Snipers will be even worse with stances and more obstacles.
Flexible/Tunnel Rat/Bonus Move/Silent Running
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Remember this: because the current system is not valid, lacks style and principles, suggestions like "nerf snipers" are not reasonable.
READ BEFORE YOU POST!The best way to improve PvP (and PvE as well) is to make the game support, like FoT, obstacles. And with 3D era this would be possible - your char shall not only be able to stand up. Using covers would actually be great. But maybe I'm too optimistic =p
Well its not about chars only, environment counts here too. But I think things like that could upgrade current rock-paper-scissors PvP into something more like chess.
Anyway I lack something like class system, diversity and combinations here. I'm not saying that you should choose your class at the beginning but you should develop as you play. If you choose some path then you should be able to be different from others, have some unique skills that others who took different paths don't have so you could group up and support each other well. Also 10 BG soldiers should equal to 10 different BG soldiers with their own little differences in builds. No clones but shitload of small choices that push your char just a little higher at the food chain.
I think some really basic stuff require some drastic changes here but it has to be done step by step. So lets start with absolutely elemental stuff - character development. I don't know how you but I'm not satisfied with 7 or 5 choices + X skillpoints to distribute. Imho level cap should be raised BUT amount of skillpoints per level and "perk power" should be nerfed equally to that. So lets say if the level cap is 4x21=84, then with 5 IN we would not get 15 skillpoints per level but 15/4 and same goes for perks. We would not get +5% crit chance, but +1% with possibility to take X ranks etc. Imho 21 levels don't provide enough space for character development.
Also there were some talks about additional abilities for our characters. So we would have SPECIAL, perks, skillpoints and abilities. By ability you should imagine something that makes your character differs from others. Abilities should be main recognition sign when we would talk about classes. Every time you level up you should be able to train and learn new abilities. Starting with some really basic roots like offense, defense, support (we talk about PvP only for now). If you decide to roll offense tree then with every level you will be able to go to an NPC (lets say war veteran or someone like that for low lvl abilities) and get trained. You will decide if you want to learn new abilities or get better with those you already know. Some should be passive (affecting your char nonstop) some should be active (possible to use when player decides to but with some recharge time). So maybe an example:
I want to roll a medic => When I level up I will be able to get some training. I will visit my local doctor and for a fee he will show me some tricks. So I will roll support tree. First ability could be passive upgrade of my FA with 5 ranks = 3/6/9/12/15% bonus. Then when I'm more experienced (=some abilities already trained), I'll be able to choose from more and better abilities etc. So maybe pick something from everything or specialize at certain area of interest and so on.
More info about this at
http://fodev.net/forum/index.php?topic=3723.15.
These are just mine own visions of FOnline and how I would like it. But even when non of this will come true I will most likely stay and play it and with more game content included more interesting it will get.