Total Members Voted: 52
My suggestion is simple - introduce landmines. Guards would react to planting them in guarded towns by shooting the troll that put them down and than disarming them. You should be unable to place them on the entry and door hexes and their surrounding hexes ("you can't put that here") to prevent abuse. You could also have a global mine limit for a given map to keep the use limited and fun. They could be disarmed using traps skill and traps skill would influence the damage, just like with normal explosives. Also, they should be quite expensive, more or less on par with dynamite.That way:- Demo Expert becomes much more interesting- traps becomes something of a valid skill usable outside of your base- town control becomes a bit more fun- sneakers would have a bit of a harder time as they tend to have low PE and/or low HP- you could enjoy a catharthic experience seeing your buddy's leg being blown off after he went to take a leakThe graphics are already there, same with dmg values - see TLA and F:T for that.
You could also have a global mine limit for a given map to keep the use limited and fun
I vote for it, but not if their crafting requirement is as low as the dynamite's one. It has to be rare ! And also only if :And, if I may add :- Limited number of mines per user at a time (Like Mercs/Slaves).
If they are so high then why are there still people spam-bombing NCR for no reward ?
Snackish: pks pks pks. Kilgore: BBS is here, town is safe