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Poll

Want?

Want!
- 49 (94.2%)
Do not want :(
- 3 (5.8%)

Total Members Voted: 52


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Author Topic: Minefield!  (Read 6158 times)

Nice_Boat

  • I shot a man in Reno just to watch him die.
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Minefield!
« on: April 27, 2010, 02:05:59 pm »

My suggestion is simple - introduce landmines. Guards would react to planting them in guarded towns by shooting the troll that put them down and than disarming them. You should be unable to place them on the entry and door hexes and their surrounding hexes ("you can't put that here") to prevent abuse. You could also have a global mine limit for a given map to keep the use limited and fun. They could be disarmed using traps skill and traps skill would influence the damage, just like with normal explosives. Also, they should be quite expensive, more or less on par with dynamite.

That way:
- Demo Expert becomes much more interesting
- traps becomes something of a valid skill usable outside of your base
- town control becomes a bit more fun
- sneakers would have a bit of a harder time as they tend to have low PE and/or low HP
- you could enjoy a catharthic experience seeing your buddy's leg being blown off after he went to take a leak

The graphics are already there, same with dmg values - see TLA and F:T for that.

Boradam

  • I'm pretty bored.
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Re: Minefield!
« Reply #1 on: April 27, 2010, 02:10:22 pm »

A new way to kill Tent thieves!
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Surf

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  • это моё.
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Re: Minefield!
« Reply #2 on: April 27, 2010, 02:13:08 pm »

I don't know if I'll regret it later, but I voted for "yay".
AS LONG as there are serious limitations like you already described and can't be abused for teh lulz too easy...
If it is increasing the amount of tactics - yes. If it's there just to have some fun or ruin other players life - no.

Boradam

  • I'm pretty bored.
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Re: Minefield!
« Reply #3 on: April 27, 2010, 02:19:45 pm »

If we get mine's, I'm only going to use them in my tent site... Stupid thieves alway's following me..
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vedaras

  • King of the wasteland
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Re: Minefield!
« Reply #4 on: April 27, 2010, 02:22:19 pm »

My suggestion is simple - introduce landmines. Guards would react to planting them in guarded towns by shooting the troll that put them down and than disarming them. You should be unable to place them on the entry and door hexes and their surrounding hexes ("you can't put that here") to prevent abuse. You could also have a global mine limit for a given map to keep the use limited and fun. They could be disarmed using traps skill and traps skill would influence the damage, just like with normal explosives. Also, they should be quite expensive, more or less on par with dynamite.

That way:
- Demo Expert becomes much more interesting
- traps becomes something of a valid skill usable outside of your base
- town control becomes a bit more fun
- sneakers would have a bit of a harder time as they tend to have low PE and/or low HP
- you could enjoy a catharthic experience seeing your buddy's leg being blown off after he went to take a leak

The graphics are already there, same with dmg values - see TLA and F:T for that.

i think that demo expert is already the most interesting profession :>

i also think that this game could introduce primitive traps, like spears coming into you when you step up on a certain place or something. Something like mines would be too powerful.

Fov is back sneakers so sneakers should start to recreate their characters anyway :>

Sius

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Re: Minefield!
« Reply #5 on: April 27, 2010, 03:24:28 pm »

Mines are cool but bear traps own them. Cripple your leg, catch you for x seconds or until you use repair on them and of course do some serious dmg. Mines are imho supposed to be "road blocks" and powerful against vehicles but I would love to see some booby traps rather than an actual land mine. Trapping door or some corridor (like the "S" in Redding between casino and bar) with traps that are designed to rather distract then to kill seems way more fun to me than regular mines. Anyway mines should be easy to spot or somehow possible to avoid since it would be another one hit death delivery system (and that sucks in PvP).

avv

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Re: Minefield!
« Reply #6 on: April 27, 2010, 05:49:33 pm »

Want... but not yet  8)
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Izual

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Re: Minefield!
« Reply #7 on: April 27, 2010, 05:58:32 pm »

I vote for it, but not if their crafting requirement is as low as the dynamite's one. It has to be rare ! And also only if :

Quote
You could also have a global mine limit for a given map to keep the use limited and fun

And, if I may add :

- Limited number of mines per user at a time (Like Mercs/Slaves).
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vedaras

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Re: Minefield!
« Reply #8 on: April 27, 2010, 06:04:48 pm »

I vote for it, but not if their crafting requirement is as low as the dynamite's one. It has to be rare ! And also only if :

And, if I may add :

- Limited number of mines per user at a time (Like Mercs/Slaves).

dude dynamite needs 6 advanced gunpowders.

for example metal armor mk2 needs 5 good metal parts. So you really think that dynamites crafting requirements are too low?

Izual

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Re: Minefield!
« Reply #9 on: April 27, 2010, 06:07:23 pm »

If they are so high then why are there still people spam-bombing NCR for no reward ?
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"Another problem is that we listen to the vocal players, who in many cases are wrong-headed."
- J.E. Sawyer

vedaras

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Re: Minefield!
« Reply #10 on: April 27, 2010, 06:20:28 pm »

If they are so high then why are there still people spam-bombing NCR for no reward ?

because its fun. Its maybe the only fun thing for lvl 21 loner :D
Re: Minefield!
« Reply #11 on: April 27, 2010, 06:48:53 pm »

land mines could be less/less powerful but traps more because it is fun.

I am thinking of something craft-able by demolition expert called trigger mechanism (sensor/detonator for high tier traps) and combine trigger mechanism together with certain types of grenade/explosive/spear you can get certain type of trap. It should be work like this

trigger mechanism + spore plant spike/knife/spear = spring trap
trigger mechanism + poison extracts from radscorpion tails = poisonous gas trap (radioactive traps any one?)
trigger mechanism + Molotov cocktail/flamer fuel = fire trap
trigger mechanism + frag grenade/dynamite = explosive trap (land mines?)

sensor/detonator + plasma grenade= plasma trap
sensor/detonator + improved capacitor= electric pulse trap
sensor/detonator + EMP grenade= EMP trap
sensor/detonator + howitzer shell/C4= IDE (this has to be really really rare)

I suppose the current focus is to balance existing weapons and items so we might need some time to see this happening.
« Last Edit: April 27, 2010, 07:01:37 pm by bipboy »
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Alvarez

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Re: Minefield!
« Reply #12 on: April 27, 2010, 06:58:11 pm »

Finally, trap skill will become more useful for both minelayers and defusers.
Very fine idea, as long as minelayer alts don't plaster all passages in Wasteland on regular base without big expenses.
Will we be able to rig your own inventory with a trap, as a little retribution for being killed?
I guess those will be popular.
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Imprezobus

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Re: Minefield!
« Reply #13 on: April 27, 2010, 10:10:16 pm »

DO WANT!
Traps are part of tactical fights, and way that Nice_boat eplained rules seems to be perfect :>
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Re: Minefield!
« Reply #14 on: April 27, 2010, 10:43:31 pm »

I vote for it, but not if their crafting requirement is as low as the dynamite's one. It has to be rare ! And also only if :

And, if I may add :

- Limited number of mines per user at a time (Like Mercs/Slaves).

Per user--- so people will have to have their brothers, friends, and cousins (all on same LAN) help them mine entire areas.



« Last Edit: April 28, 2010, 07:56:10 am by Swinglinered »
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