damn drunk taxi drivers...
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: Make alcochols usable :)
« Reply #6 on: May 02, 2010, 03:04:08 pm »

Bonus CHA for being drunk, alcohol and urine odor and not walking straight? Doesnt make sense to me.
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Re: Make alcochols usable :)
« Reply #7 on: May 02, 2010, 03:11:44 pm »

I think there should be +hp and maybe +damage resistance or + to unarmed
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Sarakin

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Re: Make alcochols usable :)
« Reply #8 on: May 02, 2010, 03:54:18 pm »

Bonus CHA for being drunk, alcohol and urine odor and not walking straight? Doesnt make sense to me.
1 beer doesnt make you drunk :) It just makes you more talkative...
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

vedaras

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Re: Make alcochols usable :)
« Reply #9 on: May 02, 2010, 04:11:26 pm »

1 beer doesnt make you drunk :) It just makes you more talkative...

i damn agree with sarakin, it should add +1 to charisma :> since you can take only 2 drugs of each to take effect, you wont be too charismatic of being drunk :> its fine idea

FischiPiSti

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Re: Make alcochols usable :)
« Reply #10 on: May 02, 2010, 07:02:43 pm »

Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D
« Last Edit: May 02, 2010, 07:04:44 pm by FischiPiSti »
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Troll.
HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions
Re: Make alcochols usable :)
« Reply #11 on: May 02, 2010, 07:54:42 pm »

Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D
They would probably talk like this:
http://www.youtube.com/watch?v=UZ9DDfYJITs
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I give a fuck.
Re: Make alcochols usable :)
« Reply #12 on: May 02, 2010, 10:05:54 pm »

Hmm, -1 PE, -1 IN, +1 EN, +1 CH?
+1 EN would be just a cosmetic thing unless youre heading to the glow lol
1-3 INT characters allready cant talk properly(in chat) for which the devs deserve HUGE kudos, it would be funny if characters couldnt talk after 2+ beers :D

That's from original fallout, if you make a low int char you're pretty much retarded. I think i remember something about talking to some animals if you are stupid enough.

But yeah alcohol should have a CHA bonus, I mean cigs don't make you see better, cola doesn't make you agile (if anything it makes you fat).
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Wipe

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Re: Make alcochols usable :)
« Reply #13 on: May 03, 2010, 09:06:01 am »

I liked this suggestion more... Why there is always discussion about stats when we talk about alcohol? :-\
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Re: Make alcohols usable :)
« Reply #14 on: May 03, 2010, 10:50:17 am »

It is good idea, but we need something what would make alcohol useful because now no one wants to use it, maybe small +hp and something extra.
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