Total Members Voted: 33
Johnny One Hex , youre totally wrong about mechanics and also we dont give a fuck about bs getting lazored.Lets face it, even if the chance to bypass is 0.01%, it will happen and youll be damn pissed if that happens to you. So either completely remove bypasses or make them a lot weaker (frequency has nothing to do with them imo)
There is nothing changed about this mechanics just numbers.
And all we know is that its x3 for a 100+ crit roll and now we know that it has chance to bypass.
How do you know that? Do you develop this game?Date Registered: Today at 06:26:07 pmMan you are so experienced, we should listen to you and rely on your extensive knowledge of the game.
Without going into technical details, if you do a critical shot on a human and you didn't aim any body part, the damage will be slightly lower now than before (for example damage*3 not damage*4).
I am somebody has been here for a while I am just using a sock puppet account because I want to post and not wait for my reply to come up and nobody read it when the threads goes 10 pages.
Does it say something about roll affecting bypass? I will start showing random quotes for some mechanics too hoping it will prove my point, though i'm not sure what are you even talking about.
Well if I am completely wrong then I would like to know where I am wrong in my understanding of criticals. But yes lower luck does = well get bypassed more often than having more luck that is what started this yes? But critical bypasses are going to happen no matter what your luck is.
Does this guy just came here to troll me?False, incorrect, wrong, go try and test it out, better just go play the game.
There's a reduction of critical power modifier on armors already, for CA it's 10% and it applies to all critical hits, bypass with 20% or without, it's going to be a insta kill. Better to just alter the frequency of them.
But critbursters all have spray and pray.Even if you decrease the frequency of the bypasses, gatling laser will surely instakill everyone with bypass and likely will 3brd avenger and m60 aswell. It'd be better for gameplay to get rid of instakills, no matter how rare they are.
I think you just want to make power big gunner without conquences, you take lower luck face the conquences its balance. I think it was better when bonus range damage required 6 luck. But basically you want lower bypasses with 1 luck, or suggesting to throw this away entirely so you can get your 240-280 hp x2 burst 3brd and not have any weaknesses.
I was thinking about the actual values, somehow i ended up with those numbers and the reason for them i think is because i support the choice and consequence principle, upon lowering a stat to a certain level it should leave you with a disadvantage, in this case lower bypass protection. Though i think the gap is too high at the moment as many builds just hardly benefits from luck, except the bypass chance. I wanted the values to mirror a state where the player character doesn't feel all too much punished for low luck, but at the same time make it worth while to increase it by few points gaining close to an immunity, whether in comparison with current 60% with 1 luck or 30% with 5 (in both cases just unreasonable).
Maybe there is something i haven't thought about, so if someone has some ideas, i'm all ears.