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Author Topic: Weapon customisation and Fix-boy change  (Read 1625 times)

ShemsuHor

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Weapon customisation and Fix-boy change
« on: April 21, 2010, 11:14:33 am »

I’ve came up with the idea of weapon customization first- but it could be difficult to implement, so I thought about changing the Fix-boy as well. I’ll star with the Fix-boy and then get to the weapons in one thread because one idea is more ore less based on the other and to not over flood the forum.
Fix-boy:
Imagine your char at the workbench after digging.. lets say.. 60 minerals. You want to make gun powder so you click on it in the fix boy, click on the ‘fix’ button and then on the ‘done’ button… 60 times..ech. What if after choosing an item you want to craft a window would pop up(just like when trading, or dropping an item in larger quantities) allowing you to choose how much pieces of the item you want to craft? Don’t you think it would be much more convenient? It would also improve planning on crafting and help avoiding mistakes in making those items. It doesn’t has to be a window- it could be implemented as a ‘dialog with the workbench/fix-boy’ where you could type the amount of item you want to make, like in the banks. Give it a thought

On to the weapon customization.
Now to make a gun you have to gather some junk, metal parts and a piece of wood. That’s ok. But I thought of an idea that could make this more interesting and worthwhile:
A gun is set of mechanisms, that when combined together, result in a weapon as we use it. What if you could make those mechanisms yourself?
Let me use an example of every beginners favorite: the 10mm pistol
It has a barrel, a trigger mechanism, a loading mechanism and a grip (it has much more parts, but making all of them would be an overhaul) Now lets assume you could choose witch material you want to use when making those parts. For example:
A barrel made of a tube found amidst junk would be cheap, easy to make, but more prone to jamming or failing, a barrel made of metal parts would be heavier, but more reliable, and could add some damage to the overall weapons potential. Finally- an alloy barrel would improve aiming, damage and range of the pistol, but would require a lot of skill to make and install on the gun. Same goes for the trigger and loading mechanisms and the grip. Better triggers would improve accuracy (and maybe a hq alloy trigger would require less AP to pull) Loading mechanism would lessen deterioration rates while reloading and firing (and a really good mechanism could cost less AP to reload too) the grip could affect how accurate the gun is. Not all the weapons could be made of different types of materials. I cant imagine a full hq alloy set in a pipe rifle:P. Or a junk-made scope for the sniper rifle. I referred to the pistol, but all the weapons are made of different parts.

Shotguns: barrel, trigger mech., grip, (combat, pancor, CAWS could also have a loading mech)
Riffles: barrel, trigger mech., grip, loading mech., exp. mag.(type of material could define the amount of additional ammo)
SMG’s: barrel, trigger mech., grip, loading mech.
Flamer would have a spaying tube(cant be made of junk for obvious reasons ;) , wire systems and the napalm canister.
Miniguns could have barrels(they would have to be made at once and of the same material, but not junk), trigger mech., engine to feed that monster with ammo and maybe some sort of a grip.
Laser weapons could have barrels, energy chambers(loading mech.) trigger mech., small energy processor and a grip.
Rocket launchers would have a barrel, trigger mech., targeting system(could be optional) and a grip(of sorts)
Implementing this idea would improve PvP, maybe give a chance to PvE players against PvE players, and could be fun.
Its still just an idea- open for discussion and constructive criticism. Enjoy
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Surf

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Re: Weapon customisation and Fix-boy change
« Reply #1 on: April 21, 2010, 04:59:08 pm »

For your first idea: http://fodev.net/forum/index.php?topic=3848.0 ;)

The second idea sounds cool to me, but I doubt we'll see this ingame.

ShemsuHor

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Re: Weapon customisation and Fix-boy change
« Reply #2 on: April 21, 2010, 06:15:56 pm »

Quote
For your first idea
Ups sorry about that :-[
Quote
but I doubt we'll see this ingame.
Why? I don't think it could be that hard to implement.. and it would make crafting more fun :P
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Gunduz

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Re: Weapon customisation and Fix-boy change
« Reply #3 on: April 21, 2010, 11:17:34 pm »

Why? I don't think it could be that hard to implement.. and it would make crafting more fun :P

While I'm all for customization, the initial crafting does not need to be this complicated. After you've made the weapons, modifications are always helpful and provide diversity, but this game is already hard enough at the start. I can't imagine what I would have done if I needed to make four separate parts for my first 10mm, with each piece having possible stats.

Flamer would have a spaying tube

Please keep that away from my crotch. :P
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ShemsuHor

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Re: Weapon customisation and Fix-boy change
« Reply #4 on: April 22, 2010, 11:18:20 pm »

quite simple- You'd start with the basic set: everything as it is atm. 10mm pistol requires like 3 junk pieces? a piece of wood. Great! Make yourself a junk-barrel, junk loading mech and a junk trigger mech, add a wooden grip. No problem. But when you get better and decide you need a better gun..?
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Re: Weapon customisation and Fix-boy change
« Reply #5 on: April 23, 2010, 02:00:59 am »

Well first am for add feature craft multi mounts of material at once.
Or at least that when I craft something, I click fix button again, the button pops out, its on same item i just crafted alread, push down again, I just made another same item. This way i don't have reselect thing i want to craft.

As crafting idea, I even thought same thing.Neat idea but the craft system would need overhaul.
This would be something they have to get down on paper first , down to a science.
Maybe help your suggestion you should post more of example of such system.
Something more then outline but more of a detail.
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